The selune amulet, sword of justice and hell rider gloves replace the existing versions. The amulet and sword can also be found in the tutorial chest as well as the blood of lathander
I like the idea of this mod, it's great for roleplaying, but the benefits seem... fairly useless? The Selûne one is the only one that seems any good. The Tyr one will hardly ever come in useful - the only paladins I can think of that you face in a level range where that sword is still useful are the ones hunting Karlach, and you're only gonna get that sword AFTER beating them. The Lathander one can be pretty damn strong... for Paladins. For Clerics, it's completely useless - no one in their right mind would make a Cleric attack with a weapon. Sure, my Shadowheart HOLDS the thing, but attacking with it is nearly useless.
As a suggestion:
Make the Tyr weapon give you advantage against any creatures that meet a broader criterion. Maybe those with a higher DEX than STR - as in, the god of justice punishes thieves. Or maybe immunity to charm/paralysis?
Make the Blood of Lathander force undead to save against your spells at disadvantage.
Besides a few mechanical nitpicks, yeah, seems like a great mod idea!
As ive stated before I am new to modding so I wanted to use buffs that i can easily read in the tool kit. I also have plans for legendary blessed items that you can get in act 3 with greater buffs. Thanks for the feedback
Love this! And despite what other posters say, my cleric of Lathander off-tanks nicely with the Blood...so I like the buff. I wonder, however, if it's compatible with the mods like Blood of Lathander Re-Divined. I'd guess no?
8 comments
As a suggestion:
Make the Tyr weapon give you advantage against any creatures that meet a broader criterion. Maybe those with a higher DEX than STR - as in, the god of justice punishes thieves. Or maybe immunity to charm/paralysis?
Make the Blood of Lathander force undead to save against your spells at disadvantage.
Besides a few mechanical nitpicks, yeah, seems like a great mod idea!