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Scoops937

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17 comments

  1. FireeWire61
    FireeWire61
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    I can't seem to find your mod at all in the CC or level up option. Is this spell only for a particular race? Would you consider turning this into a scroll or potion in the future? 
  2. EdinMesic11
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    I love spells that heal and inflict damage of some kind.  or even turning healing spells into damage ones.  I would suggest lowering the power and have it scale in some way as you level up.  Spell is kinda OP right now. 
  3. waterdeepwhiskey
    waterdeepwhiskey
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    I'm going to download it I think it would cool if it had some wild magic properties 
  4. thenasty
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    Here's an idea: casting the spell has a chance of making you fall asleep or start laughing...

    I know the code too:

    data "SpellProperties"  "IF(RollDieAgainstDC(DiceType.d100,75)):ApplyStatus(SELF,HIDEOUS_LAUGHTER,100,2);IF(RollDieAgainstDC(DiceType.d100,90)):ApplyStatus(SELF,SLEEP,100,2)"


    That gives it a 10% chance of making you sleep and 25% chance of making you laugh, each for 2 turns. Probably makes sense too because the spell is kinda OP as it is right now :P
    1. velencia
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      I like this idea. It's a little OP atm. A slightly more lore-friendly version would also be cool, where the spell is named something like "Spark Herb" and doesn't mention Snoop.
    2. Scoops937
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      this sounds like fun! im gonna have to play around with it. Thank you for the example code, im still very much a newb. 
    3. thenasty
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      I am in the same boat and learning osiris for the first time, happy to share what i've found works so far

      A really really great way to find effects is to go into the Localization files. You can use the tools to unpack the English localization files, and it will give you an xml file with the entire descriptions of everything in the game, but they are in the raw format, so they have the tags build in. Just search for "tooltip" in that file and any time you see a STATUS tooltip (in all caps) that's a STATUS you can apply in game with the ApplyStatus() function (I do it this way because some of them have different names on the wiki and in the UI than in the code). And since its in the localization files, some text is usually nearby giving context as to what it does.


      Examples are PRONE, SLEEP, HIDEOUS_LAUGHTER, etc.. 

      For balance, I usually go one of two ways, either I make the spell do less damage (about 60%) of a comparable vanilla pure damaging spell, but then I give it some utility, or, if I decide to make it do just as much or slightly more damage than a vanilla spell, I usually give it some downsides to compensate. And if the spell is more chaotic than lawful, then I definitely add some "IF(RollDieAgainstDC(DiceType.d100,75)):" in there to make it feel unpredictable

      IMO its best to make modded spells not stronger than vanilla spells, because Fireball still should be the gold standard for damage as a mage at level 3 and everything else is more situational
    4. BigBozat
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      Nice! 

      Now that I think about it, it prolly needs a [high?] chance of making you hungry af and in need of a long rest, too. 
      Is there a spell/status for that?
    5. thenasty
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      There are many spell / status effects, but I am not aware of a "Hunger" one yet.

      The closest I can find is "Exhausted" but I would be cautious to use that one, it looks like it's not really meant for the player and only shows up like twice for no-name non-combat npcs

      https://bg3.wiki/wiki/Exhausted_(Condition)

      There may be something appropriate, though. Status effects extend beyond just the default ones like SLEEP, PRONE, etc and there are also usually specific ones for individual spells like BRANDING_SMITE etc

      You can also make your own I think? It's probably no more difficult than making a spell but idk how to do it
    6. BigBozat
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      Thanks for the thought & insights!

      I've got Exhaustion & Regen mods in the l/o that I can go poke around in & see how it's handled there.  
      As for forcing (nudging) a long rest... I may have to take a look thru some of Siaell's and GabeCamomescro's scripted mods to see how they make their custom STATUSes & handle persistent vars & whatnot...
      Hmmm (haven't thought about this kind of stuff since orig Neverwinter Nights & the Aurora toolset)...
  5. BigBozat
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    Should combine with Pipes to grant temp +1 WIS bonuses (stackable), with temp DEX & INT penalties when imbibing more than 3 times b4 a short rest.

    Hookahs should grant all those, plus Insight & Perception bonuses that can become permanent when used for 3 consecutive long rests. 

    Also, random risk of being afflicted by Tasha's Hideous Laughter on a failed CON save on first use...
    ... and Crown of Madness after use becomes chronic.

    lol
    1. Scoops937
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      thats a very good idea, hahaha I will definitely look into combining it with a pipe and hookah for temp buffs. 
    2. BigBozat
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      I can foresee a whole JWL Crafting Framework submod that 'cures' various herbs/strains found in the wild (or grown in the Grove, or Auntie Ethel's lair, or the Arcane Undertower garden in the Underdark, or...), which can be consumed in pipes & hookahs (or in edibles cooked in a cauldron?), and further combined & distilled into higher cannabinoid/terpene concentrations to produce select effects.

      Shivero's VFX Library & Vault will add extra glam for particularly potent strains & distillates...

      I'd have more, but the buzz is wearing off
       ¯\_(ツ)_/¯ 

      p.s. - You'll prolly need Script Extender or Osiris/Lua scripting to pull off some of the conditions, but ymmv
      also:  is that an icon? {pls say yes!?!}
    3. Scoops937
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      wow that sounds amazing, I didnt even know that kinda mod was possible but I'll definitely look into it! Yes, the icons should be working now, not my best work but ill get better haha.
    4. BigBozat
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      fwiw, links to various crafting stuff that may be of interest/help, source of ideas or just tmi, lol, ymmv:

      Jewel's JWL Crafting Framework & JWL Soulsmithing - Upgrade Your Gear
      WinterBrick's Alchemy Extract Recycling & Alchemy Solution Transformations
      Belinn's Conversion, Inscription, Jewelcrafting, & Useful Hag Potions

      Also, if munchies become a problem I highly recommend:
      Cannibal Feast
      ... 'tho maybe only for a stoner Durge run?
  6. DragonicLugia5
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    I need a weed class
  7. thenasty
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    ayy wizard, pass the pipeweed