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tinybikeUploaded by
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Activity logs
This page was last updated on 17 July 2025, 7:26PM
- Changelogs
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Version 1.2.2
- All enemy names should now correctly resolve on the leaderboard display.
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Version 1.2.1
- Swarm Mode's Leaderboard now displays in a pop-up window after combat, if enabled in the MCM menu. Status effects should now be properly accounted for during pause for Real-Time mode.
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Version 1.2.0
- - Added a new combat mode, "Swarm Mode". This is a separate combat mode from real-time combat and can be activated by checking the box in the MCM menu. In this mode, players take their turns at the same time using the normal turn-based combat system, and then the enemies all take their turns at the same time in a single "swarm", using a hybrid of Larian's built-in AI and Brawl's real-time AI. The enemy turn will last for a maximum of 20 seconds. This mode is intended to improve pace-of-play, especially for large-scale fights. Because this mode preserves the normal in-combat state, things such as combat music and aggressive-looking combat stances should be preserved in this mode.
- Enemy and companion AI attacks and spells will now properly use Attack Rolls. The new version of Script Extender includes some magic that makes this possible! (The only case where they will not use Attack Rolls is if "Hogwild Mode" is activated.)
- Most (probably still not all...) status effects should be properly accounted for, including Sleep, Silence, Command Grovel, Sanctuary, etc.
- All (?) Action Resources should now be properly accounted for and usable by the Brawl AI, including obscure ones such as EyeStalk Action Points, Fungal Infestation Charges, etc.
- Added a "leaderboard" (Swarm Mode only, for now) which records the total damage done by all combat participants, and displays it in the Script Extender console at the end of the fight. If people like this feature, I might make a little UI for it, but it's just in the console for now. If you want to see it mid-fight, just use Mods.Brawl.Utils.dumpLeaderboard() and it'll display it for you.
- - Added a new combat mode, "Swarm Mode". This is a separate combat mode from real-time combat and can be activated by checking the box in the MCM menu. In this mode, players take their turns at the same time using the normal turn-based combat system, and then the enemies all take their turns at the same time in a single "swarm", using a hybrid of Larian's built-in AI and Brawl's real-time AI. The enemy turn will last for a maximum of 20 seconds. This mode is intended to improve pace-of-play, especially for large-scale fights. Because this mode preserves the normal in-combat state, things such as combat music and aggressive-looking combat stances should be preserved in this mode.
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Version 1.0.8
- Updated the hotkey listeners to match current (v1.33) MCM behavior.
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Version 1.0.7
- Fixed some pause/unpause edge cases that could appear on Trials of Tav Reloaded maps. Fixed pausing for Full Auto mode.
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Version 1.0.6
- Fixed positioning bug (for real this time...)
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Version 1.0.5
- Fixed a movement-related bug.
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Version 1.0.4
- Added a new "monk" archetype which emphasizes unarmed attacks.
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Version 1.0.3
- Enemies will now queue actions during pause, just like players do. Movement distance for real-time/paused combat is now (essentially) uncapped.
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Version 1.0.2
- Updated spell weighting and target selection for self-healing and zone-effect spells.
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Version 1.0.1
- Updated direct healing and fallback ability selection checks during AI target finding.
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Version 1.0.0
- Updated default keybindings for mod (now F11) and companion AI toggles (now LShift+F11) to respect the new photo mode default settings.
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Version 0.10.4
- Fixed an edge case where the game could unexpectedly come unpaused.
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Version 0.10.3
- Updated default settings to match MCM defaults.
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Version 0.10.2
- Made various improvements to the AI and expanded the companion tactics options available to the player. 'Defense' tactics is now more cautious and heavily prioritizes party cohesion. There is a new tactical setting, 'Balanced', which behaves similarly to the old ''Defense' option.
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Version 0.10.1
- The AI should now properly account for throwing range when positioning. Fixed Hex's spell slot accounting when used by the AI.
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Version 0.10.0
- Implemented extra attacks and bonus attacks (see mod page for details). AI turn timers are now staggered using initiative rolls.
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Version 0.9.4
- Fixed a bug affecting countdown timers.
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Version 0.9.3
- Made some optimizations to improve the performance of the AI code.
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Version 0.9.2
- Enemies will now resume fighting more quickly when the player unpauses the game. Keyboard-and-mouse action hotkeys will now correctly update immediately when changed in MCM.
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Version 0.9.1
- Improved pathfinding and fixed a bug that sometimes caused Attack-Move to teleport units to their destination. The Script Extender version requirement is now v21+.
