Nice design, perfect dice for my Lockadin, I notice the gloss/reflection texture of the dice that you used is the wrong one from the screenshots, I've seen that mistake been made for other dice mods. Could you update that? Otherwise, downloaded and will endorse, thank you.
Hi, thank you for the kind comment! I'm not sure what you mean about the gloss? The screenshots and images provided are all either the files used directly for the mod, or taken in my own game with the mod installed (prior to Nexus upload). The game itself adds a gloss effect to dice at certain points - this is built into the game itself and not part of the dice files (so applies to all dice).
You're welcome. Well from what I've seen I think there's two reflection effect files one for the default dice and one for the Deluxe edition dice 'Dragonflame Red'? I've noticed dices added by mods often have the upside down reflection effect of the Dragonflame Red dice instead of the default and Behir Blue ones, so it looks wonky since it doesn't follow the lines of the dice custom design. I don't know how or why, if maybe the method of introducing custom dices has a mishap in the steps leading to that mismatch but, it definitely isn't the right 'pulsing reflection' effect running across your dice on the screenshots, it's difficult to notice though since it pulses but once you see it you can't unsee it. Koriik's Dice Set Expansion had that problem and after one of the updates it got fixed.
EDIT: Took a look at Koriik's Dice set between games, on the 12th as part of the 1.1b changelog there's 'Fixed flipped dice shine axis', I remember updating then.
Ah OK, thank you for the information! I downloaded Koriik's homebrew template after that date, but perhaps those template files haven't had the fix applied (would explain why others have the issue). I'll have a look into it and see what needs to be done, and push out an update if I can :)
Update: I've found the issue; as we suspected, the template did not have the fix applied. I've identified the parameters which need changing (two boolean variables in CustomDice.lsx which need changing to False) so I'll push out a fix later today :)
That's awesome, I'm curious myself because I could at some point make my own custom dice, seems like a good opportunity to create a simple enough mod. Thank you for the bit of info on what's causing this issue. :)
EDIT: Just like yours other dice mods have the same issue still as of today, JohnZyxx's Galaxy Dice Set for example:
(Screenshots are a bit dim, never know how to capture with HDR properly with my setup)
No problem; thank you for being so helpful with narrowing down the issue! If you'd like more detailed information, please check out the Posts on my Dwarven Stone Dice, where I've updated my modding info post with more specific information :)
That's a swift update, thank you man, might try my hands at it once I finish the game, I got some ideas, 'don't know. I'll def use your dice for the rest of my first playthrough. :) Will give a heads up to other mod authors too, so they update theirs. You have a good rest of your day.
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if i may...would it possible to make a set with the colors inverted? it would be cool to have a dark set to swap to sometimes.
EDIT: Took a look at Koriik's Dice set between games, on the 12th as part of the 1.1b changelog there's 'Fixed flipped dice shine axis', I remember updating then.
EDIT: Just like yours other dice mods have the same issue still as of today, JohnZyxx's Galaxy Dice Set for example:
(Screenshots are a bit dim, never know how to capture with HDR properly with my setup)