Small clipping issues will still happen. This happens in the vanilla game assets along with modded items. The best you can do is minimize them to a point but nothing has really stood out that bad. The +2 variant does have some here and there depending on the movement.
I fixed the hole in the back of the +1 armour, just drop the generated folder into your data folder and it should overwrite the vanilla mesh https://mega.nz/file/dGolXQZZ#Y62Dq0e2m3TgqsCbq_6qjr77VikMoAmMXim0ebNIKCc op feel free to take this down if you're not comfortable with it
finally the best looking armor is playable! Unfortunately, the +2 variant has the skin mesh still enabled, this leads to clipping. Noticably around the waiste.
If you want to fix the hole, try finding the mesh code and deleting: <node id="VertexColorMaskSlots"> <attribute id="Object" type="FixedString" value="decolletage_01" /> </node> maybe even delete decolletage_02 depending on how big the hole is.
Or if that clips, you could cut out a chunk of skin from the base naked body, vert paint it black, export it, then attach that to the item via the roottemplate. The corset meshes/nymph dress work similarly. Hope that gives you a starting point.
really appreciate all the work you've done to try and fix it, I looked into it myself and also concluded that it's definitely not a mesh or texture issue. hopefully someone who's more experienced will get to this soon.
That not gonna work, cause they are not adding the mesh node, they are only adding the armor via roottemplate and the mat present bank. So no mesh node lsx, no vertex mask to delete.
Ooh this is perfect for a character of mine. They use one set of armor per act of the game, and this mod will work well for them for all three acts. Thanks for making this!
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UID:
Resilient Armor 5967eeeb-b494-41a8-89f1-a72e89d124c4
Resilient Armor +1 ffc92181-b282-4e87-933b-2e2f43864a73
Resilient Armor +2 283608e8-d126-4baf-ac35-31b1f0e22ee9
Small clipping issues will still happen. This happens in the vanilla game assets along with modded items. The best you can do is minimize them to a point but nothing has really stood out that bad. The +2 variant does have some here and there depending on the movement.
https://mega.nz/file/dGolXQZZ#Y62Dq0e2m3TgqsCbq_6qjr77VikMoAmMXim0ebNIKCc
op feel free to take this down if you're not comfortable with it
<node id="VertexColorMaskSlots">
maybe even delete decolletage_02 depending on how big the hole is.<attribute id="Object" type="FixedString" value="decolletage_01" />
</node>
Or if that clips, you could cut out a chunk of skin from the base naked body, vert paint it black, export it, then attach that to the item via the roottemplate. The corset meshes/nymph dress work similarly. Hope that gives you a starting point.
So no mesh node lsx, no vertex mask to delete.