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Dapoolp

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Dapoulp

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20 comments

  1. jonathancross91
    jonathancross91
    • member
    • 0 kudos
    Does nick work with thrown weapons like it does on table top?
  2. PaddyB3
    PaddyB3
    • member
    • 0 kudos
    Love this mod! I use it with the 2024 PHB mod and for the most part it works great, but for some reason with the Fighter class the weapon masteries "replace" second wind, I am able to use the masteries but my second wind disappears, i dont have this issue with bardic inspiration or Rage or any other class features. Any fixes/help would be much appreciated!
  3. MarcusArtorius
    MarcusArtorius
    • member
    • 1 kudos
    Is this patch 8 compatible, and does it let fighters swap between masteries at level 9?
  4. BigBozat
    BigBozat
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    • 20 kudos
    Is there any difference between this and sixfingeredmage's Weapon Masteries - Patch 7 OneDnD?
    1. TheXtreme110
      TheXtreme110
      • supporter
      • 6 kudos
      Big one for me, is SixfingeredMage's works with patch 6.

      Also, below is not something I saw in SixfingerredMage's.
      Special Notes:

      • Base Topple and Cleave skills added by Larian are removed. It's now 2 mastery properties.
      • In some magic weapons description, you won't see the mastery property but it's still working.
    2. Dapoulp
      Dapoulp
      • member
      • 10 kudos
      Didn't know there was another mod for that, I made mine maybe 1 month ago but I had to update it with final updates WoTC made in released DnD 2024 version.
      Feel free to use the one you prefer.
    3. BigBozat
      BigBozat
      • member
      • 20 kudos
      Already had the other baked into a savegame (fr. all of 4 days ago, lol), and was just wondering if there was a compelling reason to consider switching b4 next load order shuffle & restart... thx for the insight, too!
    4. BigBozat
      BigBozat
      • member
      • 20 kudos
      I know it's a late reply, but fwiw...

      Wondering if removing Larian's base game Topple & Cleave are going to conflict in ways beyond the "some magic weapons description, you won't see the mastery property but it's still working" issue? 

      May have to sift thru my mods to see if removing those skills affect not just magic weapons, but anything else that could conceivably use/interact/rely upon. And/or pay closer attention to what's going on in-game to what's working or not (I don't often play with Topple or Cleave skills or arms, so never tested/thought about it).
    5. MarcusArtorius
      MarcusArtorius
      • member
      • 1 kudos
      That other mod says it implements the fighter's tactical master feature (being able to switch masteries on the fly at level 9) while this mod makes no note of that.
  5. jonathancross91
    jonathancross91
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    • 0 kudos
    Hey was wondering if the weapon masteries work when weapon is thrown, it does in dnd but not sure here
  6. seraphael
    seraphael
    • member
    • 30 kudos
    Nice mod. Only thing wish it wasn't a parallel system to BG3s weapon actions as that feels a bit bloaty.
  7. TurbanD00MED
    TurbanD00MED
    • member
    • 1 kudos
    Is the AI capable of using this?
  8. MarcusArtorius
    MarcusArtorius
    • member
    • 1 kudos
    Can you update to make Graze not work with Great Weapon Master? 15 damage on a miss seems OP...
    1. Dapoulp
      Dapoulp
      • member
      • 10 kudos
      I'll take a look on that
  9. Igniameron
    Igniameron
    • member
    • 0 kudos
    Can enemies also use Weapon Mastery?
  10. pilvento
    pilvento
    • supporter
    • 0 kudos
    is this compatible with mods that alter martial clases like fighter 2024?
    1. Dapoulp
      Dapoulp
      • member
      • 10 kudos
      This mod add class progressions but don't overwrite it so it should be compatible.