Exciting Changes and Additions Await We are thrilled to announce that Update 5.0 will be released concurrently with Patch 8 for Baldur’s Gate 3. This significant update comes packed with numerous improvements, fixes, and new features that are sure to enhance your gaming experience. Key Fixes and Improvements
Expanded Content: Update 5.0 will introduce more items enriching the already immersive world of Baldur’s Gate 3.
Fix for Noble Stalk Issue: One of the primary focuses of Update 5.0 is to address and resolve the persistent noble stalk issue that has been affecting players.Our team has worked diligently to ensure that this problem is thoroughly fixed, providing a smoother game play experience.
Stay Tuned We are incredibly excited about the upcoming release of Update 5.0 and the enhancements it will bring to Baldur’s Gate 3. We appreciate the support and feedback from our dedicated modders, and we are committed to continually improving the quality of our mods.Stay tuned for more updates and get ready to dive into the enriched world of Baldur’s Gate 3 with Update 5.0! Thank you for your continued support and enthusiasm. Credits & Thank-Yous Omen Corsair Discord Server & The Baldur’s Gate 3Development Team
i have a weird bug that could only be caused by this mod, or possibly some funky confict with it. Noblestalk are duplicating. I currently have upwards of 3 thousand (the non story version)
I'm having the same issue, I sold them to a vendor at last light and have been crashing there frequently so I can't check if they've continued to duplicate even after selling them/if they're the cause of my crashing
okay so, I went back about an hour prior to experiencing these crashes and can confirm that the noblestalk did continue to duplicate in Quartermaster Talli's inventory after I sold them to her - can't really get rid of them without going back to a previous save from 6+ hours ago so I'll probably be doing that. Hope this issue gets solved though.
Can confirm I had the same issue. Only difference was that I was using this mod via mod.io before I switched to BG3MM.
I managed to avoid this conundrum by adding this mod into my playthrough after giving the story Noblestalk to Derryth, although I can understand this might not be the preferred option for everyone. However, I was able to still give Shadowheart the non-story Noblestalk to progress her questline. Hope this helps.
Oh gods, so I wasn't the only one then. I was quite confused because the noblestalk had been auto-sorted into a container I used. I thought it had been that, but I now think it's due to this mod. So far I have managed to contain it by moving every single noblestalk into a chest and punt it into the camp inventory. But every now and then I'd come back and find it duplicating. I am not sure what triggered this. Is it if we meet a vendor? A random trigger? It's still manageable but I am going to break the Faerun economy but flooding this flower into the market (RIP Derryh's shop). Hopefully the next update will fix this.
EDIT: Okay so far containing it inside a container and keeping it inside the camp box has stopped the duplicating process. At least for me. But I still have nearly 2k of these things. 😅
Son of Edit: So it started duplicating again. Had to eventually shove container with all those noblestalks into a chasm to remove it forever.
hey so the noblestalks from your mod have been MASS duplicating and bricked my save when i got to act 2. any plans to fix this? just lost 60+ hours of progress because i have to uninstall and start over in a new save.
This mod is awesome, iv been looking for a way to get more tadpoles in a lore friendly way. Not to mention the extra soul coins work great with the soul exchange mod.
Updated the mod to provide (3) Story-Line Noble Stalk which can be obtained on harvest. Please note that the noblestalk via Blurg's Shop requires a long rest so that you can view them.
Yeah ill say balance it out for sure maybe like just half of the Mindflayers in the game because this mod needs those tadpoles lol Illithid Powers Overhaul 2
Soul Coins are nice early on, you can even sell them if you prefer but such a niche item that can only be used on Karlach seemed almost too good to pass up. Maybe I can make it so the soul coins drop only through Cambions say you get 8 just from Commander Zhalk, would be a nice way to start the campaign.
Gold distribution can actually be modified via in game settings if you prefer. Glad you enjoy the mod!
