Very nice, another Kibbles subclass. Any plans for more?
Also noticed the 17th level feature was missing. Intentional or couldn't think of a way to implement it? Maybe without being convoluted perhaps which I can see.
Any plans for more: maybe. I'm not going to commit to anything, and I already have a bit of a bad habit of flitting between projects. The easier something is to port, of course, the more likely it is I can throw something together when I'm free and want a break from any other WIP.
17th level feature: yeah, it's just a matter of not being able to think of a good, easy solution. And I figured, well, by the time you're 17th-level a single missing feature probably isn't going to kill you, so I may as well publish what I had. I do tend to approach the 13-20 levels as a bit of a bonus: I know a lot of people like playing around with high-level builds, but it's not lost on me that in a standard game the run would've ended five levels ago.
Haha makes sense. And yeah, this was definitely among the not quite that complicated ones, barring the last feature I suppose.
On that note, would you be against me whipping something up for it? Or at least the Nexus version since it would require the script extender to be seamless. There is otherwise an alternate idea that could just use Osiris/story scripting and might not be too terrible.
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Also noticed the 17th level feature was missing. Intentional or couldn't think of a way to implement it? Maybe without being convoluted perhaps which I can see.
17th level feature: yeah, it's just a matter of not being able to think of a good, easy solution. And I figured, well, by the time you're 17th-level a single missing feature probably isn't going to kill you, so I may as well publish what I had. I do tend to approach the 13-20 levels as a bit of a bonus: I know a lot of people like playing around with high-level builds, but it's not lost on me that in a standard game the run would've ended five levels ago.
On that note, would you be against me whipping something up for it? Or at least the Nexus version since it would require the script extender to be seamless. There is otherwise an alternate idea that could just use Osiris/story scripting and might not be too terrible.
Don't mind if I do
Really nice for an inquisitor build! :D