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Tasty01

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Tasty01

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25 comments

  1. CreepingDarkness
    CreepingDarkness
    • member
    • 16 kudos
    this mod has an incorrect version string on its dependency on gustavdev 

    gustavdev version in mod manager<attribute id="Version64" type="int64" value="145100779997082619"/> 

    this one in its meta file                     <attribute id="Version64" type="int64" value="145100393449790344"/>

    I believe this causes issues with multiplayer?
  2. Nico0503
    Nico0503
    • premium
    • 0 kudos
    id LOVE something for more darkness based weapons
  3. darkpizza33
    darkpizza33
    • member
    • 0 kudos
    Found 6 or 7 radiant light hammer in the underdround passage between sazza and wilderness, might be a bug. Found some radiant weapons but not psychic or lightning, I dont know why.
    1. Tasty01
      Tasty01
      • supporter
      • 24 kudos
      Thanks for the feedback. This should be resolved now when you update the mod.

      As for the other weapons, do you have those mods installed and active?
    2. darkpizza33
      darkpizza33
      • member
      • 0 kudos
      I finally found some psychic and lighting, but at level 5-6, not straight at the beginning. Thanks
    3. Tasty01
      Tasty01
      • supporter
      • 24 kudos
      Yeah, this mod was originally called "Act-1 Radiant Weapons", so most of the weapons are in act 1. For the other weapon mods, the weapons are more spread out across all acts.
  4. eilu
    eilu
    • member
    • 0 kudos
    Bug Report: I'm using the version from mod.io and Dammon currently has 2 Religious Battleaxe for sale

    The first one has been there awhile, the second one just spawned after a long rest.
    1. Tasty01
      Tasty01
      • supporter
      • 24 kudos
      I think that's because the mod was recently updated with new versions of the weapons (No changes for the player just background stuff) and now the old version is still there. You shouldn't have the same issue with new vendors or when starting a new game.
  5. computica
    computica
    • member
    • 14 kudos
    Could you make a optional version where the weapons aren't placed in the world so that I can use them with REL (Randomized Equipment Loot)?

    EDIT: I think I was able to modify it myself by deleting the TreasureTable.txt file
    1. Tasty01
      Tasty01
      • supporter
      • 24 kudos
      I recommend placing this mod above Randomized Equipment Loot, so that it doesn't override this mod. All of the loot is placed in specific locations corresponding with their power level and where it might be plausible for them to actually be. If you want fully randomized loot, that's your perogative but I wont be adding support.
  6. krypter3
    krypter3
    • member
    • 0 kudos
    Could we get them added to tutorial chest?
    1. Tasty01
      Tasty01
      • supporter
      • 24 kudos
      With the latest update, you can now find all of the weapons in the tutorial chest.
    2. Koziorozec
      Koziorozec
      • member
      • 2 kudos
      I recently installed it. I have the tutorial chest summon, and shipment framework. 
      I've tried summoning the chest, and the gear doesn't appear. 
    3. Koziorozec
      Koziorozec
      • member
      • 2 kudos
      Update: nevermind. I had to go to the Mods folder and delete the old file. Everything works fine now.
  7. bubbalunaa
    bubbalunaa
    • member
    • 0 kudos
    YES! Please can we get them added to the tutorial chest! :)
    1. Tasty01
      Tasty01
      • supporter
      • 24 kudos
      With the latest update, you can now find all of the weapons in the tutorial chest.
  8. Koziorozec
    Koziorozec
    • member
    • 2 kudos
    Love the mod. 
    It would greatly benefit from adding those weapons to the Tutorial Chest like most of its kind. 
    1. Tasty01
      Tasty01
      • supporter
      • 24 kudos
      Implemented this with the latest update, so you can now find all of the weapons in the tutorial chest.
  9. aacaliber
    aacaliber
    • member
    • 5 kudos
    Hello! I found your mods through the BG3 in-game manager and I love what you've done!
    I've also been looking for a mod that adds more Sussur weapons to the game; I think it's weird that vanilla limits your options to greatsword, sickle, or dagger. I don't know what exactly is involved in BG3 modding or if it's asking for too much, but is it possible we can get a mod like this but to expand the sussur weapon options?
  10. BeLKastel
    BeLKastel
    • member
    • 0 kudos
    Can we get a list of world locations for each of these items? I'm just about to finish act one, combed the whole map and haven't found a single one yet.
    1. Tasty01
      Tasty01
      • supporter
      • 24 kudos
      The weapons were not spawning, I fixed the issue. Sorry for the inconvenience!
    2. defenestrati
      defenestrati
      • member
      • 0 kudos
      Maybe I'm reading it wrong, but Baldur's Gate 3 Mod Manager's UI shows the v1.2 mod's version as "1.0.0.10". I've permanently deleted the mod and imported the update and the 1.0.0.10 version number remains. Might this be an issue in your pak's metadata?
    3. Tasty01
      Tasty01
      • supporter
      • 24 kudos
      Yes, that is a problem with the toolkit I can't change. Everytime the project tab is opened, it updates the number even if nothing has changed. So the version you see on Nexus will not match the version you see in the mod.