Is it possible to make these effects work for the Druid's wild shape: water myrmidon? Currently, the extra attack range works, but the bonus action attack cannot be used, the opportunity attack cannot be used, and the Sentinel feat opportunity attack cannot be triggered.
I believe there's other mods out there that allow Druids to actually use feats like Sentinel and I don't see why they would be incompatible with this one. I'll have a look later and if I see the name of any of those aforementioned mods I'll edit this and post them here.
Anyone else having trouble with the Versatile Reach turning off upon game load and weapon switch? It's not enough to equip or unequip a shield. You have to drag the spear or trident etc off your equipped slot and re-equip it for it to activate again. Is this a result of something I did wrong like improperly setting the load order? Just curious
I don't quite understand the 1d4 --> 1d6 adjustment here. I briefly tested the mod and Dueling and weapon enhancement bonuses are being applied. So what is the "+2 bonuses" the description is talking about?
Hmm, but I'm seeing the +1 enchantments working. It seems highly dubious to give a polearm clout the damage of a standard simple weapon wielded in one hand (mace, handaxe, spear) just to mollify +2 weapons not working (if indeed they don't). I'm all for getting the damage riders on the bonus attack, but why exactly should a polearm clout do more damage than a club by default?
when you think about it hitting with the pole of a big heavy polearm like halberd or glaive would be like being hit with a quarterstaff and quarterstaves do 1d8
No, a polearm clout is not like swinging a weapon full-bore into an enemy (and frankly, quarterstaves doing d8 damage is a recent example of power creep). But if you honestly think butting someone with a halberd shaft would be the same thing as hitting them with a metal flanged mace, you're delusional.
This would be nice to have, since that kind of makes it a lot worse for the PotB warlocks. Maybe a separate button that appears alongside the original one that uses charisma/wisdom instead?
Hello, I just a quick question. Is there any way you would be willing to give pikes the same treatment you did for tridents? I have never understood why pikes are not considered polearms, but it would be really nice if that was added along with tridents. either way, thank you for the great mod.
By any chance, could you make it compatible with this mod? https://www.nexusmods.com/baldursgate3/mods/11840
For some reason they aren't playing nicely together, no matter what order I load them in. I usually like having extra reach on by default, but with Polearm Master Plus, it completely invalidates extra reach on the weapons given by other mods.
Would it be possible for you to release a version or a separate mod that just fixes the bonus attack procs? I think this mod is great but I don’t think there’s a single fix for the base game feat that doesn’t also alter it significantly
This mod is simple, changes exactly what it needed to, and makes PAM/Sentinel worth using again. Great work, looking forward to seeing what else you cook up in the future!
16 comments
Currently, the extra attack range works, but the bonus action attack cannot be used, the opportunity attack cannot be used, and the Sentinel feat opportunity attack cannot be triggered.
Unless if it already does it and I'm stupid. :D
By any chance, could you make it compatible with this mod? https://www.nexusmods.com/baldursgate3/mods/11840
For some reason they aren't playing nicely together, no matter what order I load them in.
I usually like having extra reach on by default, but with Polearm Master Plus, it completely invalidates extra reach on the weapons given by other mods.
Thanks!