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Siaell

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  1. Siaell
    Siaell
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    For more troubleshooting, feedback sharing, possibly testing features early before Nexus release, follow my activity or just chill, consider joining my Discord Server.
  2. Bunned
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    I really love your mods—they're perfect for necromancer roleplay. I know there's an optional file that disables the control loss function, but I was wondering if it might be possible to have it interact more with your Path of Undeath mod or Dread Overlord. For example, it could make sense that a lich could potentially resist to that kind of control (it becomes saving throw for reaching lichdom), or that the Dracolich patron might protect you from Vecna’s influence. Basically a way to defend yourself later on, without breaking (much) lore. Just my opinion. Either way, your mod is fantastic—thank you for your work.
    1. Siaell
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      Yeah I suppose it would make sense, but at what point would DO protect you from that? Lich sounds reasonable for PoU.
    2. Bunned
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      Thank you for your quick reply! And for DO, I think it would make sense at level 14 since you're favored by the dracolich enough to have him summoned as an aspect. It could become a saving throw, as he tries to block vecna's influence on you.
    3. Siaell
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      It is already a saving throw of sorts, with a flat 5% chance of happening. You would add an actual saving throw to that? 
      It would be much more comfortable discussing over Discord, if you don't mind joining the server ;)
    4. Bunned
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      Thank you for considering that. I'll join the server.
  3. AluxesXD
    AluxesXD
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    Any chance you can make a version of this but designed for holy characters such as paladins and clerics, possibly being a gift from Lathander with a holy glow?
    1. Siaell
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      I could, but this is simply a port of an established DnD artifact. If you have source material for such an item or more defined ideas, please reach out on Discord, so you can play an active role in testing what we come up with. You can DM me at _siael_
    2. AluxesXD
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      I would be glad to both help with more refined ideas as well as help with playtesting, I will reach out over discord when I have something more to offer!
    3. draconik08
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      Could you make the other dnd artifact it would be really cool
    4. Siaell
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      I could certainly try to adapt more artifacts, which one are you thinking of?
      I'm open to comissions, reach out on Discord if you're interested in that.
  4. zzdemonzz
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    Can this mod, and your hand mod be added mid game? Thanks for an awesome mod, I really want to try it but don’t want to restart my playthrough
    1. Siaell
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      Yes, the bosses will spawn if installed mid-game. If you're in act 3 you can't go back to act 2 for the Eye though.
  5. Dragonlungss
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    Having an issue where his invulnerability isn't dropping.
    1. Siaell
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      That's odd, can you reach out on Discord so I can offer proper troubleshooting? Either ping me on Larian's server (@Siael) or dm me (_siael_)
    2. Drex2795
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      j'ai le même soucis 
    3. Siaell
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      You need to make sure he has no ally alive (summons included) for hom to lose it.
      Il faut tuer tous ses alliés (invocations comprises) pour qu'il devienne vulnérable.
  6. envelopingICE
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    I finished the Shadow Cursed lands but didn't see him. Any map pointers for troubleshooting?
    1. Siaell
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      The Morgue acid pit, see screenshots
  7. Fungusfriend
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    If you already have Volo's eye or auntie Ethel's eye, can you still apply Vecna's eye? Does it replace the one you have? 
    1. Siaell
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      At the moment there is no consideration for that, so you can have both Volo/Ethel and Vecna. If using the same slot, the last applied will overwrite the visuals of the previous one. Effects remain either way.
  8. DimaKL
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    I were through custom resurce bar is broken, because it uses default purple star, but by screenshots i see this is not true.
    Can you add new custom resource icon for eye charges?
    1. Siaell
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      I might add a custom icon at some point, need to make one.
    2. DimaKL
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      thn, can you also update screenshots?
    3. Siaell
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      Sure
  9. c4erry
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    Can Path of undeath remove problems with mind control, like Great undead stage or not?
    1. Siaell
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      It could, but I'm not sure it should
  10. akselbuch
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    can you make a version of this that doesnt sometimes cause you to lose control of the character?

    its a cool feature but in my last playthrough it was impossible to subdue my character without killing them because all my party members had some secondary damage type that ever so slightly boosted their damage and since its a effect added at the end of a hit it would instantly kill my character that was left at 1 hp by the original damage of an attack.
    1. Siaell
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      Anyway, this effect is supposed to only be removed by death. 
      But I just uploaded a file that should remove the feature.
    2. Fobos2310
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      At least I think that is balance and can give to funny moments. Consider that is only 5% prob to lose your character to the eye
    3. thenasty
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      yes it makes me only use it when I feel I need to and I just pray it never goes wrong... the horror...

      perfect way to feel when using the eye, so its great
  11. sohllis
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    Came to say that this and your Hand of Vecna is pretty dope. Endorsed both.