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Feriat111 and Areqa

Uploaded by

Flemsus

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162 comments

  1. Flemsus
    Flemsus
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    Patch 8
    Currently there's a lot of problems with this mod, it's clashing with the official Hexblade subclass and scripts no longer work as they used to for some people.

    These are the two most prominent issues (especially the scripting since I lack the knowledge for it) and might take some time for me to fix myself, so if anyone else wants to take a stab and help with trying to find and/or fix the problems it that would speed up the process. 


    If you want to support me directly you can do so here Ko-fi Flemsus
  2. IlayAbekasis
    IlayAbekasis
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    Hi. Does anyone know why some of the invocations that require Pact of the Blade do not work? I Got pact of the Blade but it still says I'm missing it.
    1. fnewport
      fnewport
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      I'm having the same issue.
  3. dpottorff8
    dpottorff8
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    My option to Bind Pact Weapon doesn't show up when I use this mod. If I choose Fiend instead of Hexblade, it works perfectly fine. It's only when I use this
  4. felipee9687
    felipee9687
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    Thanks for the great mod.
    Is there a chance you could fix the compatibility bug of the Hexblade subclass and elderitch smite? Elderitch smite only works on "bind pact weapon" and Hexblades replace it with "bind hexed weapon"
    1. Flemsus
      Flemsus
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      I currently can't even get the mod to work on the regular Pact Weapons so I can't properly test things right now, I've uploaded a new optional file that should in theory work so if it works for you give this TEST version a try
    2. felipee9687
      felipee9687
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      Tested the "test" file on my save and it didnt work, thanks for the quick response though!
    3. waszner
      waszner
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      Any progress on this?
  5. bananass18273
    bananass18273
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    ImpUI is still listed as a requirement, I thought with patch 8 and the new description on ImpUI's page it was not needed anymore.
  6. Tarvod
    Tarvod
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    Nether the hex warrior nor the bind pact weapon feature make melee weapons use charisma for attack and damage rolls, although ranged weapons do work. What could cause this?
    EDIT: Ignore this comment, the problem was unrelated
  7. tkal71
    tkal71
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    This mod works with a Tav but it doesn't seem to work when playing as Wyll. Is this a bug or is it not possible to give Wyll access to additional subclasses due to him being an origin character?
    1. Flemsus
      Flemsus
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      He should be able to get it, if Tav can get it at the start it should just work when you respec Wyll 🤔
  8. TheLambofDeth
    TheLambofDeth
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    So does the removal of the the invocations file means those invocations are missing? Or was there overlap between them and the arcana files?
    1. Flemsus
      Flemsus
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      Pretty sure the Arcana files had all the official invocations as well, so it should all be there
    2. TheLambofDeth
      TheLambofDeth
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      Thanks for clarifying.
  9. heartoftheland
    heartoftheland
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    Shadow of Moil from this mod (i'm using only the main file) replaces Shadow of Moil from the 5e spells mod for the Hexblade. Is there a way to make 5e spells overwrite this mod?
    1. Flemsus
      Flemsus
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      No idea how that works honestly, my guess would be that you need to swap the mods load order 🤔
  10. Moezillaaa
    Moezillaaa
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    Great mod looking forward to patch 8
  11. lichy123
    lichy123
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    hey, relentless hex doesnb't have any vfx, then again im not sure eif it should be ehaving one so im cheecking here.

    i just click on the target with the hex and then theres an awkkward silence and suddenly the characteer appears next to it lol
    1. lichy123
      lichy123
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      anyone?
    2. Flemsus
      Flemsus
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      Does it still have sound? Just by looking at the code it looks fine except that the animation seems to be taken from the monk class, which usually messes up when non-monks use them.
    3. lichy123
      lichy123
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      i think..? ill have to check and seee. will update
    4. jr2594
      jr2594
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      You never updated...