so, it does actually. It completely breaks it - when you try to start a new game, the custom tab just shows a blank black menu, with none of the settings. took me ages to figure out what the problem was. I guess it worked out, because I didn't realize it was still installed!
Hiiii, again! Reinstalled and forgot where/if we can edit the Camp Supply Cost stat? I think you had custom options of it to download, but deleted the files now! D:
Aha, cheers! Altho, much to my pleasant surprise, you old mod is somehow still active in the files somewhere. . . despite me uninstalling the game! Go figure xP
Hi! I think it's possible. But I don't have time to do this now. I suggest instead reducing enemies' HP by 50%, it's easy (IncreaseMaxHP(-50%)). Just edit Status_BOOST.txt as I described it down in posts.
Hi, great mod - Thoroughly enjoy being able to customize the difficulty to my liking. There's just one thing I would like to mention as a caution to others. I had decided to try removing the Ruleset files while playing in the Mountain Pass area to remove the tweaks to the merchant trade and the camping supplies, the changes worked while in the same area. When I tried to transition to the Nautiloid map I experienced a crash while loading. (this is the only mod I use) I tried troubleshooting and loading a previous save before I had moved into the new area as I had no idea this was related at the time, and the game crashed on loading.
I can only assume That the ruleset values are baked into my save file, when I replaced the files (ruleset folder) everything worked as per normal. the status_boost values for HP and AC etc. seem to be fine to tweak. I also could have simply not reinstalled the mod correctly when I made the changes to the files (reset difficulty to balanced etc)
Now, Is it possible to inform me as to what values to tweak to revert the merchant trade prices back to vanilla, because I seem to be amassing a small fortune simply by selling junk items, which makes it too easy to buy rare equipment. This would be really helpful!
If I have this mod installed already for a new game, but then I want to play one of my old characters, how do I get this mod to activate on the old game. Asking because the instructions include installing the mod (step 5) for the first time to activate it on existing games, so would I have to remove and reinstall the mod for every existing character?
Yes, ideally you have to remove and reinstall the mod for every existing character. But you can first check if the mod works by switching difficulty and looking at the HP and AC of enemies. If HP glitches, you definatly have to remove and reinstall the mod.
Ah damn that's what I figured, just thought I'd ask in case there was a faster way that I didn't think of. I did try switching difficulties and making a new save game and everything but didn't seem to work with the mod already installed unfortunately.
Out of curiosity, what is the base game tactician's AI setting since you said you switched the setting to the highest level ("brutal"). I've been trying to test out the AI to see what differences there are with vanilla tactician but I'm still unsure.
Oh wait, so then does the mod not adjust the vanilla tactician AI at all (since it was already set on "brutal")? I've been using this as a replacement for AI mods since I thought this mod also adjusted AI.
And if that is the case, would there be any compatibility issues if I were to run this mod with like Immersive AI?
Would it be possible to revert the camp supply rest cost? Or manually set it to whatever I want sort of like with the stat boosts and guidance that someone else figured out which lines to edit, or is that a more complicated thing? I tried ctrl-f camp, supplies, rest and others in the file but nothing comes up :/
Tried to toy around with your files using Notepad++, sadly I didn't get very far.
Don't suppose you would have the time to make a simple optional file for this mod, that keeps every single thing about Tactician Mode exactly like the base game and ONLY remove the +2 to hit that all enemies get?
156 comments
Reinstalled and forgot where/if we can edit the Camp Supply Cost stat?
I think you had custom options of it to download, but deleted the files now! D:
Altho, much to my pleasant surprise, you old mod is somehow still active in the files somewhere. . . despite me uninstalling the game! Go figure xP
To uninstall mods delete all folders (except Localization) here:
Baldurs Gate 3\Data\(folders)
I suggest instead reducing enemies' HP by 50%, it's easy (IncreaseMaxHP(-50%)).
Just edit Status_BOOST.txt as I described it down in posts.
I'm using:
MAIN mod HARD EditionSame as Main, but enemies have:Increase Max HP = +100%Attack Roll = -2
Is there a way of editing the -2 attack roll into a +2?
I'd like to have camp supplies back to 80, if that's possible...
Edit: Is there a way to just increase enemies HP and leaving the rest as if were Tactician mode vanilla?
I tried troubleshooting and loading a previous save before I had moved into the new area as I had no idea this was related at the time, and the game crashed on loading.
I can only assume That the ruleset values are baked into my save file, when I replaced the files (ruleset folder) everything worked as per normal. the status_boost values for HP and AC etc. seem to be fine to tweak. I also could have simply not reinstalled the mod correctly when I made the changes to the files (reset difficulty to balanced etc)
Now, Is it possible to inform me as to what values to tweak to revert the merchant trade prices back to vanilla, because I seem to be amassing a small fortune simply by selling junk items, which makes it too easy to buy rare equipment. This would be really helpful!
<node id="RulesetModifier">
I suggest using this values:<attribute id="Default" type="LSString" value="2.5"/>
<attribute id="Description" type="TranslatedString" handle="hc3d2e083g1f6dg4c9cg8655gc597ee0dd488" version="1"/>
<attribute id="DisplayName" type="TranslatedString" handle="h6d69bd4bg2ae8g4765g9492g745d2b12af5b" version="1"/>
<attribute id="Max" type="float" value="4"/>
<attribute id="Min" type="float" value="1.5"/>
<attribute id="Name" type="LSString" value="TRADE_PRICE_MODIFIER"/>
<attribute id="RulesetModifierType" type="uint8" value="2"/>
<attribute id="Step" type="float" value="0.1"/>
<attribute id="UUID" type="guid" value="f52ca62e-e7ee-435a-853f-454b2303c278"/>
</node>
<node id="RulesetModifier">
<attribute id="Default" type="LSString" value="3"/>
<attribute id="Description" type="TranslatedString" handle="hc3d2e083g1f6dg4c9cg8655gc597ee0dd488" version="1"/>
<attribute id="DisplayName" type="TranslatedString" handle="h6d69bd4bg2ae8g4765g9492g745d2b12af5b" version="1"/>
<attribute id="Max" type="float" value="4"/>
<attribute id="Min" type="float" value="2.5"/>
<attribute id="Name" type="LSString" value="TRADE_PRICE_MODIFIER"/>
<attribute id="RulesetModifierType" type="uint8" value="2"/>
<attribute id="Step" type="float" value="0.1"/>
<attribute id="UUID" type="guid" value="f52ca62e-e7ee-435a-853f-454b2303c278"/>
</node>
But you can first check if the mod works by switching difficulty and looking at the HP and AC of enemies.
If HP glitches, you definatly have to remove and reinstall the mod.
And if that is the case, would there be any compatibility issues if I were to run this mod with like Immersive AI?
Don't suppose you would have the time to make a simple optional file for this mod, that keeps every single thing about Tactician Mode exactly like the base game and ONLY remove the +2 to hit that all enemies get?
How can I increase the damage of enemies?
Please read posts below.