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Activity logs
This page was last updated on 11 January 2025, 1:21AM
- Changelogs
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Version 2.2
- Reworked Soul Essence to replenish on turn and you now get less of them. This is intended to act as a limiting factor for Skull Collector Skills per round.
- Rework of Soul Essence
1 Soul Essence and 2 Infernal Embers are gained at levels 3, 5, 8, 12. - Soul Reaver passive now replenishes 1 Infernal Ember on killing blow instead of restoring Soul Essence.
- Bulette jump now properly costs a bonus action.
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Version 2.1
- Added support for resource replenishment on short/long rest through Mithras's Regeneration Mod.
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Version 2.0
- Soul Reaver Passive added at Level 3. Will require respec to apply properly.
Soul Reaver restores 5 Soul Essence on a successful melee weapon or unarmed attack. Restores 25 Soul Essence on a critical. Fully restores Soul Essence on a killing blow. - Added three new custom resources:
Soul Essence (Basic)
Infernal Ember (Advanced)
Spectral Flame (Ultimate) - Subclass now gains 10 Soul Essence and 1 Infernal Ember per subclass level. Spectral Flame is added at each Soul Binding Unlock.
- Various skill reworks to nerf some damage/usability as well as including new resource costs to counter ability spam induced by skill containers.
- Soul Binding Unlock should be properly updated to apply extra charges at Level 16 and 20.
- Soul Reaver Passive added at Level 3. Will require respec to apply properly.
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Version 1.9
- Spell containers for ALL Skulls. Hotbar clutter begone!
- Fixed Bulette's Jump description/tooltip to show correct damage.
- Power Word: Kill has been limited to Long Rest and HP threshold reduced to 50 from 100.
- Monk Skull Updates:
Description updated to remove extraneous period.
Firefangs and Water Whip animation fixes.
Water Whip now properly does damage. - Various Act 1 Skulls were tagged as light sources and being snuffed out by the darkness in Act 2. This tag has been removed.
- Phase Spider Queen loot table has been changed to merge instead of overwrite. This should allow it to behave better with other mods.
- Watcher skill has been reduced to a 5 turn buff from permanently being applied.
- Drunken Inhale's tooltip has been updated to correctly show the expected damage.
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Version 1.8
- Uploaded with a few minor bug fixes in an attempt to fix my in-house compatibility.
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Version 1.7
- Wilson now has the ability to fly and should have less pathing issues.
- Bulette's Deadly Jump has been modified to properly reflect the minimum landing area needed for each character. In addition, the area of effect of the jump will show during targeting.
- Collecting Skulls buff from the Bandolier has been removed.
- Collecting Skulls is now a Level 3 progression bonus for Skull Collectors. Existing Skull Collectors will need to respec to receive this bonus during level up.
- Anders' Soul Light has been updated to correctly add Barbarian level in the damage calculations.
- Anders' Smite the Graceless is now being properly applied and will show up as a passive in the character sheet.
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Version 1.6
- Adjusted various summons stats to make them slightly sturdier in combat.
- Adjusted Wilson to now enter combat. No more painful out-of-combat cheese.
- Fixed Ogre's Mark to properly apply additional damage. This passive has now been expanded to include bonuses to melee unarmed damage in addition to melee weapon damage.
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Version 1.5
- Removed multiple instances of Mortal Reminder in Levels 13-20.
- Fixed casting animation for Monk Skull abilities.
- Fixed Zhalk Skull description of abilities to properly reflect the buffs applied.
- Fixed Dror's Absolute Power's description to properly reflect the additional Force Damage applied.
- Reworked Wraith's Retaliation Passive to now pop up the confirmation window before skill use.
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Version 1.4
- Fixed Skulls consuming an extra soul charge on binding. May require respec to retrieve used resources.
- Fixed missing parentheses on Gut's lightning. It should now do appropriate damage.
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Version 1.3
- Reworked how Soul Binding Charges and binding effects operate. Binding with a skull will now be a permanent effect that is only removeable by unbinding skills or respec. No more hotbar resetting on each long rest/death.
- Soul Binding Charges now are temporarily removed instead of consumed when binding. Soul Binding Charges will be re-applied when you unbind with each skull. This was added to remove the Long Rest feature.
- Added 2 new skulls to Tutorial Chest and should populate in the Bandolier. One is intended for assisting in the Zhalk fight, the other is a non-combat companion.
- Added 3 new skulls to early Act 1 to ensure a usable skull is encountered around level 3 regardless of path taken or if Zhalk is skipped.
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Version 1.2
- Minor bug fixes for internal compatibility.
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Version 1.1
- Re-upload of v1.0 due to uploading error.
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Version 1.0
- Removed unused backend VFX to facilitate faster console approval.
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Version 0.9
- Re-added a cooldown to Summon Flesh. This was unintentionally left with no cooldown after bug testing in v0.8.
- Z'rell Hellfire tooltip has been updated to properly reflect show it applies Burning status instead of Roiling Hellfire.
