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wtfbengt

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wtfbengt

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212 comments

  1. RainStarfall
    RainStarfall
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    any chance of a version of this that grants feats every x character levels instead of class? so multiclassing doesn't put you behind on feats?
    1. wtfbengt
      wtfbengt
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      Sadly no. Not with my current implementation and modding skills.
      Deciding which levels will give you a feat is inherent to the class progressions, so I'd have to update those in real time which as far as I know isn't possible. Every attempt I've made at editing the progressions during gameplay just refuses to work, that's why you need to restart the game to apply the mcm settings.
  2. EnielasSong
    EnielasSong
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    I wanted tio report a weird effct.

    Used the latest version. I meade a test character and test wise said "Feat every level". Gave myself two levels and didn't get the feats i was supposed to get. Of course i use the MCM with it.

    I relaoded the game as it says in the description. It didn't work.
    I even started a new agme. It didn't work.

    I tried the version from 20th April and it works perfectly.
  3. dreamborn88
    dreamborn88
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    It doesnt work for me?  I'm not sure why, every other mod works perfectly. 
    1. dreamborn88
      dreamborn88
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      All I see is the warning: this tab may have content that is not available in the main menu.
      I know for sure it is enabled and installed but I cant seem to access the menu at all...

    2. dreamborn88
      dreamborn88
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      Never mind, it works perfectly. Have to actually load a file of the game for it to work, cant start from the menu.
  4. sylothix
    sylothix
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    What is this DeathKnight in the Class Browser? It's still there even when I don't have any modded classes?
    1. wtfbengt
      wtfbengt
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      It's from Community Library, it's not an actual class but there are game files for it and that's why it shows up.
      It's from their guide on how to make a class mod.
  5. jinagami
    jinagami
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    is this compatible with 5E Spells?
    1. wtfbengt
      wtfbengt
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      Yes
  6. MaxStrengthWizard
    MaxStrengthWizard
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    Just tried out the new UI and feature-set and holy crap, saying it's "amazing" does it injustice. Does everything I hoped for and more (and even more on top of that).

    Quick question regarding assigning additional feats per class. On the second tab, it only allows for a single class to get an additional feat. Would the Advanced Options tab be the go-to then for adding additional feats for other classes? If I wanted them at different levels being the case.
    1. wtfbengt
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      Yep, if you want one specific class to get a feat at a specific level it's advanced settings, if you want all classes to get it it's at the bottom of the general tab
  7. sylothix
    sylothix
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    Is there a way to give a class two 'Always grant feat a level x for ...'? Like if I want to gain a feat for a specific class at levels 7 and 11 (With Feat Frequency at 4) is there a way to do this?
    1. wtfbengt
      wtfbengt
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      Added
  8. Icezera
    Icezera
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    Is there a way for us to find the names of custom classes to put in advanced settings?
    1. wtfbengt
      wtfbengt
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      Right now you'd need to unpack the mod and check the files. But when I finish the imgui overhaul I'll be able to list them all in the MCM.
    2. wtfbengt
      wtfbengt
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      Added
  9. sylothix
    sylothix
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    I feel stupid because I can't get the newest update to work. I've reduced my modlist to the minimum of MCM and this mod and its not showing up in the MCM.

    Configuration for 'Mod Configuration Menu':
        MinVersion 23; Feature flags: Lua 
    Configuration for 'FeatsUni':
        MinVersion 20; Feature flags: Lua 
    2 mod configuration(s) loaded.
    Merged configuration:
        MinVersion 23; Feature flags: Lua 
    Initializing client with target context Load
    Modded achievements enabled.
    bg3se::ExtensionStateBase::LuaResetInternal(): LUA VM reset.
    Configuration for 'Mod Configuration Menu':
        MinVersion 23; Feature flags: Lua 
    Configuration for 'FeatsUni':
        MinVersion 20; Feature flags: Lua 
    2 mod configuration(s) loaded.
    Merged configuration:
        MinVersion 23; Feature flags: Lua 
    Initializing client with target context Game
    bg3se::ExtensionStateBase::LuaResetInternal(): LUA VM reset.
    Loading bootstrap script: Mods/BG3MCM/ScriptExtender/Lua/BootstrapClient.lua
    [38;2;0;255;255;48;2;12;12;12m[Mod Configuration Menu][C]: Volitio's Baldur's Gate 3 Mod Configuration Menu version 1.29.0 loaded (SE version 24)
    [38;2;50;255;100;48;2;12;12;12m[Mod Configuration Menu][C]: Finished loading MCM blueprints
    Loading bootstrap script: Mods/FeatsUni/ScriptExtender/Lua/BootstrapClient.lua
    [FeatsUni] 38 class progressions modified
    ecl::ScriptExtender::OnGameStateChanged(): Loaded module
    [38;2;50;255;100;48;2;12;12;12m[Mod Configuration Menu][C]: Finished loading MCM blueprints
    ScriptExtender::Shutdown: Exiting
    ecl::ScriptExtender::Shutdown: Exiting

    The log isn't helping either. Nothing seems to be breaking.
    1. sylothix
      sylothix
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      Okay figured it out, wtfbengt uploaded a version with a filename called MCM_blueprint.json.bak in the Mods/FeatsUni folder that wasn't working properly. Remove the .bak at the end of the file and it'll start working again! 

      The bak file seems to be the old MCM_blueprint though as it features the previous 4.1 layout and is identical to it. No new features from 5.0 to be seen in this version so far.
    2. Bruhske
      Bruhske
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      Had the same Issue. I can confirm that removing ''.bak'' at the end of the file makes the new version work again and appear in MCM.
    3. SpaceIdolCeleste
      SpaceIdolCeleste
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      I'm sorry, can you tell me how exactly to do this? I'm not experienced with messing with the innards of pak files like that, but I'd really like to get this mod working
    4. wtfbengt
      wtfbengt
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      Are you in the main menu? It won't appear till you load a save
    5. sylothix
      sylothix
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      Yeah I loaded into the game in the Nautiloid and I still didn't see it in the MCM. Does it need me to level up or something to show up in the MCM?
    6. yangyangmeiiii
      yangyangmeiiii
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      me too
    7. ozwynn
      ozwynn
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      I'm having the same problem. It showed before the update, but it won't show now.
    8. wtfbengt
      wtfbengt
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      Fixed it.
      No idea what is the cause, but if I generate the pak using the modders multitool it breaks.
    9. ozwynn
      ozwynn
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      Worked for me! :) Thank you SO much!!
  10. appoduece
    appoduece
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    I knew my mom was a subclass. 
  11. Inerael
    Inerael
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    Thanks you so much ! Now i can trully have my lich true stats ! <3