Adds the Extra Reach property and Finesse traits to flails.
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Changelogs
Version 1.1
- Added 1m/3.2 ft of additional range to Flails, as it seems that the Extra Reach tag doesn't change the weapon's range on its own. - The optional 2d4 damage version has a range of 2m/6.5 ft to balance out its added consistency. - Added new version without Finesse tag by request.
Version 1.00
Initial Release
Really simple mod to test out modding on Patch 7. Not made through the framework, but I may test how to convert it to the toolkit if I have time. Flails were chosen because I have another project in mind that requires them to be slightly more useful and distinctive as a weapon type.
Version 1.1 Update:
Added 1m/3.2 ft of additional range to Flails, as it seems that the Extra Reach tag doesn't change the weapon's range on its own.
The optional 2d4 damage version has a range of 2m/6.5 ft to balance out its added consistency.
Added new version without Finesse tag by request.
Note: Due to adding the Extra Reach tag, flails should work with the Polearm Master feat, as it only checks if the weapon has the Extra Reach trait. So, that's cool.