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Version 0.8
- Bandolier armor bonus is restricted to Player characters only. Should no longer affect the NPC/Containers these are in.
- Fixed Fury of the Fallen tooltip typo.
- Flesh received a skill overhaul to more closely reflect his standard skill set along with a few methods to make him a viable tank.
- Reworked Stygion Empowerment: it was a game breaking passive through Act 1. Damage scaling was added to lower the initial damage provided and scaling to the intended power at later levels.
- Reduced damage on Dawnburst and adjusted use to once per combat.
- Reduced damage scaling on Divine Ruination, Path of Ice, and Drunken Inhale.
- Adjusted damage scaling on Rancid Breath and Lightning Breath to be mirror existing dragonkin breaths.
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Version 0.7
- Level 12 Skull Collector Passive Spectral Fury was not applying wrath charges correctly when attacked. Passive has been adjusted to gain wrath charges on user attacks instead of by being attacked. The tooltip was adjusted to reflect the change in operation.
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Version 0.6
- Fury of the Fallen: a custom rage skill specific to Skull Collector that does not prevent spellcasting. Unlocks at Level 3 and will replace the existing Rage skill. Existing Skull Collectors will require a respec to access the new ability.
- Adjusted 40+ various skills to be classified as cantrips and usable with War Magic.
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Version 0.5
- Bug fixes for Tska'an skills.
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Version 0.4
- Overhaul of 33 skills that scale off Barbarian levels to LevelMap scaling. Should normalize some of the damage output and is the first step towards balancing against the base game.
- Added Action cost to unbinding to prevent unintended in-combat swapping without repercussions.
- Updated various unbind skills to remove lingering auras/buffs when unbound.
- Adjusted Mine Cluster projectiles count from 3 to 2
- Mindsteal Tempest is now an activateable aura and should no longer cause targets to maintain the debuff indefinitely.
- Updated Owlbear Enlarge affect to be an active use with a deactivate option.
- Removed visual leadership aura from Dror binding.
- Updated Bandolier description to show it provides "Collecting Skulls" buff.
- Added 13-20 progressions for associated mods. Two more charges to unlock at 16 and 20. No further passives were added, but will revisit if we expand beyond the planned levels (1-12).
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Version 0.3
- Bug fix on Thisobald skills.
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Version 0.2
- Bug Fix to remove the 0.5 Charge cost on an uncompleted "Bind" action.
- Overhaul of "Binding" mechanic and interaction with Soul Binding Charges.
- Added new "Unbind" skill to each skull that removes an existing skull binding and replenishes the previously spent charge.
- Added new item to organize all your skulls in one location. Bandolier of Skulls (bag) is now available in the Tutorial chest and for purchase at various armor smiths throughout the game.
- Removed additional skull from Gut's chest.
- Removed extra skull spawn from Owlbear Mate.
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Version 0.1
- Initial Release
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- Author's activity
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January 2025
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11 Jan 2025, 1:21AM | Action by: almontys
Attribute change
'Description changed.'
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11 Jan 2025, 1:21AM | Action by: almontys
Changelog added
'Change log added for version 2.2'
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11 Jan 2025, 1:20AM | Action by: almontys
Changelog added
'Change log added for version 2.2'
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11 Jan 2025, 1:20AM | Action by: almontys
File added
'Path of the Skull Collector [version 2.2]'
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03 Jan 2025, 7:33PM | Action by: almontys
Changelog added
'Change log added for version 2.1'
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03 Jan 2025, 7:33PM | Action by: almontys
File added
'Path of the Skull Collector [version 2.1]'
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03 Jan 2025, 3:02PM | Action by: almontys
Attribute change
'Description changed.'
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03 Jan 2025, 3:02PM | Action by: almontys
Attribute change
'Description changed.'
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03 Jan 2025, 2:54PM | Action by: almontys
Attribute change
'Description changed.'
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03 Jan 2025, 2:53PM | Action by: almontys
Changelog added
'Change log added for version 2.0'
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03 Jan 2025, 2:49PM | Action by: almontys
Changelog added
'Change log added for version 2.0'
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03 Jan 2025, 2:49PM | Action by: almontys
Attribute change
'Description changed.'
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03 Jan 2025, 2:47PM | Action by: almontys
Attribute change
'Description changed.'
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03 Jan 2025, 2:43PM | Action by: almontys
File added
'Path of the Skull Collector [version 2.0]'
December 2024
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31 Dec 2024, 8:30PM | Action by: almontys
Attribute change
'Description changed.'
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31 Dec 2024, 8:29PM | Action by: almontys
Changelog added
'Change log added for version 1.9'
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31 Dec 2024, 8:26PM | Action by: almontys
Changelog added
'Change log added for version 1.9'
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31 Dec 2024, 8:24PM | Action by: almontys
File added
'Path of the Skull Collector [version 1.9]'
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13 Dec 2024, 4:34PM | Action by: almontys
Attribute change
'Description changed.'
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08 Dec 2024, 11:41PM | Action by: almontys
Changelog added
'Change log added for version 1.8'
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