They do look a bit shiny but I can't do anything about the weird rim lighting ingame that gives that impression. I tried mimicking the tunic's fabric from the movie as close as possible and if you watch closely, V's tunic in the movie is also shiny, he just likes to stand in the dark. The leather parts are also shiny in the movie, and the only thing that I took creative liberty on is the cape's collar because I wanted it to be more interesting. So my short answer is no sorry I will not be remaking the textures.
Ooh I hadn't thought about that setting, I will test it out, thanks! I might have to redo the texture setup into Virtual Textures anyway since some people have issues with textures changing into a black void outside of cinematics for some reason. I make my custom textures in Substance 3D Painter and I setup an export preset for BG3 texture maps. Then I feed the texture pngs and all the armor meshes into Equipment Generator to quickly generate a mod setup but sometimes I just grab code from the vanilla merged. There is always some tweaking left to do but that's about it.
I will consider it for the blend files, as I already have had a modder ask for it and since they came first I want to make sure they get first choice.
In Substance Painter you can create your own export preset. I created an export preset that outputs texture maps made for BG3. The image I sent is the setup for that preset (you can just create it yourself, add RGB+A texture and then drag and drop each channel to where it needs to be), I suggest looking up a video on how to make Substance export presets. You can then create a Substance file normally, using the default PBR shader, make your textures, and export them using that BG3 export preset, and it will give you game-ready png textures.
Lordcobra12, I'm replying here to tell you that modder that wanted to do refits does still want to do them so I won't be sending you the blend file. Thank you for your interest though!
I'm afraid nexus doesn't notify me if you tag me like that. It still works like a forum, kinda weird. Meh, doesn't matter.
Glad someone is doing the refits! Best of luck on that!
I'm still having trouble using substance painter, think I worked out the preset but it's not giving me what i'm looking for. Any chance you can give me a hand or make a writen guide on this?
Hello, I was not able to reproduce this error personally but I had friends test the mod and one of them has the same issue as you do. Could you please share with me your load order (the list of mods you have installed) so I can troubleshoot this? You can send it here as a response or send me a personal message. I understand if you're not comfortable sharing your list of mods though, but in that case I will not be able to figure out what's wrong, as my current theory is that another mod conflicts with this one somehow.
You can also try to load this mod last and see if that fixes it but I don't think it will.
I am working on a solution but it will take time, sorry for the inconvenience. I will leave a comment here once the mod is updated with a version that (hopefully) solves the texture issue for you.
The textures are... actually, no textures. The entire suit has no texture, please help, it's all black, even the mask.It only appears in the equipped inventory, not in gameplay...
Yay!! I'm going to try it right now!!! Oh, I'd like to ask you something, I think many will like it too. The "Plague Doctor", I saw it on that website you left about the "V", you know, it's the one with a crow's beak! Can you do it? You don't even need to have stats, for that you would use transmog
I'm glad it's fixed for you! As for the plague doctor... you will have to wait haha, making a mod with several different masks (including plage doctor/crow mask) is already in my plans.
I'll be waiting anxiously! I think it will be a beautiful work! It will be my favorite toxic killer doctor hehe ´=D
A great site to download high quality images and it has everything!! It can serve as a reference for your creations! https://www.gratispng.com/baixar/m%C3%A9dico-da-peste.html
I tested the mask, hat, gloves and cloths are black, Hair is White with a disguise self human and the mask is Black, and when entering a dialog scene wearing the cloths forces the disguise self to deactivate. mod list is 5eSpells 2.1.0.5 addonbetterinventoryui 1.2.7.0 BagsBagsBagsReforged 1.0.1.169 bcpp 1.6.9.13 bettercombatlog2 1.2.6.10 bettercontextmenu 1.2.7.6 betterhotbar2 1.5.2.2 betterinventoryui 1.3.6.7 bettermap 1.2.7.19 bettertargetinfo 1.2.4.2 bettertooltips 1.2.4.10 bettertopbar 1.2.6.3 campclothes 1.0.0.39 carry_weight_extra 1.0.0.4 damagepreview 1.0.5.0 impui 1.5.3.40 Orin 1.3.20 SpawnTutorialChest 1.1.4.0 Tav's Hairpack 1.9.7.1 test (Mystra's Spells) 1.0.11.28 THSIconPatch 1.8.4.0 TitanstringBowVariants 1.0.0.1 True Initiative 4.0.0.40 TutorialChestSummoning 2.9.0.0 V_for_Vendetta_by_Lynia 1.1.0.0
Thanks for armor, I just love this mask incredible work! I also experienced black texture issue and its due to blue channel in PM, its black when it should be white, hope it helps to resolve this issue😅
63 comments
So my short answer is no sorry I will not be remaking the textures.
I've been having a similar issue with my own mods, actually. I discovered this little piece of code that goes in the material bank:
<node id="ScalarParameters">
<attribute id="BaseValue" type="float" value="1" />
<attribute id="Enabled" type="bool" value="True" />
<attribute id="ExportAsPreset" type="bool" value="True" />
<attribute id="GroupName" type="FixedString" value="" />
<attribute id="ParameterName" type="FixedString" value="Reflectance" />
<attribute id="Value" type="float" value="1" />
</node>
Lowering the base value in the first and last line seems to kinda work. I'm still unsure tho, would require more testing but you may find it useful.
Also, how do you import custom textures? Maybe we could compare methods as I'm looking to improve visuals on my stuff.
I make my custom textures in Substance 3D Painter and I setup an export preset for BG3 texture maps. Then I feed the texture pngs and all the armor meshes into Equipment Generator to quickly generate a mod setup but sometimes I just grab code from the vanilla merged. There is always some tweaking left to do but that's about it.
Could you tell me more about that? Never managed to set up Substance 3d painter well for BG3 and I'm a bit puzzled in that regard.
Also, I saw that you don't want to do other body types. If you have the blend files, I could make a patch if you wish.
For substance painter, you can refer to this picture for the channel mapping:
https://media.discordapp.net/attachments/1211069415605538887/1295395422873063444/Screenshot_9.png?ex=671cff00&is=671bad80&hm=2386a9918def3ba46804173ee1c28b8f58e99b68f50e928a9199643b79780c70&=&format=webp&quality=lossless
Sure thing.
I'm afraid i'm not following you on this one. Care to explain?
You can then create a Substance file normally, using the default PBR shader, make your textures, and export them using that BG3 export preset, and it will give you game-ready png textures.
Glad someone is doing the refits! Best of luck on that!
I'm still having trouble using substance painter, think I worked out the preset but it's not giving me what i'm looking for. Any chance you can give me a hand or make a writen guide on this?
You can also try to load this mod last and see if that fixes it but I don't think it will.
I'll be waiting anxiously! I think it will be a beautiful work! It will be my favorite toxic killer doctor hehe ´=D
A great site to download high quality images and it has everything!! It can serve as a reference for your creations!
https://www.gratispng.com/baixar/m%C3%A9dico-da-peste.html
5eSpells 2.1.0.5
addonbetterinventoryui 1.2.7.0
BagsBagsBagsReforged 1.0.1.169
bcpp 1.6.9.13
bettercombatlog2 1.2.6.10
bettercontextmenu 1.2.7.6
betterhotbar2 1.5.2.2
betterinventoryui 1.3.6.7
bettermap 1.2.7.19
bettertargetinfo 1.2.4.2
bettertooltips 1.2.4.10
bettertopbar 1.2.6.3
campclothes 1.0.0.39
carry_weight_extra 1.0.0.4
damagepreview 1.0.5.0
impui 1.5.3.40
Orin 1.3.20
SpawnTutorialChest 1.1.4.0
Tav's Hairpack 1.9.7.1
test (Mystra's Spells) 1.0.11.28
THSIconPatch 1.8.4.0
TitanstringBowVariants 1.0.0.1
True Initiative 4.0.0.40
TutorialChestSummoning 2.9.0.0
V_for_Vendetta_by_Lynia 1.1.0.0