Yeah i know lol thats why i ask for a little nerf lol i ended up with like 28 coins which is money money lol but i use difficulty mods so killing Commander Zhalk is out of the question for me (he is strong and have passive to not drop sword etc) but 8 coins in total would be fine
i mean u get too many at the start on the ship, 4 on one mob is too much and yeah i use crafting stuff by JWL and with 28 soul coins at start i can max like 6 items out lol i like the idea just was thinking nerf down abit
Nice, yeah had ppl that didnt really like that many soul coins in the beginning, sum was sayin hellboars shouldn't get soul coins because lore but thats up to u, thx u very much for this update
So actually, Larian was going to give the soul coins to Rapheal as a form of currency, but it became cut-content: (Source - Link) Being that Soul Coins are a currency of the Nine Hells and are highly valued by devils. The coins are used among the infernal hierarchy to barter for favors, bribe the unwilling and reward the faithful for services rendered.
With Hellsboars being fiendish monsters native to the Nine Hells it made sense that these creatures would carry them or perhaps even consume them to gain their powers. Hellsboars also have a unique passive ⤵️
Blazing Hide When the hellsboar is hit with a melee attack, the attacker starts
Furthermore, much like the traditional homebrews, dungeons and dragon table tops and more, the Dungeon Master or in this case the Mod Creator can create and flavor any monster or anything in their world to fit their narrative.
Yeah a Modder is about to give Raphael Karlach buffs and stuff, which funny u mention that lol but yeah am good now, just didnt like 28 coins out the gate lol, goin have so much fun with this XD
Updated the mod to provide (3) Story-Line Noble Stalk which can be obtained on harvest. Please note that the noblestalk via Blurg's Shop requires a long rest so that you can view them.
UPDATE VERSION 3.0
Updated the mod to reduce the number of soul coins. I’ve now placed two on the hellboars, while the Cambions remain unchanged.
UPDATE VERSION 2.0:
🪱I have successfully integrated Mind Flayer Parasites into the Mind Flayers' loot tables. 😈 Most Mind Flayers now have a chance to drop at least one Parasite, allowing all your party members to savor the taste of Illithid powers. 🧠 Think it's too overpowered? Remember, no one is forcing you to use them. You can sell or discard them if you prefer, which aligns perfectly with the game's theme of resisting the urge to become an Illithid and furthering your progression.
52 comments
I managed to avoid this conundrum by adding this mod into my playthrough after giving the story Noblestalk to Derryth, although I can understand this might not be the preferred option for everyone. However, I was able to still give Shadowheart the non-story Noblestalk to progress her questline. Hope this helps.
EDIT: Okay so far containing it inside a container and keeping it inside the camp box has stopped the duplicating process. At least for me. But I still have nearly 2k of these things. 😅
Son of Edit: So it started duplicating again. Had to eventually shove container with all those noblestalks into a chasm to remove it forever.
I definitely want to balance it out, just a wee bit lol
Gold distribution can actually be modified via in game settings if you prefer. Glad you enjoy the mod!
Updated the mod to reduce the number of soul coins.
I’ve now placed two on the hellboars, while the Cambions remain unchanged.
Being that Soul Coins are a currency of the Nine Hells and are highly valued by devils.
The coins are used among the infernal hierarchy to barter for favors, bribe the unwilling and reward the faithful for services rendered.
With Hellsboars being fiendish monsters native to the Nine Hells it made sense that these creatures would carry them or perhaps even consume them to gain their powers. Hellsboars also have a unique passive ⤵️
Soul Coins power infernal engines such as the one in Karlach's chest.
Karlach can consume soul coins to obtain Infernal Fury until the next long rest.
Furthermore, much like the traditional homebrews, dungeons and dragon table tops and more, the Dungeon Master or in this case the Mod Creator can create and flavor any monster or anything in their world to fit their narrative.
since you starting a new save you might enjoy these 😁
UPDATE VERSION 3.0
UPDATE VERSION 2.0: