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This page was last updated on 09 August 2024, 8:18AM
- Changelogs
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Version 2.0.0.1-ToggleParty
- Same as the mine file, contains all variants (ring, amulet, lute, so on), but the passive abilities will be shared between party members.
So if everyone have a ring/lute/amulet/or other variant equipped, switching ON/OFF passives will be synchronized.
- Same as the mine file, contains all variants (ring, amulet, lute, so on), but the passive abilities will be shared between party members.
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Version 2.0.0.1
- Arcane Gates have been reverted to their default time duration (from infinity to 10 turns) after a community member reported issues with reloading the game and finding active gates from previous saves, causing problems.
- The Sanctuary Buff has been removed from the "Buff of Elder Gods" AIO package spell because it was deemed problematic, nullifying any attacks while not being able to get Sanctuary blocked. However, it can still be cast separately using the "Buff of Elder Gods" passive, which unlocks individual buffs.
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Version 2.0.0.0
- Provide better way to remove Invisibility status. People can't see that "Greater Restoration" actually remove it as well.
- Add a "Cloak" item variant called "Cloak of Elder Gods"
- Refactor the "ElderGods.xml" localization file, so it uses dynamic properties with [1], instead of just hard coding values.
- Also add "LSTag Tooltip" to the localization file, so specific statuses will be shown in orange, which is way better visually.
- Refactor the way spell levels are implemented.
- Refactor all spells (except "Disguise Self") so they won't be affected by the "Sussur Flower Antimagic Field".
- Refactor passive abilities inheritance so they have three generic passive base templates and everything after that is inherited.
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Version 1.7
- [BUG FIX] Withdrawn the "Maximum Damage of Elder Gods" passive, since it was causing game crashes. The game really don't like the "MinimumRollResult()" function.
- Add "RemoveStatus(ASTARION_WEAK)" condition to the "Greater Restoration" spell.
- Withdrawn passive "Skill Expertise of Elder Gods". It's only active on several conditions and it was not intended to work with all skills. You have the "Skill Proficiency of Elder Gods" that works with all skills as intended.
- Refactor "Critical Chance of Elder Gods" with effect "Enemies cannot land a Critical Hit on you."
- Refactor the Immunity and Partial Immunity of Elder Gods passives. Now they have more stable StatusImmunity conditions.
- Add two variants of the Attack Roll of Elder Gods passive. Now they can increase the Attack and Hit Chance Roll with 5 or 10.
- Disable the "Default Toggle ON" state on the passive "Buffs of Elder Gods". Now the single buff spells will be hidden from the hotbar and only if you need them, you can activate the passive again. This will de-clutter the spell containers.
- Add "Attack Advantage of Elder Gods" passive with effect "Gain Advantage against all enemies."
- Fix IRRESISTIBLE_DANCE to not have a save condition.
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Version 1.6
- Refactor 'TreasureTable.txt' file for a proper spawning of the items.
- Refactor the way "ToggleOnFunctors" and "ToggleOffFunctors" triggers for visual effects are implemented on each passive
- Refactor the items description so they reference the same String "This item holds the power of Elder Gods."
- Refactor the way passives are written and make them inherit all needed properties from "Passive_SpellsElderGods", so they only overwrite specific parameters.
- Add "Skills of Elder Gods" passive that will increase each skill by 30 points.
- Enhance the StatusImmunity conditions to cover more statuses.
- Add Extra Immunity passive that contains "StatusImmunity(SG_Condition); StatusImmunity(SG_Polymorph); StatusImmunity(SG_Invisible); StatusImmunity(SG_Incapacitated)" and explain in the description that those will block some spells, so it should be toggled ON with care.
- Segregate the Proficiency passive so the "Musical Instruments", "Weapons" and "Armors" can be toggled separately.
- "Advantage of Elder Gods" was refactored to cover Advantage(Concentration).
- Add "Disadvantage of Elder Gods" that contains Disadvantage(AttackTarget).
- Change the JumpMaxDistanceMultiplier on "Jump of Elder Gods" to 10 times (instead of 30). The hard coded jump distance by the game is 30 meters, so there is no point to increase this multiplier much higher.
- Change the movement modifier on "Speed of Elder Gods" to 50 meters (from 139 meters).
- Add "Extra Speed of Elder Gods" that will increase speed by additional 100 meters. (150 in total with the previous passive)
- Add "Extra Actions of Elder Gods" passive that will additionally increase all action points by 6.
- Extract the "RollBonus(Attack,20)" from "Roll Bonus of Elder Gods" passive. This way the old Roll Bonus passive will provide only changes to the dice rolls for skills, abilities and saving throws.
- A new passive called "Attack Rolls of Elder Gods" will provide +20 points to Attack Rolls and Hit Chance Rolls.
- Add a new passive ability called "Luck of Elder Gods", which prevents "Critical Failure" from occurring on dice rolls for Attacks, Skill Checks, Raw Abilities and Saving Throws.
- Add a new passive ability called "Critical Chance of Elder Gods", which reduces the number required to roll a "Critical Hit" during attacks by 10.
- Refactor "Critical Hit of Elder Gods" to be in the same group as "Critical Chance of Elder Gods" (you can toggle one or the other). Also add a "CriticalHit(AttackTarget,Success,Never)" function to it, that will prevent enemies from landing a Critical Hit on you.
- Add a new passive called "Critical Miss of Elder Gods", that will force enemies to always get "Critical Miss" on you.
- [BUG] Add a new passive called "Maximum Damage of Elder Gods", which ensures you do the maximum damage possible for your weapon or spell.
P.S. Here on version 1.6 I've introduced a game crashing bug with this passive, but at that time I had no idea of the effect it will have. It's all fixed now. - Add a new passive called "Extra Damage of Elder Gods" that grants either 20 Force Damage to Melee/Ranged Attacks or 20 Bonus Damage to Spells.
- Add a new passive called "Skills Proficiency of Elder Gods" that gives ProficiencyBonus() to all skills.
- Add a new passive called "Skills Expertise of Elder Gods" which grants "ExpertiseBonus()" alongside "ProficiencyBonus()" to all skills.
- Make Feign Death able to multi cast up to 4 targets.
- Change the "AmountOfTargets" on "Invisibility" spell to 4, so you can cast it on the whole party at once.
- Change the "AreaRadius" on all buffs spells from 3 to 5 meters, so now you can area cast them more freely.
- Refactor the "RegainHitPoints" function to use the Target.MaxHP value instead of just 100 points. This way every character will be healed by his maximum HP amount.
- Combine 'Enlarge' and 'Reduce' abilities into a single container, as they were originally implemented in the game this way.
- Revert 'Planar Ally: Djinni' to the original variant of the spell, using a container having three summon variants: Deva, Djinn and Cambion. They can be all summoned together and Deva uses a better 'kick-ass' skin.
- Put "Light" inside a container, alongside "Daylight" and "Daylight Enchantment". They have different light variants. "Light" spell makes items glow from the inside and "Daylight Enchantment" lights up the area where the item is.
- Add "Create or Destroy Water" spell.
- Refactor "Arcane Recovery of Elder Gods" spell to restore "ResetCooldowns(UntilRest), "RestoreResource(Movement,100%,0)", restore Action Points, restore all Spell Slots for Wizard and Warlock, and restore all other resources from the "Resources of Elder Gods" passive.
- Refactor "Power Word Kill" spell so now it can target creatures with more than 100 HP.
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Version 1.5
- Make Light spell to cast on multiple items and have light radius 30 meters.
- Add different icons to the old passive abilities.
- Replace Invisibility with Greater Invisibility
- Rename the "Target_Knock_Cheat" spell to "Target_OpenDoors_Cheat", since it conflicts with the "Faerun Utility" mod (clint uses the same name)
- Add all types of music instruments to the mod, alongside an amulet. After version 1.5 the mod will be called "Ring of Elder Gods (and other variants)"
- Add several new spells (Madness, Hold, Laughter, Haste, Create Undead, Summon Djinni)
- Remove the useless icon re-cast from the Telekinesis spell and refactor Fly spell so now it uses the sidebar.
- Add "Globe Of Invulnerability" and "Mage Hand" spell.
- Add a group heal spell that will heal Ally() in range of 3 meters by 100 points.
- Add Debuff spell that will remove all Elder Gods buffs
- Add a AIO Buff spell that will give all Elder Gods buffs.
- Put the spells into groups and make new passive ability containers for them. This way everyone can activate only the spells they need.
- Add new spell that can Swap/Switch characters via teleport effect and add a free Eldritch Blast.
- Immunity of Elder Gods now excludes Polymorph and Invisibility, so you can have it active and still transform yourself and become invisible.
- Add the "Black Hole" "Repulsor" and "Displacer Beast Shape" Illithid spells.
- Fix the "Speak with Dead" green glow missing bug
- Rename the description for "ResourcesElderGods" from "Become extremely resourceful" to "Gain unlimited resources for: ChannelOath, ArcaneRecoveryPoint, BardicInspiration, SorceryPoint, SuperiorityDie, KiPoint, Rage, ChannelDivinity, LayOnHandsCharge, NaturalRecoveryPoint, WildShape, FungalInfestationCharge, TidesOfChaos, HitDice and LuckPoint."
- Add icons to the new passives alongside proper names and description.
- Replace "Cure Wounds" with "Healing Word" (same 100 HP regain)
- Remove annoying visual effects from the Elder God's buff spells.
- Sort the new grouped spells.
- Release two variants of the mod (with shared passives and without).
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Version 1.4
- I've added several more spells, major refactoring on previous spells in order to remove potential bugs, several more passive abilities as well. Frankly i did so many changes that it's hard to document them. Just give it a try. Version 1.4 is way superior than any of the previous ones.
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Version 1.3
- Version 1.3 - Main Branch - The main passive ability "Touch of Elder Gods" was segregated into several other passives, so now everyone can toggle on and off whatever they want. All those passives will be turned off by default (on equip). I've also included a main official version with a Lute variant that will be fully maintained alongside the ring version from no one.
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Version 1.2
- The ring can be now bought from Arron (the trader) at Druid Grove for 2 gold. Don't forget to "Long Rest" in order for the trader supplies to refresh and have the ring in it.
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Version 1.1-Fixed
- Miscellaneous files - "Ring Of Elder Gods - Lute Variant (Fixed)" - Basically the ring will now use the music instrument slot with proper Lute name, texture, effects and everything. All visuals and performance spells works as well. Video Preview: https://streamable.com/7jl56d
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Version 1.1
- Main Branch - The original 1.0 had a custom icon for the "Touch of Elder Gods" ability. Now it uses the original "Spell_Enchantment_Heroism" from the game which actually looks better.
- Miscellaneous files - "Ring Of Elder Gods x4" updated alongside main regarding the same asset.
- Miscellaneous files - "Ring Of Elder Gods x4" updated with a "No CarryCapacityMultiplier" version so it wont conflict with any others weight mods.
- Miscellaneous files - "Ring Of Elder Gods - No CarryCapacityMultiplier" - single main version here including only one ring updated with the "No CarryCapacityMultiplier" so it wont conflict with any others weight mods.
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Version 1.0
- Main Branch - Original release as show on the video previews.
- Miscellaneous files - Modification with X4 rings included in the Tutorial Chest
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- Author's activity
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August 2024
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09 Aug 2024, 8:18AM | Action by: Eld3rBrain
Attribute change
'Description changed.'
