0 of 0

File information

Last updated

Original upload

Created by

GabeCamomescro

Uploaded by

GabeCamomescro

Virus scan

Safe to use

Tags for this mod

7 comments

  1. Talefey
    Talefey
    • member
    • 0 kudos
    Hey, love the initiative. Can I beg you to make a version without advantage in the dark? I just want 5E rules-as-written sunlight sensitivity as described in the PHB. Disadvantage when me or my target is in sunlight, and regular rolls in the dark. I don't want to be OP in the underdark. I want to suck on the surface because my eyes aren't used to the blinding sun.
    1. GabeCamomescro
      GabeCamomescro
      • premium
      • 56 kudos
      Um, you mean this?
      https://bg3.wiki/wiki/Sunlight_Hypersensitivity
    2. NOrvellnono
      NOrvellnono
      • supporter
      • 0 kudos
      I think Talefey meant to keep everything else from this mod and just remove the Advantage given by darkvision.
  2. BigBozat
    BigBozat
    • member
    • 20 kudos
    in re:  * Please see overview

    um... what overview?

    Just wondering what specific benefits/burdens are imposed?
    1. GabeCamomescro
      GabeCamomescro
      • premium
      • 56 kudos
      This is a copypasta of my mod.io upload, and it does what it says: gives disadvantages in sunlight (which is normal) and advantages outside of it. Attack Roll and Perception is adjusted for both.
    2. Default7196
      Default7196
      • supporter
      • 0 kudos
      +1? -1? I think he's asking for like specific values that were changed
    3. BigBozat
      BigBozat
      • member
      • 20 kudos
      S'alright... I can just crack it open in Multi-Tool & take a peek at what's being edited.

      Edit/update:
      Spoiler:  
      Show

      fwiw, mostly it's a passive boost to SuperiorDarkvision {using inheritance?} with conditional benefits/drawbacks depending on whether the character is in sunlight or not...

      This file in the mod: 
      \Public\UnderdarkRaces_1f19e997-c5e0-23b8-e789-d724b31f1a33\Stats\Generated\Data\Passive.txt

      new entry "SuperiorDarkvision"
      type "PassiveData"
      using "SuperiorDarkvision"
      data "Boosts" "DarkvisionRangeMin(24);ActiveCharacterLight(c46e7ba8-e746-7020-5146-287474d7b9f7);StatusImmunity(BLINDED_DARKNESS);IgnoreSurfaceCover(SurfaceDarknessCloud);IF(IsInSunlight(context.Source)):Disadvantage(AttackRoll);IF(IsInSunlight(context.Source)):Disadvantage(Skill,Perception);IF(not IsInSunlight(context.Source)):Advantage(AttackRoll);IF(not IsInSunlight(context.Source)):Advantage(Skill,Perception)"