Found 6 or 7 radiant light hammer in the underdround passage between sazza and wilderness, might be a bug. Found some radiant weapons but not psychic or lightning, I dont know why.
Yeah, this mod was originally called "Act-1 Radiant Weapons", so most of the weapons are in act 1. For the other weapon mods, the weapons are more spread out across all acts.
I think that's because the mod was recently updated with new versions of the weapons (No changes for the player just background stuff) and now the old version is still there. You shouldn't have the same issue with new vendors or when starting a new game.
I recommend placing this mod above Randomized Equipment Loot, so that it doesn't override this mod. All of the loot is placed in specific locations corresponding with their power level and where it might be plausible for them to actually be. If you want fully randomized loot, that's your perogative but I wont be adding support.
Hello! I found your mods through the BG3 in-game manager and I love what you've done! I've also been looking for a mod that adds more Sussur weapons to the game; I think it's weird that vanilla limits your options to greatsword, sickle, or dagger. I don't know what exactly is involved in BG3 modding or if it's asking for too much, but is it possible we can get a mod like this but to expand the sussur weapon options?
Can we get a list of world locations for each of these items? I'm just about to finish act one, combed the whole map and haven't found a single one yet.
Maybe I'm reading it wrong, but Baldur's Gate 3 Mod Manager's UI shows the v1.2 mod's version as "1.0.0.10". I've permanently deleted the mod and imported the update and the 1.0.0.10 version number remains. Might this be an issue in your pak's metadata?
Yes, that is a problem with the toolkit I can't change. Everytime the project tab is opened, it updates the number even if nothing has changed. So the version you see on Nexus will not match the version you see in the mod.
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gustavdev version in mod manager<attribute id="Version64" type="int64" value="145100779997082619"/>
this one in its meta file <attribute id="Version64" type="int64" value="145100393449790344"/>
I believe this causes issues with multiplayer?
As for the other weapons, do you have those mods installed and active?
The first one has been there awhile, the second one just spawned after a long rest.
EDIT: I think I was able to modify it myself by deleting the TreasureTable.txt file
I've tried summoning the chest, and the gear doesn't appear.
It would greatly benefit from adding those weapons to the Tutorial Chest like most of its kind.
I've also been looking for a mod that adds more Sussur weapons to the game; I think it's weird that vanilla limits your options to greatsword, sickle, or dagger. I don't know what exactly is involved in BG3 modding or if it's asking for too much, but is it possible we can get a mod like this but to expand the sussur weapon options?