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Created by
ZerdUploaded by
ZerdLRVirus scan
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Archived files
The files in this section are for reference only and are no longer supported by the mod author. Please ensure you are using the latest version before asking for support with this mod.
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Added Attunement as an optional feature
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Fixed random crashes
Please check the instructions on how to opt-out of features on the Installation Guide
https://github.com/ZerdBG3/RAW/blob/main/Installing.md#optional-configurations -
Added Attunement as an optional feature
Fixes Spiritual Weapon Upcast -
Adds brazilian portuguese localization (thanks Rorerik)
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Fixes issues with Extra Attack that appeared after Patch 5
Note: there's no guaranteed compatibility with honour mode yet -
- Added Shove to Extra Attack
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Makes all the features on the mod optional. Make sure to check the new Features page on GitHub and how to configure the options on the Installation page
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Fixes a bug with Cloud of Daggers, Moonbeam and Spirit Guardians
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Fix dialogue crashes when using the "skillCheck_critFail" option
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Adds italian localization (thanks Kilay)
Change default shove icon and adds new icons for distract, dodge and shove to prone (thanks Kilay and ogugght)
Increases Cone of Cold range to 18m
Increases Hypnotic Pattern duration to 10 turns -
Fixes the offhand attack not being available after attacking with the main hand weapon
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Adds German Translation
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Two new configurable options and several other changes
See changes here: https://github.com/ZerdBG3/RAW/pull/161 -
New option: ⚙️ "concentration_failsafe"
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RAW_WeaponSpells is no longer needed. Please check the instructions on how to opt-out of features on the Installation Guide
https://github.com/ZerdBG3/RAW/blob/main/Installing.md#optional-configurations -
QoL improvements to Weapon Sets Hotbar and Barbarian's Wild Magic Shadowy Tendrils
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THE MOD NOW REQUIRES NORBYTE'S BG3 SCRIPT EXTENDER!
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THE MOD NOW REQUIRES NORBYTE'S BG3 SCRIPT EXTENDER!
https://github.com/Norbyte/bg3se/ -
Haste extra action can only be used for attacking (one attack only - no Extra Attack), Dash, Disengage or Hide
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Small Patch 3 changes
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Adds the "skillCheck_critFail" option to disable critically failing skills and ability checks
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Place this anywhere in the load order together with the main mod to keep the Weapon Spells