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Created by
tinybikeUploaded by
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Activity logs
This page was last updated on 11 May 2025, 7:50PM
- Changelogs
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Version 1.0.2
- Updated spell weighting and target selection for self-healing and zone-effect spells.
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Version 1.0.1
- Updated direct healing and fallback ability selection checks during AI target finding.
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Version 1.0.0
- Updated default keybindings for mod (now F11) and companion AI toggles (now LShift+F11) to respect the new photo mode default settings.
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Version 0.10.4
- Fixed an edge case where the game could unexpectedly come unpaused.
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Version 0.10.3
- Updated default settings to match MCM defaults.
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Version 0.10.2
- Made various improvements to the AI and expanded the companion tactics options available to the player. 'Defense' tactics is now more cautious and heavily prioritizes party cohesion. There is a new tactical setting, 'Balanced', which behaves similarly to the old ''Defense' option.
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Version 0.10.1
- The AI should now properly account for throwing range when positioning. Fixed Hex's spell slot accounting when used by the AI.
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Version 0.10.0
- Implemented extra attacks and bonus attacks (see mod page for details). AI turn timers are now staggered using initiative rolls.
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Version 0.9.4
- Fixed a bug affecting countdown timers.
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Version 0.9.3
- Made some optimizations to improve the performance of the AI code.
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Version 0.9.2
- Enemies will now resume fighting more quickly when the player unpauses the game. Keyboard-and-mouse action hotkeys will now correctly update immediately when changed in MCM.
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Version 0.9.1
- Improved pathfinding and fixed a bug that sometimes caused Attack-Move to teleport units to their destination. The Script Extender version requirement is now v21+.
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Version 0.9.0
- Implemented the countdowns for the end-of-tutorial fight and the optional Halsin portal fight in act 2. All encounters in the campaign should now be playable in real-time!
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Version 0.8.4
- Keyboard-and-mouse action hotkeys are now properly updated in-game.
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Version 0.8.3
- Fixed a bug that would sometimes cause dialogues to be cut short.
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Version 0.8.2
- Added a Max Party Size setting to allow players to expand their parties. Bugfixes and improvements to companion AoE spellcasting logic. Your companions will no longer viciously attack one another if you accidentally Attack-Move to one of them.
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Version 0.8.1
- Changed the "Tav Archetype" option to "Active Character Archetype", which you can now use to change all your party members' combat archetypes. Also added a couple new archetype options. Enemy archetype lookups are now somewhat flexible to account for the weird bespoke archetypes some campaign units have (e.g. Yurgir), which should help these units act more intelligently.
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Version 0.8.0
- Reworked the AI target/spell selection algo a bit so now companions/enemies will automatically heal if it makes sense for them to. Also added a "Request Heal" hotkey (default LAlt+E) and a "Change AI Tactics" hotkey (default LAlt+C)
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Version 0.7.12
- Minor changes to enemy movement. Hotkey bindings should now update correctly. Changed the default hotkey modifiers from LShift to LAlt (better ergonomics!)
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Version 0.7.11
- Added Attack-Move hotkeys and visual targeting indicators for companion hotkeys
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Version 0.7.10
- Added more companion AI options: "On Me" and "Attack My Target" hotkeys, and "Offense" and "Defense" tactics settings
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Version 0.7.9
- Fixed looping combat animation bug (for real this time)
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Version 0.7.8
- Fixed looping combat animation bug
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Version 0.7.7
- Enemies in the same combat group will now engage your party together.
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Version 0.7.6
- Enemies will not initiate combat unless they have line-of-sight to the player
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Version 0.7.5
- Added autotarget and retarget configurable hotkeys, and configurable action bar hotkeys (1-9), for both controllers and keyboard-and-mouse. Added distance cap for AI automatic engagement. Fixed range lookup for zone-type spells. AI Evokers can now use AoE damage spells.
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Version 0.7.4
- Fixed bugs related to combat entry/exit. Fixed and improved custom keybinding support. Added custom keybinding support for controllers.
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Version 0.7.3
- Fixed line-of-sight issues with companion AI spellcasts
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Version 0.7.2
- Fixed some pause/unpause edge cases, and increased spell level weighting for hogwild mode.
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Version 0.7.1
- Added spell level limit to companion config options. Added a "hogwild mode" that makes companion spells cost no resources. Fixed a bug that sometimes caused teleportation when queueing movements while paused.
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Version 0.7.0
- Added "True Pause" feature, which makes it so actions are queued up when paused and then executed when unpaused. Also added "Tav Archetype" feature, allowing you to change the AI's behavior for your main character.