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Version 0.9.0
- Implemented the countdowns for the end-of-tutorial fight and the optional Halsin portal fight in act 2. All encounters in the campaign should now be playable in real-time!
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Version 0.8.4
- Keyboard-and-mouse action hotkeys are now properly updated in-game.
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Version 0.8.3
- Fixed a bug that would sometimes cause dialogues to be cut short.
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Version 0.8.2
- Added a Max Party Size setting to allow players to expand their parties. Bugfixes and improvements to companion AoE spellcasting logic. Your companions will no longer viciously attack one another if you accidentally Attack-Move to one of them.
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Version 0.8.1
- Changed the "Tav Archetype" option to "Active Character Archetype", which you can now use to change all your party members' combat archetypes. Also added a couple new archetype options. Enemy archetype lookups are now somewhat flexible to account for the weird bespoke archetypes some campaign units have (e.g. Yurgir), which should help these units act more intelligently.
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Version 0.8.0
- Reworked the AI target/spell selection algo a bit so now companions/enemies will automatically heal if it makes sense for them to. Also added a "Request Heal" hotkey (default LAlt+E) and a "Change AI Tactics" hotkey (default LAlt+C)
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Version 0.7.12
- Minor changes to enemy movement. Hotkey bindings should now update correctly. Changed the default hotkey modifiers from LShift to LAlt (better ergonomics!)
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Version 0.7.11
- Added Attack-Move hotkeys and visual targeting indicators for companion hotkeys
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Version 0.7.10
- Added more companion AI options: "On Me" and "Attack My Target" hotkeys, and "Offense" and "Defense" tactics settings
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Version 0.7.9
- Fixed looping combat animation bug (for real this time)
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Version 0.7.8
- Fixed looping combat animation bug
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Version 0.7.7
- Enemies in the same combat group will now engage your party together.
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Version 0.7.6
- Enemies will not initiate combat unless they have line-of-sight to the player
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Version 0.7.5
- Added autotarget and retarget configurable hotkeys, and configurable action bar hotkeys (1-9), for both controllers and keyboard-and-mouse. Added distance cap for AI automatic engagement. Fixed range lookup for zone-type spells. AI Evokers can now use AoE damage spells.
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Version 0.7.4
- Fixed bugs related to combat entry/exit. Fixed and improved custom keybinding support. Added custom keybinding support for controllers.
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Version 0.7.3
- Fixed line-of-sight issues with companion AI spellcasts
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Version 0.7.2
- Fixed some pause/unpause edge cases, and increased spell level weighting for hogwild mode.
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Version 0.7.1
- Added spell level limit to companion config options. Added a "hogwild mode" that makes companion spells cost no resources. Fixed a bug that sometimes caused teleportation when queueing movements while paused.
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Version 0.7.0
- Added "True Pause" feature, which makes it so actions are queued up when paused and then executed when unpaused. Also added "Tav Archetype" feature, allowing you to change the AI's behavior for your main character.
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Version 0.6.11
- Hitpoints are now updated properly when a new character joins the party
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Version 0.6.10
- Added Hitpoints Multiplier option to MCM settings
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Version 0.6.9
- Disabled in-combat casting requirements and added Full Auto hotkey to MCM (default F6)
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Version 0.6.8
- Fixed range/removal checks for enemies so that enemy timers should now correctly terminate when players are too far away
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Version 0.6.7
- Fixed enable/disable companion AI setting, and adjusted controller target selection calculation (targets in front of player are now favored)
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Version 0.6.6
- Compatibility with Configurable Movement Speed mod
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Version 0.6.5
- Improved controller controls and target selection
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Version 0.6.4
- Added controller target switching with d-pad right/left; added resource costs to controller bound actions; added "Full Auto" mode for fully automated brawls
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Version 0.6.3
- Added (very) experimental enhanced support for controllers
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Version 0.6.2
- Disabled automatic NPC out-of-combat heal to full
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Version 0.6.1
- Improved companion and enemy AI
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Version 0.5.1
- Companions use ranged weapon attacks
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Version 0.5.0
- Trials of Tav compat
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Version 0.4.7
- Added MCM support, added Brawl on/off toggle, added Companion AI on/off toggle, added brief delay on fight start.
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- Author's activity
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July 2025
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17 Jul 2025, 7:26PM | Action by: tinybike
Attribute change
'Description changed.'
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16 Jul 2025, 9:55PM | Action by: tinybike
Attribute change
'Description changed.'
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16 Jul 2025, 12:47AM | Action by: tinybike
Attribute change
'Description changed.'
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14 Jul 2025, 9:34PM | Action by: tinybike
Attribute change
'Description changed.'
