Hello, I wonder if I don't need any items in a category, can I delete this category in TreasureTable.txt? Such as I_StorageDungeon, I_StorageNature? I tried to make some changes, but no containers appeared in the tutorial chest.
And may I ask, if I want to generate multiple copies of the same item like you did with the bags, what should I do? ----------edit 1 I read the _merged.lsf.lsx and I found that bag7 and bag8 have the same MapKey, is this normal? Although bag8 does not seem to be implemented, if I really make bag8 active, will it conflict with bag7? ----------edit 2 The scroll case has a wrong ParentTemplateId, so it's not gonna appear in the tutorial chest.
Here's a polite and courteous translation: Hello, thank you very much for creating this mod. I haven't used it yet, but I really like it just from looking at it. I’m just unsure which version currently does not alter the contents of the merchant’s inventory. Could you kindly let me know? thank you so much !!! (translated by chatgpt lol)
Thank you! I have already opted to make my own personal containers mod for each of my companions with categorisation to store stuff. Wish I seen this mod before attempting, would have made my life much easier. I will still check out as I didn't know/had issues with using a casket as a container and other items (managed to get a music box and book, but that was it). I know it has to do with parent and visual template UUID in the rootemplate.
Is there anywhere where I can find each container's image with the corresponding name? Cause I downloaded the tutorial but I'm having a hard time figuring out what's what in StorageSampler_English.loca.xml , only some of them are in the images posted on this modpage (75 out of 130 if I counted right) and they even have different names. Some more specific ones can be guessed (like "Vegetable Crate" being most likely "BasketVeggies" from one of the images) but a lot of them really aren't that intuitive... It would be nice to have images or something else that show which item name in that xml has which image ;_;
gotcha -- I was thinking that the names shown in the English.loca file match the names that show in-game. I can add the in-game names to the image indexes (and the index images in the download should have all 130? They're not all on the nexus page, but they should be in the file.)
really cool mod and great tutorial for dummies like me!!! thank you so very much!! making my own personalized containers like this made me feel like a pro modder and not the complete computer illiterate that i am indeed :D i had some difficulty finding some containers in list judging only by the pictures, but remembered what ctrl+F was for, trimmed a lot of stuff i didn't want and everything looked a lot clearer!
Thank you so so much and thank you for the tutorial on how to pick out just what you want and how to name them! It's amazing to be able to do both.
Since you asked for thoughts on the tutorial, I ran into a frustration hurdle when getting too delete happy within the TreasureTable.txt. I ended up deleting things under the first listings aka the bags that house the bags. All I would get when testing would be an empty Storage Samples box and I was so lost for a bit. Thankfully comparing things thoroughly pointed out that problem and then it worked! So perhaps a warning to more or less leave the storagevanilla etc at the top alone and your example be one of the vases etc to delete within those categories. If that makes sense.
One of my favorite mods thank you so much for making this! Tutorial is simple and easy to follow. Great job!! And same as @seegeesee, I've never commented on here before!! Is there a way to create duplicates of the same container? For example, six versions of SackRough. SackRough = Name A SackRough = Name B Sack Rough = Name C SackRough = Name D And so on... Another example, BackPack1 = Shadowheart's Stuff, BackPack1 = Wyll's stuff.
Sadly, each icon can only have 1 name. I’m working on an expansion, and I was thinking about adding duplicates of some of the more common bags, so I can put that in an update.
I don't think I've ever written a comment here before, but you are my actual HERO for making this tutorial. I just wanted standard bag/non-chest furniture icons I could rename and use for manual sorting, and none of the other available mods hit all my needs.
I'm savvy with things like this, but haven't done much backend tweaking with BG3 yet. Your tutorial is well-written (including for visual accessibility), and the steps were clear and easy to follow. I didn't run into any issues with your files, the modding multitool, or uploading the several iterations of .zip files to Vortex. I'll let you know if I run into anything weird, but for now, a very, very sincere thank you!
Thank you! That's a relief to hear, honestly, because I don't have any beta testers, so I'm always crossing my fingers when I upload a new mod, especially with something like a tutorial. And I'm so happy it's useful!
20 comments
Feedback on tutorial much appreciated :)
I tried to make some changes, but no containers appeared in the tutorial chest.
----------edit 1
I read the _merged.lsf.lsx and I found that bag7 and bag8 have the same MapKey, is this normal? Although bag8 does not seem to be implemented, if I really make bag8 active, will it conflict with bag7?
----------edit 2
The scroll case has a wrong ParentTemplateId, so it's not gonna appear in the tutorial chest.
Hello, thank you very much for creating this mod. I haven't used it yet, but I really like it just from looking at it. I’m just unsure which version currently does not alter the contents of the merchant’s inventory. Could you kindly let me know?
thank you so much !!!
(translated by chatgpt lol)
Is nobody working on a version that actually works in-game?
making my own personalized containers like this made me feel like a pro modder and not the complete computer illiterate that i am indeed :D
i had some difficulty finding some containers in list judging only by the pictures, but remembered what ctrl+F was for, trimmed a lot of stuff i didn't want and everything looked a lot clearer!
Since you asked for thoughts on the tutorial, I ran into a frustration hurdle when getting too delete happy within the TreasureTable.txt. I ended up deleting things under the first listings aka the bags that house the bags. All I would get when testing would be an empty Storage Samples box and I was so lost for a bit. Thankfully comparing things thoroughly pointed out that problem and then it worked! So perhaps a warning to more or less leave the storagevanilla etc at the top alone and your example be one of the vases etc to delete within those categories. If that makes sense.
And same as @seegeesee, I've never commented on here before!!
Is there a way to create duplicates of the same container? For example, six versions of SackRough.
SackRough = Name A
SackRough = Name B
Sack Rough = Name C
SackRough = Name D
And so on...
Another example, BackPack1 = Shadowheart's Stuff, BackPack1 = Wyll's stuff.
Sadly, each icon can only have 1 name. I’m working on an expansion, and I was thinking about adding duplicates of some of the more common bags, so I can put that in an update.
I'm savvy with things like this, but haven't done much backend tweaking with BG3 yet. Your tutorial is well-written (including for visual accessibility), and the steps were clear and easy to follow. I didn't run into any issues with your files, the modding multitool, or uploading the several iterations of .zip files to Vortex. I'll let you know if I run into anything weird, but for now, a very, very sincere thank you!