I was a great fan of the Green Wizard in Solasta, and hence fell easily for your MOD. Playing Gale as a Green Sorcerer is meant. Very team-friendly spells & cantrips, and now he is a tragic loss, if Mystra gets her way... ;-)
Sorry...the stuff I'm using are leftovers from stuff I was doing for a friend of mine. Unfortunately, the outfit has no twin in the game that I am aware of.
NP, it's your mod, take your time to do what ya want... Just as others, I just really can't use until a CF version is up. I have an overly ambitious load order with tons of other subclasses that need to play nice together in the sandbox. So, like Siddhartha, I can wait.
CF requires Script Extender (SE), which I don't believe Larian's toolkit (or mod.io) supports. (In fact, I'm pretty sure SE is one of the things they specifically look for & disallow in their curation process for mod.io distribution)
Larian has it's own Osiris/Lua scripting, and doesn't like/support SE's lua (or other) scripting. Larian's Osiris is a somewhat more limited lua implementation, and can't necessarily replicate all of SE's functionality... ... and, critically, the CF has relied upon SE functionality for it's subclass compatibility & list/progression management functionality for looooong before Larian began supporting modding, and so is not ported over to Larian's toolkit/mod.io platform.
So, you may need, e.g., ShinyHobo's Multi-Tool... edit: and maybe Notepad++ and/or VSCode w/ lua/BG3 extensions?
CF's API is straightforward enough (afaik; tho i haven't dev'd a class/subclass mod, so ymmv), and NellsRelo & the other members of the BG3 Community Team that put out the Cmty Lib & CF are very helpful.
I checked on the CF page...and it seems no one has attempted a Larian tool made mod with the CF stuff, at least no one that has answered. I'm going to attempt it with the straight out of the box pak file I have, and go from there. We'll see how it goes, because if it get's too deep into coding, I may not be the one to be able to fix it.
That sounds great - a bit like the Divine Sorcerer wit hcleric spells for druid. I would love to play it, but will wait for the Compatibility Framework version, since I have other sorcerer subclasses already installed.
I'm a druid at heart through and through, but I've enjoyed dabbling as a sorceress lately; I just found this mod, your wyldling one and you and I literally couldn't be happier! Thank you so much! I cant wait to play as a druid sorceress!!
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Before any comments come in, I will at some point release a version with the Compatibility Framework stuff...just need to figure out how to do it...
We are now integrated with Compatibility Framework...enjoy...Good work! Kudos.
Just as others, I just really can't use until a CF version is up.
I have an overly ambitious load order with tons of other subclasses that need to play nice together in the sandbox.
So, like Siddhartha, I can wait.
CF requires Script Extender (SE), which I don't believe Larian's toolkit (or mod.io) supports.
(In fact, I'm pretty sure SE is one of the things they specifically look for & disallow in their curation process for mod.io distribution)
Larian has it's own Osiris/Lua scripting, and doesn't like/support SE's lua (or other) scripting.
Larian's Osiris is a somewhat more limited lua implementation, and can't necessarily replicate all of SE's functionality...
... and, critically, the CF has relied upon SE functionality for it's subclass compatibility & list/progression management functionality for looooong before Larian began supporting modding, and so is not ported over to Larian's toolkit/mod.io platform.
So, you may need, e.g., ShinyHobo's Multi-Tool...
edit: and maybe Notepad++ and/or VSCode w/ lua/BG3 extensions?
CF's API is straightforward enough (afaik; tho i haven't dev'd a class/subclass mod, so ymmv), and NellsRelo & the other members of the BG3 Community Team that put out the Cmty Lib & CF are very helpful.
Impressed:
8 days to learn & integrate the CF
(despite finding no one has done a CF of a Larian toolkit-made mod before)
is pretty awesome
And I see you did it for your Wyldling subclass, too!
Just in time for my latest l/o reshuffle & restart...
This is still goin with this mod, most likely a nexus thing
EDIT: NVM its good now