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Benson Boys

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DIOCAZA

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A class based on my other mod Strategist class. This class is supposed to be a full support and use its attacks to buff allies only and not attack enemies. It also has some area denial and some debuffing.

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A class based on my other mod Strategist class. This class is supposed to be a full support and use its attacks to buff allies only and not attack enemies. It also has some area denial and some debuffing. It is still being developped and new spells and features will come soon. This class goes up to level 12.

This class uses a New Resource called Willpower that recharges on Long Rest to use most of its abilities except Burning/Acidic Weapon.

Level 1
- Proficiency with Simple Weapons
- Unarmored Defence : While not wearing amor or a shield your ac becomes 10+dex+int and you take 3 less slashing bludgeoning and piercing damage
- Friends, Thaumaturgy and Guidance.
- Burning and Acidic Weapon : You touch an ally empowering them for 4 turns , their melee and ranged attacks deal bonus damage equal to your int modifier ( damage scales 1d4+int at level 5 and 2d4+int at level 10). You can't use this on yourself and can't stack with each other.(Burning/Acid Weapon adds (1+(int mod/2), at level 5 it becomes 2+half int modifier and at level 10 is 2+int modifier)
- Enhanced Charisma : You add your proficiency modifier to charisma saving throws and ability checks.

Level 2
- Inspiring Speech : nearby allies gain 1d10 temporary hitpoints and bless for 5 turns.
- Oppressive Roar : Con saving throw against your int spell dc that can slow enemies movement speed by 16 feet. Deals 3d6 or half on a successful save as thunder damage.
- Terrifying Scream : Wisdom save or be feared for 2 turns. Deals 1d6 or half on a successful save as thunder damage.
- Reflective Thorns : You coat one of your allies with Reflective Thorns that deal damage back to whoever tries to attack the protected target with a melee attack. Deals 2d4 Piercing damage(counts as magical)

Level 3
- Alert
- Commands: For now commands are Shatter(you grant one ally the ability to make a melee weapon attack, it it hits the target it also redices their AC by 2 for 3 turns); Tactical Retreat(aoe dash and disengage for 1 turn); Tactical Sorcery(1 ally will use their reaction instead of their action for the next spell they cast); Expose Weakness(you grant one ally the ability to make a melee weapon attack, it it hits the target they are weakened halving the damage they deal with strenght based attacks); Tactical Cleave(You attack with a melee weapon dealing half weapon damage in a cone to up to 6 enemies); Twinned Arrow(You shoot 2 arrows with 1 attack works the same way as bard slashing flourish ranged version except for no damage amplification)

- Dark Ascension : You become larger, gain 10 feet of extra movement 2*tactician level temp hp, your equipped weapon scales with intelligence, counts as magical, you will gain Tyrannical Weapon and you gain access to the temporary spell : "Tyrannical Weapon" that works the same way Burning Weapon and Acidic Weapon do. (You can cast Tyrannical Weapon on yourself and it will stack with Acidic or Burning weapon when casted on allies)(This spells is better than Burning or Acidic Weapon it works the same way but always adds full int modifier instead of half)

Level 4
- Feat

Level 5
- Extra Attack (this works differently than usual because all your ability that use an action will be usable in place of an attack granted by this feature)
- Attack Order (you can forgo 1 or more of your attacks to grant an ally the ability to make an attack using their reaction)
- Defence Order (you can forgo 1 or more of your attacks to grant an ally 2 Bonus AC for 5 turns)

Level 6
- Tactical Advice : You can use your reaction to grant an allied creature to add your proficiecy bonus to any saving throw or ability check they make.

Level 7
- Spiky Greasy Caltrops : It is a concentration-less version of grease and spike growth but smaller than usual, Spikes are smaller and last 6 turns while Grease is bigger.
- Last Stand : You grant 1 ally Action Surge for 3 turns but you become stunned for 3 turns.

Level 8
- Feat

Level 9
- Aura of Tyranny : It works like any paladin auras and grants immunity to frightened condition and your int modifier gets added to allied melee attacks (also yours)

Level 10
- Improved Attack Order : Your Attack Order no longer costs your allies a reaction to cast.

Level 11
- Aura of Protection : Same as paladin one but it works with intelligence instead of charisma.

Level 12 
- Extra Attack 2