Hey! If you have any questions about troubleshooting, compatibility or load order, check out the articles section! You may find some answers or insight into what mods work and how! It's a WIP!
As always, Feedback and ideas are welcome, I only ask that you Keep it Respectful!
If you enjoy/want to see more of these retextures for other races or companions I humbly ask that you think about leaving a 'thumbs up' or even sharing an image of your characters using this mod to the images section. It shows me you enjoy these and encourages me to keep supporting this mod! That's all! Thanks & hope you enjoy!
Has anybody run into an issue that makes the Tiefling tail on body type 4 become stiff and unmoving? Not sure if this is something related to patch 8, as i've only downloaded the mod after the patch was released.
EDIT: In case anyone is seeing a similar issue, the problem seems to be coming from the Virtual Tav mod, rather than this one.
Hello! Thank you so much for your hard work—this mod is absolutely fantastic and adds so much to the roleplaying atmosphere! I was wondering if it might be possible in the future to see a compatibility patch or integration between your Ripped Body Retexture - Shadowheart mod and the textures from the Shadowheart Nipple Textures mod (https://www.nexusmods.com/baldursgate3/mods/1275). I think it could really help make Shadowheart look even more refined and detailed! Once again, thank you for your amazing contribution to the community—it’s truly appreciated!
I really liked these textures, but there are a couple of nuances: you can't use scars from other mods (unfortunately) and I noticed a small defect - the transition on the legs at the top of the textures is not very smooth. If you look closely enough at the screenshots, you will also find this defect there, I really hope that it will be fixed in the future
Not being able to use custom scars should be a given because scar textures and these retextures mainly modify the same normal map texture of the body.
As for the seam on the legs that's a UV seam for the mesh. It's a known issue and, as far as I know, a product of importing custom normal maps without modifying the mesh as well. I tried to mitigate the seam in the textures but I don't believe it can be completely fixed. Maybe I'm wrong, but overall I feel it's a small price to pay for the overall aesthetic of the textures and it's only an issue if you let it bother you!
139 comments
You may find some answers or insight into what mods work and how!
It's a WIP!
As always,
Feedback and ideas are welcome, I only ask that you
Keep it Respectful!
It shows me you enjoy these and encourages me to keep supporting this mod!
That's all!
Thanks & hope you enjoy!
EDIT: In case anyone is seeing a similar issue, the problem seems to be coming from the Virtual Tav mod, rather than this one.
I use the VT version
As for the seam on the legs that's a UV seam for the mesh. It's a known issue and, as far as I know, a product of importing custom normal maps without modifying the mesh as well. I tried to mitigate the seam in the textures but I don't believe it can be completely fixed. Maybe I'm wrong, but overall I feel it's a small price to pay for the overall aesthetic of the textures and it's only an issue if you let it bother you!
Hope that helps and hope you enjoy!