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Siael

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Siaell

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  1. Siaell
    Siaell
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    For more troubleshooting, feedback sharing, possibly testing features early before Nexus release, follow my activity or just chill, consider joining my Discord Server.
  2. KCrazyZ
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    Good mechanism of this remake holy weapon!

    The level of Slain Heretics is calculated by the sum of undead level killed by this weapon?
    1. Siaell
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      Yes, and in case you go the Undead route, it becomes the sum of humanoid and celestial killed by you (celestial count for 5 times their level, but there are barely any in the game that aren't summons, the only one I can think of is Valeria).
  3. Mythrialus
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    Perhaps I've missed it somewhere, but my question is what does this weapon use for it Attack to hit modifier? Does it use Wis, Cha, or Str? I see that it applies your Wis mod to damage, but does it apply to the attack role as well? I was thinking maybe it uses Wis or Cha from what I've read in the old update notes, but I wasn't sure. 
    1. Siaell
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      Simply strength, until you use something to change it, like shillelagh or pact weapon for example.
  4. 0010ng
    0010ng
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    what does "Fixed inconsistencies with Sunbeam" means?

    I have MOD that makes sunbeam 10-96 attack damage, will that cancel it?
    1. Siaell
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      It's specifically the sunbeam from the weapon, it's now independent and won't be affected by other mods, it caused some issues.
      If you don't have issues and like how it is, maybe don't update. 
      Specifically, the issue was that you got 2 sunbeam recasts at once. Also the Sunbeam tooltip shows 10 turns of Blinded, which is false, so I fixed it. Only the weapon's. 
  5. Rainyerror
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    The new version break my load order,when I return to old version it works well,so just let you know
    1. Siaell
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      Other uses haven't been able to replicate this, so I assume something went wrong on your end. Try removing all files from this mod from bg3mm, exporting load order, then installing the newer version.
    2. MySoupMan
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      Same happening for me, even after downgrade game will not launch. Does this mod write to cache?

      Edit: After clearing cache, vanilla boot, then modded boot. Update works on my load order. Have done this with a handful of mods for patch 8..
  6. yangyangmeiiii
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    Siael, your Chinese localization XML files were not overwritten by the .loca files, 

    I'm not sure if it's this issue or something else, but after updating, I am unable to enter the game; it gets stuck at 55% during loading. Modifying the Chinese localization files did not help either. Deleting and reverting to the previous version resolved the issue (my previous version also had Chinese translations).
    1. Siaell
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      1.4.1 should fix it, let me know.
    2. yangyangmeiiii
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      I am still getting stuck at 55% during loading. I tried deleting the Chinese localization files from the new version, but the issue persists. So, I guess the problem is not with the localization.
    3. Siaell
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      It works fine on my end so I don't know what's the matter on yours. 
      When updating, make sure you delete the previous version before installing the new one perhaps? Sometimes mod manager struggles when you don't do that. 
    4. yangyangmeiiii
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      Additionally, I noticed that you added several entries in the new update. Please check your email; I have sent you the latest translations for your review and update.
    5. yangyangmeiiii
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      It might be due to conflicts with some of the MODs I have installed. I will try to identify and resolve the conflicts. Currently, I can only use version 1.3.3.0 to enter the game normally.
    6. Herbando
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      +1
  7. kvintessen
    kvintessen
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    Bloodcursed Scorchray does no damage. I am attaching a link to Google Drive. There is an order for loading mods and a video with proof
    https://drive.google.com/drive/folders/17lGNXVay3BmBnlr9ph_HnLSi4O3nL2OQ?usp=drive_link
    1. Siaell
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      Can you share over Discord instead? You can dm me _siael_
  8. Sam2499
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    Mind if I ask what the UUID code for the item is? I noticed that the Blood of Lathander in the image section has one that is unawakened. I've summoned through the tutorial chest and the Blood of Lathander still has the original design, even after I've verified the mod is installed. I figured they have to be separate item numbers in that case.
    1. Siaell
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      You might have another mod altering it loaded below this one then. The one you spawned should still have the same changes from this mod as the true mace (the spawned one isn't exactly the same as the real one from the Crèche, but they have the same stats, only a different name and description).
    2. Sam2499
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      Ah, I figured it out. I was spawning the original version on accident. Thanks for the help!
  9. CreepingDarkness
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    I was wondering if you could release a version that makes the base weapon a morning star?
    1. Siaell
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      What do you mean? It is a morning star.
    2. CreepingDarkness
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      sorry then I thought it was a mace
    3. Siaell
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      Ah you're right, it's a mace, that's kinda odd. I suppose it has to do with classes proficiencies.
  10. Sam2499
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    If I pick up a blood of lathander from the tutorial chest, does the count start from there or does it have to be from the creche?
    1. Siaell
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      It should work the same.
  11. Ikalopa
    Ikalopa
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    Thank you. Now this is what a legendary weapon ought to be.