This page was last updated on 05 October 2024, 9:19AM
Changelogs
Version 1.2
Refactored combat start/end logic
More realistic spell cooldown system
Fixed teleportation bug
Fixed target sorting for NPCs
Version 1.1
Added checks for alive party members, allies
Fixed some npcs not having spells
Fixed log spam
Enhanced AI behaviors, increased cooldowns slightly
Enhanced target selection algorithm
Removed 2 unnecessary combat end functions, replaced by CombatStarted + enemy/ally check cycle
Fix for turn-based toggling when only one party member is alive. This specific scenario is probably still a little weird, but it should work fine. 2+ party members are recommended.