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This page was last updated on 26 January 2025, 9:21PM
- Changelogs
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Version 1.1.0.34
- Hopefully fix an issue with Cursed Ward's immunity to Cursed conditions not applying.
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Version 1.1.0.32
- Hopefully fix an issue with Exploit Weakness triggering.
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Version 1.1.0.26
- Multiclassed Investigators should not select a Favoured Haunt twice.
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Version 1.1.0.22
- No longer a beta!
- Infernal Agent fully implemented.
- I thought it was irritating to have to flick Rushed Incantation on and off, and casting rituals as a Bonus Action outside of combat is, at best, situational. Rushed Incantation now only changes things in combat, and so can largely be left on. It can still be toggled off if necessary.
- Investigators now choose whether, for dialogue purposes, to be considered a Rogue, Ranger, Wizard or Paladin at 2nd-level. Not at 1st-level for technical reasons: the selector used is mutually exclusive with the Hide Hat.
- Inquisitors don't select a deity anymore as I found it a little unwieldy, but I'll add a deity version of the main file. I might look into this again later.
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Version 1.0.0.20
- Antiquarians can now retrieve the Cloak of the Bat or the Gauntlets of Ogre Strength from their magical vault, rather than just a Ring of Regeneration.
- Multiclassed Investigators must be higher-level before they can ritual-cast spells like Grant Flight.
- Lots of small misc changes here and there.
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Version 1.0.0.18
- Who has two thumbs and accidentally removed the spells added by 5e Spells? Re-added.
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Version 1.0.0.17
- Fix a few misc bugs, typos, etc. Hopefully without introducing new ones.
- Insert some placeholder icons for subclasses. The mod might launch with these? They're just some quick Inkscape doodles, but you might prefer them to nothingness. Or not; they *were* very quickly done. The Antiquarian one is the roughest, I think.
- Not a change, but I feel like a launch proper is approaching. I'll do some final playtesting when I get the chance and we'll see how the mod all looks.
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Version 1.0.0.16
- Spells you learn as an Investigator can now only be cast as Rituals. If you're multiclassing, they can still cast certain Wizard/etc. spells as rituals.
- You don't have to wear the hat in character creation. You can, but you don't have to.
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Version 1.0.0.15
- Remove broken "Hide the Body" feature. You were never meant to actually see this one, sorry.
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Version 1.0.0.14
- Occultists now get Eldritch Ruin, letting them trade out Exploit Weakness's damage to turn their cantrips to Bonus Actions.
- Mediums can now only sacrifice a Rushed Incantation for a Portent die once per Short Rest. This is mainly so you can't have an overly long nap and then begin battle with six Portent Dice.
- Did a pass through things and filled in a lot of icons. I'd like some time to playtest and make sure everything works, but we're leading up to me being able to not call this a beta.
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Version 1.0.0.13
- A version of Exploit Weakness has been implemented. I wasn't able to appropriately take away enemy's resistances, which I'm a little disappointed at; it's something I might look into further. Instead, Exploit Weakness itself bypasses resistances, but doesn't affect your allies. Your attack does an extra 2d8 damage (a change from the tabletop largely for technical reasons).
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Version 1.0.0.11
- Partially implement Horns-using Infernal Agent. Right now they have no level 10 ability, while I muse on what to replace its tabletop feature with.
- New spell: After Image. This is a bit more powerful here than in tabletop, as for now you don't need to move or Dodge.
- Hide some Action Resources governing once-per-turn abilities.
- Finisher and Divine Strike have been moved from reactions to toggles (On by default). Additionally, Finisher is now limited to when you take the Attack action. Aside from the latter being a bit more in-line with the tabletop class, this change has a few technical reasons: it should make it easier for me to apply the correct damage type and it means they can stack with other riders.
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Version 1.0.0.9
- Predictive Intuition is now split up into two abilities, rather than being one that juggles both effects.
- Medium's Lucent Mirror ability now properly disappears when you take damage, rather than just giving you Resistance for 10 turns.
- Disguise Self is a lot less effective in BG3, so instead of costing a Trinket Charge, Spies just get Infiltration Expertise. Additionally, they now get Seeming at level 10.
- Spies also now get Assassin's Alacrity, to encourage them to get the drop on people. All together this might make them feel a little too close to Assassins, so we'll see.
- Inquisitors now pick a deity, since I thought it was odd to run around without one. This is a little clunky; in an ideal world this should at least do a little filter for if you're already following a deity. For now, it's just a list of passives. A deity-less option might be added later, or this might be removed entirely.
- Added some icons to things. I asked on their Discord, and Mage Hand agreed to let me copy their Investigator icon for the mod. Cheers, guys.
- Some misc CC clean-up. For instance, the Warlock spells an Occultist learns are now labelled "Warlock Spells" on the selector. Some proficiencies should actually show up in the CC. Etc.
