The Divine Hand is a third-caster subclass for Rogue, giving them access to Cleric spells and the ability to chuck Holy Water as a bonus action. Based on homebrew by KibblesTasty.
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Based on tabletop homebrew by KibblesTasty, whose own permission guidelines can be found here: https://www.kthomebrew.com/permissions
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Some under-the-hood changes intended to ensure compatibility with any other mods. I think this is worthwhile in the long run, but it could easily end up adding some bugs, so let me know if you run into anything odd.
Version 1.0.0.3
For those using the Compatability Framework for subclasses, this mod should now work with that.
This is a little adaptation of KibblesTasty's Divine Hand subclass, a Rogue third-caster that can learn Cleric spells. In addition to their magic, they have access to a pile of Holy Water bombs, which they can chuck as a bonus action. Just something I decided to throw together to experiment with a few item mechanics, since I had some free time.
Your spells key off your Wisdom score. Though the mod doesn't strictly require it, this subclass should be compatible with the Compatibility Framework if you'd like more than one custom Rogue subclass. For those using a level unlocker, the Divine Hand should still learn spells from levels 13-20.
Features by level
Level 3:
Spellcasting. You have access to the full Cleric list, but unlike a Cleric you are not a prepared caster. You gain spell slots and spells at the same rate as an Arcane Trickster. You can create a number of flasks of Holy Water, equal to your Proficiency Bonus, and you can chuck Holy Water using your Cunning Action. Once per Long Rest, you can change your Sneak Attacks to deal Radiant damage instead of their usual damage type for 10 turns.
Level 9: You learn two Cleric cantrips. Your flasks of Holy Water deal an extra 1d6 damage, and you'll regain one every Short Rest.
Level 13: You can use your bonus action to activate See Invisibility until the end of your turn.
Level 17: Your 1st-level Cleric spells do not require Concentration, provided they are cast at 1st-level. (This is implemented as a separate action called "Conviction". Should work mostly okay, but might have a few bugs when it comes to multiclassing.)
Permissions for reusing Kibbles' content can be found here, with the relevant section being:
You can, within reason, do any of the following:
Use my free content (classes, subclasses, spells, feats, etc) in your [...] video game mod, or similar project. Within Reason: This can be included in a paid product, but cannot charge a separate fee for access to my content without further permission or licensing.
Finally, a quick thanks to DiZ91891, who gave me a bit of help with the 17th-level feature.