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14 Jul 2025, 5:57AM | Action by: tinybike
Changelog added
'Change log added for version 1.2.2'
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14 Jul 2025, 5:57AM | Action by: tinybike
File added
'Brawl - Swarm Mode [version 1.2.2]'
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14 Jul 2025, 5:55AM | Action by: tinybike
File added
'Brawl - Real Time Combat [version 1.2.2]'
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13 Jul 2025, 10:58PM | Action by: tinybike
Mod image added
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13 Jul 2025, 10:53PM | Action by: tinybike
Attribute change
'Description changed.'
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13 Jul 2025, 10:48PM | Action by: tinybike
Changelog added
'Change log added for version 1.2.1'
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13 Jul 2025, 10:46PM | Action by: tinybike
File added
'Brawl - Real Time Combat [version 1.2.1]'
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13 Jul 2025, 10:44PM | Action by: tinybike
File added
'Brawl - Real Time Combat [version 1.2.1]'
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13 Jul 2025, 10:43PM | Action by: tinybike
File added
'Brawl - Swarm Mode [version 1.2.1]'
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13 Jul 2025, 8:49PM | Action by: tinybike
Attribute change
'Description changed.'
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12 Jul 2025, 6:10AM | Action by: tinybike
Attribute change
'Summary changed.
Description changed.'
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12 Jul 2025, 6:04AM | Action by: tinybike
Attribute change
'Name changed to \'Brawl - Real Time Combat - Swarm Mode\'.
Summary changed.'
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12 Jul 2025, 5:57AM | Action by: tinybike
Attribute change
'Description changed.'
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12 Jul 2025, 1:56AM | Action by: tinybike
Attribute change
'Summary changed.'
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12 Jul 2025, 1:37AM | Action by: tinybike
Attribute change
'File \'Brawl - Swarm Mode\' description changed.'
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12 Jul 2025, 1:37AM | Action by: tinybike
Attribute change
'File \'Brawl - Real Time Combat\' description changed.'
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- Mod page activity
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July 2025
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17 Jul 2025, 11:32PM | Action by: armageddonscr
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'Brawl - Real Time Combat - Swarm Mode'
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17 Jul 2025, 9:53PM | Action by: Skrembl12
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'Brawl - Real Time Combat - Swarm Mode'
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17 Jul 2025, 4:09PM | Action by: Mitern
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'Brawl - Real Time Combat - Swarm Mode'
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17 Jul 2025, 3:47PM | Action by: drvictorvs
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'Brawl - Real Time Combat - Swarm Mode'
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17 Jul 2025, 12:50PM | Action by: Medicell
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17 Jul 2025, 2:00AM | Action by: Jul28722
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'Brawl - Real Time Combat - Swarm Mode'
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16 Jul 2025, 5:29PM | Action by: Rotorlyfe
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'Brawl - Real Time Combat - Swarm Mode'
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16 Jul 2025, 4:29PM | Action by: fkagargamel
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'Brawl - Real Time Combat - Swarm Mode'
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16 Jul 2025, 4:20PM | Action by: BrightL0rd
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'Brawl - Real Time Combat - Swarm Mode'
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16 Jul 2025, 2:39PM | Action by: Tibo20
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'Brawl - Real Time Combat - Swarm Mode'
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16 Jul 2025, 12:48PM | Action by: lyvewyre
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'Brawl - Real Time Combat - Swarm Mode'
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16 Jul 2025, 10:02AM | Action by: LordiX
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'Brawl - Real Time Combat - Swarm Mode'
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16 Jul 2025, 8:43AM | Action by: BasementCat13
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'Brawl - Real Time Combat - Swarm Mode'
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15 Jul 2025, 10:40PM | Action by: DrainSTH
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'Brawl - Real Time Combat - Swarm Mode'
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15 Jul 2025, 1:27AM | Action by: axtixt
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'Brawl - Real Time Combat - Swarm Mode'
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14 Jul 2025, 12:46PM | Action by: NecroFX
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'Brawl - Real Time Combat - Swarm Mode'
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14 Jul 2025, 10:27AM | Action by: axtixt
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'Brawl - Real Time Combat - Swarm Mode'
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14 Jul 2025, 9:29AM | Action by: Enodia13
Endorsed
'Brawl - Real Time Combat - Swarm Mode'
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14 Jul 2025, 3:21AM | Action by: FenixStorm87
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'Brawl - Real Time Combat - Swarm Mode'
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14 Jul 2025, 2:53AM | Action by: shiamehyi
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'Brawl - Real Time Combat - Swarm Mode'
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