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I really love your mods—they're perfect for necromancer roleplay. I know there's an optional file that disables the control loss function, but I was wondering if it might be possible to have it interact more with your Path of Undeath mod or Dread Overlord. For example, it could make sense that a lich could potentially resist to that kind of control (it becomes saving throw for reaching lichdom), or that the Dracolich patron might protect you from Vecna’s influence. Basically a way to defend yourself later on, without breaking (much) lore. Just my opinion. Either way, your mod is fantastic—thank you for your work.
Thank you for your quick reply! And for DO, I think it would make sense at level 14 since you're favored by the dracolich enough to have him summoned as an aspect. It could become a saving throw, as he tries to block vecna's influence on you.
It is already a saving throw of sorts, with a flat 5% chance of happening. You would add an actual saving throw to that? It would be much more comfortable discussing over Discord, if you don't mind joining the server ;)
Any chance you can make a version of this but designed for holy characters such as paladins and clerics, possibly being a gift from Lathander with a holy glow?
I could, but this is simply a port of an established DnD artifact. If you have source material for such an item or more defined ideas, please reach out on Discord, so you can play an active role in testing what we come up with. You can DM me at _siael_
I would be glad to both help with more refined ideas as well as help with playtesting, I will reach out over discord when I have something more to offer!
I could certainly try to adapt more artifacts, which one are you thinking of? I'm open to comissions, reach out on Discord if you're interested in that.
You need to make sure he has no ally alive (summons included) for hom to lose it. Il faut tuer tous ses alliés (invocations comprises) pour qu'il devienne vulnérable.
At the moment there is no consideration for that, so you can have both Volo/Ethel and Vecna. If using the same slot, the last applied will overwrite the visuals of the previous one. Effects remain either way.
I were through custom resurce bar is broken, because it uses default purple star, but by screenshots i see this is not true. Can you add new custom resource icon for eye charges?
can you make a version of this that doesnt sometimes cause you to lose control of the character?
its a cool feature but in my last playthrough it was impossible to subdue my character without killing them because all my party members had some secondary damage type that ever so slightly boosted their damage and since its a effect added at the end of a hit it would instantly kill my character that was left at 1 hp by the original damage of an attack.
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It would be much more comfortable discussing over Discord, if you don't mind joining the server ;)
I'm open to comissions, reach out on Discord if you're interested in that.
Il faut tuer tous ses alliés (invocations comprises) pour qu'il devienne vulnérable.
Can you add new custom resource icon for eye charges?
its a cool feature but in my last playthrough it was impossible to subdue my character without killing them because all my party members had some secondary damage type that ever so slightly boosted their damage and since its a effect added at the end of a hit it would instantly kill my character that was left at 1 hp by the original damage of an attack.
But I just uploaded a file that should remove the feature.
perfect way to feel when using the eye, so its great