Hey, love the initiative. Can I beg you to make a version without advantage in the dark? I just want 5E rules-as-written sunlight sensitivity as described in the PHB. Disadvantage when me or my target is in sunlight, and regular rolls in the dark. I don't want to be OP in the underdark. I want to suck on the surface because my eyes aren't used to the blinding sun.
This is a copypasta of my mod.io upload, and it does what it says: gives disadvantages in sunlight (which is normal) and advantages outside of it. Attack Roll and Perception is adjusted for both.
S'alright... I can just crack it open in Multi-Tool & take a peek at what's being edited.
Edit/update:
Spoiler:
Show
fwiw, mostly it's a passive boost to SuperiorDarkvision {using inheritance?} with conditional benefits/drawbacks depending on whether the character is in sunlight or not...
This file in the mod: \Public\UnderdarkRaces_1f19e997-c5e0-23b8-e789-d724b31f1a33\Stats\Generated\Data\Passive.txt
new entry "SuperiorDarkvision" type "PassiveData" using "SuperiorDarkvision" data "Boosts" "DarkvisionRangeMin(24);ActiveCharacterLight(c46e7ba8-e746-7020-5146-287474d7b9f7);StatusImmunity(BLINDED_DARKNESS);IgnoreSurfaceCover(SurfaceDarknessCloud);IF(IsInSunlight(context.Source)):Disadvantage(AttackRoll);IF(IsInSunlight(context.Source)):Disadvantage(Skill,Perception);IF(not IsInSunlight(context.Source)):Advantage(AttackRoll);IF(not IsInSunlight(context.Source)):Advantage(Skill,Perception)"
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https://bg3.wiki/wiki/Sunlight_Hypersensitivity
um... what overview?
Just wondering what specific benefits/burdens are imposed?
Edit/update:
fwiw, mostly it's a passive boost to SuperiorDarkvision {using inheritance?} with conditional benefits/drawbacks depending on whether the character is in sunlight or not...
This file in the mod:
\Public\UnderdarkRaces_1f19e997-c5e0-23b8-e789-d724b31f1a33\Stats\Generated\Data\Passive.txt
new entry "SuperiorDarkvision"
type "PassiveData"
using "SuperiorDarkvision"
data "Boosts" "DarkvisionRangeMin(24);ActiveCharacterLight(c46e7ba8-e746-7020-5146-287474d7b9f7);StatusImmunity(BLINDED_DARKNESS);IgnoreSurfaceCover(SurfaceDarknessCloud);IF(IsInSunlight(context.Source)):Disadvantage(AttackRoll);IF(IsInSunlight(context.Source)):Disadvantage(Skill,Perception);IF(not IsInSunlight(context.Source)):Advantage(AttackRoll);IF(not IsInSunlight(context.Source)):Advantage(Skill,Perception)"