About this mod
Many features, most optional. The goal of "main" version is that the AI would use all it's capabilities against player (I mean "brutal" AI setting on Tactician), but at the same time not to turn the game into a "carousel of misses".
- Permissions and credits
- Donations
Does NOT require any mod manager.
Enjoy!
v1.4
Patch 4 hf 10 compatible.
"Guidance" bonus = 1d4 again
I highly recommend you to delete folder "Baldurs Gate 3\Data\Public\Shared\Stats\Generated\Data" when new patch comes out and wait for mods update. Thus you get rid of possible bugs.
Recommended great mods:
Less Annoying Magic Effects
Toggle Tooltips and other
INSTALLATION
0. If updating, you only need step 5.
1. Turn OFF or delete any difficulty changing mods (also Multiclass unlocker, etc), particularly:
Baldurs Gate 3\Public\Shared\Ruleset\RulesetModifiers.lsx
Baldurs Gate 3\Public\Shared\Ruleset\RulesetValues.lsx
2. Load savegame
3. Switch difficulty to NORMAL
4. Make new savegame
(Savegame contains difficulty setting. In order to work properly, mod requires to set difficulty settings to default.)
5. Install mod (just copy content from "!Main mod" folder and chosen options to game directory, "yes" to overwrite)
6. Load new savegame
7. Switch difficulty to TACTICIAN
MAIN mod
Intended to use on TACTICIAN. The goal of "main" version is that the AI would use all it's capabilities against player (I mean "brutal" AI setting on Tactician), but at the same time not to turn the game into a "carousel of misses".
MOST sound looping spell effects and visuals are turned off
Trade prices 1:1 (Char's CHA bonus should not be negative)
Camp cost = 40
Next applied on TACTICIAN ONLY (I spent hours figuring out what makes difficulty settings working this way and still I dont't have a clue)
Enemies have:
Increase Max HP = +20% (+30% original TACTICIAN)
Attack Roll = -2 (+2 original TACTICIAN)
Armour Class = -2 (+0 original TACTICIAN)
Spell Save DC = -2 (+2 original TACTICIAN)
Saving Throw Roll = -2 (+0 original TACTICIAN)
MAIN mod HARD Edition
Same as Main, but enemies have:
Increase Max HP = +100%
Attack Roll = -2
MAIN mod ZERO Edition
Enemies have:
Increase Max HP = +0%
Attack Roll = +0
Armour Class = +0
Spell Save DC = +0
Saving Throw Roll = +0
(All as on Normal difficulty. It turns TACTICIAN into BALANCED, but with hardest AI)
MAIN mod ZERO-50 PaloKan Special Edition
Enemies have:
Increase Max HP = +50%
Attack Roll = +0
Armour Class = +0
Spell Save DC = +0
Saving Throw Roll = +0
OPTIONS
OPTION "Faster XP"
Faster XP progression to lvl 5:
"Level1","300"
"Level2","600"
"Level3","1200"
"Level4","2400"
"Level5","3600"
Original:
"Level1","300"
"Level2","600"
"Level3","1800"
"Level4","3800"
"Level5","6500"
OPTION "Max Inspiration"
Max Inspiration Points = 7
Original: 4
OPTION "Data"
"new"(old)
Throw Distance Max "12" (18) (Weapons are not arrows)
Carry Weight Base "200" (40)
Trader Dropped Items Percentage "80" (51)
Trader Dropped Items Cap "10" (3)
OPTION "Weapon"
Rebalanced bow and crossbow range.
Heavy Crossbow = 22
Long bow = 24
Short bow = 16
Hand Crossbow = 16
Light Crossbow = 18 (not changed)
OPTION "No NPC crits"
No NPC crits