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Version 1.0.0.7
- Medium subclass implemented. This one did not make the translation to BG3 easily, so feedback on this is particularly welcome and, if things go particularly poorly, it might be removed later.
- Add some smaller abilities like "Myths and Legends" (implemented as straight advantage on any Arcana check).
- Added the new spells Curse Ward and Invisiblity Purge. They don't have the full functionality of tabletop, but hopefully you can find a use for them.
- A few other spells are now properly marked as Investigator spells and available for selection.
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Version 1.0.0.6
- Antiquarian implemented. For now they can only produce one magic item at level 10, the Ring of Regeneration. BG3 has pretty different ideas over magic item distribution to a tabletop campaign, so suggestions on what exactly should go here are welcome.
- Inquisitors can now create three vials of Holy Water with their trinket.
- Spies no longer get free Medium Armour proficiency. That was a copy-paste error. Sorry.
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- Author's activity
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January 2025
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26 Jan 2025, 9:21PM | Action by: TheWailingBard
Attribute change
'Description changed.'
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03 Jan 2025, 6:16AM | Action by: TheWailingBard
Mod mirror added
'https://mod.io/g/baldursgate3/m/investigator-class'
December 2024
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02 Dec 2024, 7:15PM | Action by: TheWailingBard
Attribute change
'Description changed.'
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02 Dec 2024, 7:14PM | Action by: TheWailingBard
Attribute change
'Description changed.'
November 2024
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14 Nov 2024, 4:29PM | Action by: TheWailingBard
Changelog added
'Change log added for version 1.1.0.34'
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14 Nov 2024, 4:28PM | Action by: TheWailingBard
File added
'The Investigator [version 1.1.0.34]'
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14 Nov 2024, 4:26PM | Action by: TheWailingBard
File added
'The Investigator - No 5e Spells [version 1.1.0.34]'
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10 Nov 2024, 3:45PM | Action by: TheWailingBard
Attribute change
'Description changed.'
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10 Nov 2024, 3:44PM | Action by: TheWailingBard
Attribute change
'Description changed.'
October 2024
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20 Oct 2024, 11:12PM | Action by: TheWailingBard
Attribute change
'File \'The Investigator\' description changed.'
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20 Oct 2024, 2:21PM | Action by: TheWailingBard
Attribute change
'Description changed.'
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20 Oct 2024, 3:22AM | Action by: TheWailingBard
Changelog added
'Change log added for version 1.1.0.32'
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20 Oct 2024, 3:20AM | Action by: TheWailingBard
File added
'The Investigator - No 5e Spells [version 1.1.0.32]'
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20 Oct 2024, 3:19AM | Action by: TheWailingBard
File added
'The Investigator [version 1.1.0.32]'
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20 Oct 2024, 3:18AM | Action by: TheWailingBard
Attribute change
'File \'The Investigator\' version changed to 1.1.0.32.'
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18 Oct 2024, 2:11PM | Action by: TheWailingBard
Attribute change
'File \'The Investigator - Feat Every Other Level\' category changed to Optional files.'
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18 Oct 2024, 2:11PM | Action by: TheWailingBard
File added
'The Investigator - Feat Every Other Level [version 1.0.0.1]'
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18 Oct 2024, 1:54PM | Action by: TheWailingBard
File added
'The Investigator - Feat Every Level [version 1.0.0.1]'
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18 Oct 2024, 1:42PM | Action by: TheWailingBard
Attribute change
'File \'The Investigator - Deity Selection\' description changed.'
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18 Oct 2024, 1:27PM | Action by: TheWailingBard
File added
'The Investigator - Deity Selection [version 1.0.0.1]'
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- Mod page activity
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May 2025
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19 May 2025, 2:18PM | Action by: bmsquared864
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13 May 2025, 3:10PM | Action by: MarkusKorvein
Endorsed
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08 May 2025, 8:40PM | Action by: lovati
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April 2025
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26 Apr 2025, 1:50AM | Action by: DoveAsh30
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25 Apr 2025, 6:29PM | Action by: thebratking
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20 Apr 2025, 4:15PM | Action by: Anden0011
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05 Apr 2025, 10:32PM | Action by: fporter
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March 2025
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29 Mar 2025, 12:08AM | Action by: dawsintron
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19 Mar 2025, 9:54PM | Action by: SteveSun
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18 Mar 2025, 9:38PM | Action by: yasyuko
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16 Mar 2025, 6:55PM | Action by: Syreene
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14 Mar 2025, 5:22PM | Action by: Callofs0ap
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12 Mar 2025, 4:19PM | Action by: yasyuko
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08 Mar 2025, 12:22PM | Action by: randyhartle
Endorsed
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07 Mar 2025, 8:44PM | Action by: quincymodsnexus
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'The Investigator'
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