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Kyvarin

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Kyvarin

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  1. Kyvarin
    Kyvarin
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    Version 3.2 is now released and is completely modular, you can all pick and choose what you want and what feels balanced to you. You only need to download 1 file and that is it. You receive all spells automatically as you level.
  2. does this mod not have an effect at level 1 or am I just having a game problem/
  3. namkim85
    namkim85
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    Is there any way to uninstall this mod? I tried moving it out of my load order and it crashes on me at 60%
  4. Fjop
    Fjop
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    Doesnt work with the new update, atleast for me
  5. TheSchroedingercat
    TheSchroedingercat
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    my storm sorcerer/tempest cleric of selune thanks you!
  6. zebender
    zebender
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    Any way you could make a version with the booming blade addition compatible with the SCAG cantrips mod here: https://www.nexusmods.com/baldursgate3/mods/592 ?

    I only ask because I've been unable to get the 5e spells mod to work with my other mods, but the SCAG cantips mod works fine.
    1. BulletFalcon
      BulletFalcon
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      I want to ask if SCAG cantrips work with this mod atm, or is it still not an option?
  7. Pwnflak3
    Pwnflak3
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    Very cool changes / additions, thank you sir ! This basically "saved" my character concept for the 1st playthrough so much obliged :) . Can i use this without the 5e spell requirement and just ignore booming blade ? I should have already tried this before posting but i guess it doesn't hurt to ask :))
  8. LocoPepino
    LocoPepino
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    Possible addition of a minor mod literally just expanding the spell list?

    really double down on being a pseudo Storm bringer..

    adding all Storm Elements, Thunder/Lightning/Cold spells.
    Cantrips,
    - Ray of Frost.
    - Shocking Grasp as Tempest can be used as a bonus action. 
    lvl 1 spells,
      - Thunderous Smite (great with Shocking Grasp for more melee orientation Tempest Cleric)
      - Ice Knife
      - Witch Bolt
    Lvl 2 Spells 
       - Misty Step
    lvl 3 Spells,
       - Lightning Bolt
       - Lightning Arrow (Dex build)
    lvl 5 Spells,
       - Cone of Cold
    lvl 6 Spells,
       - Chain Lightning
       - Otilukes Freezing Sphere
       - Wind Walk
       - Wall of Ice

    nothing fancy or game breaking essentially giving Tempest Clerics all the tools needed to play in every way possible, controlling all the elements of the storm, double downing on the Wet Status and of course Destructive Wrath Channel Divinity.
    1. Kyvarin
      Kyvarin
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      Not sure if this was sarcasm. But yes I had considered this. I will probably release an optional addition.
    2. deleted162716178
      deleted162716178
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      that would be awesome
    3. vulgarprophet
      vulgarprophet
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      I think the mod that adds the "Jolt" cantrip would be perfect as an addition to those.
    4. Roquelaure
      Roquelaure
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      oh man, this would be an amazing addition
  9. captincrunch711
    captincrunch711
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    I like the new changes, but I think they make the class a bit too strong.  I think changing Tempest Surge to require concentration or just removing it would bring the class back down to a more balanced place.  I think Static Bolt being a bonus action is also a bit too strong, so I think making it a full action would make it more balanced.  I think the class would still be plenty strong and fun even with those nerfs.  However, I understand that many people like the idea of a character being a bit overpowered, so don't let me spoil the fun.
  10. squidney2k1
    squidney2k1
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    With these new spells, there should be a way to increase the number of prepared spell slots by at least one at lower levels.
  11. SgtSmith951
    SgtSmith951
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    Would love a version where tempest surge doesn't exist.
    I'd like booming blade access as a full action each turn but as is this seems so busted without a difficulty tweaker mod.