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Version 0.6.11
- Hitpoints are now updated properly when a new character joins the party
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Version 0.6.10
- Added Hitpoints Multiplier option to MCM settings
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Version 0.6.9
- Disabled in-combat casting requirements and added Full Auto hotkey to MCM (default F6)
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Version 0.6.8
- Fixed range/removal checks for enemies so that enemy timers should now correctly terminate when players are too far away
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Version 0.6.7
- Fixed enable/disable companion AI setting, and adjusted controller target selection calculation (targets in front of player are now favored)
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Version 0.6.6
- Compatibility with Configurable Movement Speed mod
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Version 0.6.5
- Improved controller controls and target selection
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Version 0.6.4
- Added controller target switching with d-pad right/left; added resource costs to controller bound actions; added "Full Auto" mode for fully automated brawls
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Version 0.6.3
- Added (very) experimental enhanced support for controllers
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Version 0.6.2
- Disabled automatic NPC out-of-combat heal to full
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Version 0.6.1
- Improved companion and enemy AI
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Version 0.5.1
- Companions use ranged weapon attacks
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Version 0.5.0
- Trials of Tav compat
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Version 0.4.7
- Added MCM support, added Brawl on/off toggle, added Companion AI on/off toggle, added brief delay on fight start.
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- Author's activity
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May 2025
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11 May 2025, 7:50PM | Action by: tinybike
Attribute change
'Description changed.'
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07 May 2025, 8:44PM | Action by: tinybike
Attribute change
'Description changed.'
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06 May 2025, 6:05PM | Action by: tinybike
Changelog added
'Change log added for version 1.0.2'
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06 May 2025, 6:03PM | Action by: tinybike
File added
'Brawl - Real Time Combat [version 1.0.2]'
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05 May 2025, 8:05PM | Action by: tinybike
Changelog added
'Change log added for version 1.0.1'
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05 May 2025, 8:02PM | Action by: tinybike
File added
'Brawl - Real Time Combat [version 1.0.1]'
April 2025
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20 Apr 2025, 7:31PM | Action by: tinybike
Attribute change
'Description changed.'
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20 Apr 2025, 7:28PM | Action by: tinybike
Changelog added
'Change log added for version 1.0.0'
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20 Apr 2025, 7:24PM | Action by: tinybike
File added
'Brawl - Real Time Combat [version 1.0.0]'
February 2025
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22 Feb 2025, 4:13AM | Action by: tinybike
Changelog added
'Change log added for version 0.10.4'
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22 Feb 2025, 4:10AM | Action by: tinybike
File added
'Brawl - Real Time Combat [version 0.10.4]'
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21 Feb 2025, 11:07PM | Action by: tinybike
Attribute change
'Description changed.'
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21 Feb 2025, 11:05PM | Action by: tinybike
Attribute change
'Description changed.'
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21 Feb 2025, 11:03PM | Action by: tinybike
Attribute change
'Description changed.'
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21 Feb 2025, 8:59PM | Action by: tinybike
Attribute change
'Description changed.'
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21 Feb 2025, 8:43PM | Action by: tinybike
Attribute change
'Description changed.'
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21 Feb 2025, 8:10PM | Action by: tinybike
Attribute change
'Description changed.'
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21 Feb 2025, 8:09PM | Action by: tinybike
Attribute change
'Description changed.'
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21 Feb 2025, 12:52AM | Action by: tinybike
Changelog added
'Change log added for version 0.10.3'
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21 Feb 2025, 12:50AM | Action by: tinybike
File added
'Brawl - Real Time Combat [version 0.10.3]'
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- Mod page activity
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May 2025
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14 May 2025, 2:56PM | Action by: adlskm
Endorsed
'Brawl - Real Time Combat'
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14 May 2025, 1:04PM | Action by: BlablablaUsername
Tracked
'Brawl - Real Time Combat'
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13 May 2025, 10:41PM | Action by: wisewang
Endorsed
'Brawl - Real Time Combat'
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13 May 2025, 6:15AM | Action by: tsml7
Endorsed
'Brawl - Real Time Combat'
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13 May 2025, 1:30AM | Action by: princeshad0w
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Brawl - Real Time Combat
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11 May 2025, 1:46PM | Action by: MetalBarrier
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10 May 2025, 10:52PM | Action by: AlyssonC
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10 May 2025, 10:26AM | Action by: OOOOOK2299r
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10 May 2025, 12:25AM | Action by: TheInvisibleGuardian
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09 May 2025, 6:24AM | Action by: Feradon
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09 May 2025, 4:32AM | Action by: Skal3nGER
Endorsed
'Brawl - Real Time Combat'
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08 May 2025, 7:00AM | Action by: IIUrbiIIAceX
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Brawl - Real Time Combat
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08 May 2025, 3:02AM | Action by: irlVector
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'Brawl - Real Time Combat'
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07 May 2025, 5:45PM | Action by: kaigekun
Endorsed
'Brawl - Real Time Combat'
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07 May 2025, 5:45PM | Action by: kaigekun
Endorsed
'Brawl - Real Time Combat'
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07 May 2025, 5:20PM | Action by: AaronTheShadowWolf
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'Brawl - Real Time Combat'
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07 May 2025, 10:07AM | Action by: rommerhomer
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07 May 2025, 12:07AM | Action by: TerenDrack3
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06 May 2025, 9:36PM | Action by: soulke123
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06 May 2025, 5:35AM | Action by: TheFamican
Tracked
'Brawl - Real Time Combat'
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