March 2024
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17 Mar 2024, 1:21AM | Action by: Eld3rBrain
Attribute change
'File \'Ring Of Elder Gods 1.6 (was problematic)\' changed to \'Ring Of Elder Gods 1.6\'.'
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17 Mar 2024, 1:20AM | Action by: Eld3rBrain
Attribute change
'File \'Ring Of Elder Gods (Toggle For Party) 2.0.0.0\' version changed to 2.0.0.0-ToggleParty.'
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17 Mar 2024, 1:16AM | Action by: Eld3rBrain
Attribute change
'File \'Ring Of Elder Gods (Toggle For Party) 2.0.0.1\' version changed to 2.0.0.1-ToggleParty.'
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17 Mar 2024, 1:15AM | Action by: Eld3rBrain
Changelog added
'Change log added for version 2.0.0.1-TFP'
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17 Mar 2024, 1:14AM | Action by: Eld3rBrain
Attribute change
'File \'Ring Of Elder Gods (Toggle For Party) 2.0.0.0\' category changed to Old versions.'
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17 Mar 2024, 1:14AM | Action by: Eld3rBrain
File added
'Ring Of Elder Gods (Toggle For Party) 2.0.0.1 [version 2.0.0.1-ToggleForParty]'
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15 Mar 2024, 10:04PM | Action by: Eld3rBrain
Attribute change
'Description changed.'
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15 Mar 2024, 10:01PM | Action by: Eld3rBrain
Attribute change
'Description changed.'
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15 Mar 2024, 9:49PM | Action by: Eld3rBrain
Attribute change
'File \'Ring Of Elder Gods 1.6 (was problematic)\' changed to \'Ring Of Elder Gods 1.6\'.'
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15 Mar 2024, 9:48PM | Action by: Eld3rBrain
Attribute change
'File \'Ring Of Elder Gods (and other variants) 2.0.0.0\' description changed.'
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15 Mar 2024, 9:43PM | Action by: Eld3rBrain
Attribute change
'File \'Ring Of Elder Gods (Toggle For Party) 2.0\' changed to \'Ring Of Elder Gods (Toggle For Party) 2.0.0.0\'.
File \'Ring Of Elder Gods (Toggle For Party) 2.0.0.0\' version changed to 2.0.0.0-ToggleForParty.'
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15 Mar 2024, 9:43PM | Action by: Eld3rBrain
Attribute change
'File \'Ring Of Elder Gods (and other variants) 2.0\' changed to \'Ring Of Elder Gods (and other variants) 2.0.0.0\'.
File \'Ring Of Elder Gods (and other variants) 2.0.0.0\' description changed.
File \'Ring Of Elder Gods (and other variants) 2.0.0.0\' version changed to 2.0.0.0.'
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15 Mar 2024, 9:41PM | Action by: Eld3rBrain
Attribute change
'File \'Ring Of Elder Gods (and other variants) 2.0.0.0\' category changed to Old versions.'
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15 Mar 2024, 9:41PM | Action by: Eld3rBrain
File added
'Ring Of Elder Gods (and other variants) 2.0.0.1 [version 2.0.0.1]'
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15 Mar 2024, 9:37PM | Action by: Eld3rBrain
Readme file added
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15 Mar 2024, 9:37PM | Action by: Eld3rBrain
Changelog added
'Change log added for version 2.0.0.1'
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15 Mar 2024, 9:37PM | Action by: Eld3rBrain
Attribute change
'File \'Ring Of Elder Gods (and other variants) 2.0\' changed to \'Ring Of Elder Gods (and other variants) 2.0.0.0\'.
File \'Ring Of Elder Gods (and other variants) 2.0.0.0\' description changed.
File \'Ring Of Elder Gods (and other variants) 2.0.0.0\' version changed to 2.0.0.0.'
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15 Mar 2024, 1:30PM | Action by: Eld3rBrain
Attribute change
'Description changed.'
February 2024
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21 Feb 2024, 8:30AM | Action by: Eld3rBrain
Attribute change
'Description changed.'
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