Anyway to make a level 9 version of this mod with increased damage on the abilities? Just tested this mod out on my campaign where i already beat the game and it doesnt seem like the lvl 9 Improved Elemental Casting (Subclass Feature) is working so at lvl 9 the damage fall off compared to the rest of the party is going to be pretty severe. Really just looking for an extra dice roll on each of the abilities Ive been loving this mod with my playthrough with friends and we are coming up on lvl 9 and seeing how that subclass feature isnt working I can see myself just wanting to switch to something else if i cant figure something out. (currently looking at editing the mod myself but idk where to start on that)
The way the improved elemental casting is setup, essentially turns the melee attacks into non ki based, less powerful versions. At least, if I'm not mistaken. Basically, non empowered, still ranged attacks does less damage, but empowering them with ki, will present you with the damage you're looking for. I'm just testing it myself too, and it's my first time running Elements monk, so I may be missin' something, but I'll try to come back and check it out.
Hi! I recently installed the acolyte version and its work in the middle of my playthrough but i cant make a long rest neither go to the camp, also i cant speak with any npc, what can i do to fix it?
update; i've uninstalled the mod and i can now make a long rest and go to the camp. what can i do?
Would you be open to the idea of making the Spell Sniper and Elemental Adept feats work with the monk spells ? Also, I've noticed you wanted to add a monk "avatar" state for level 12, do you have an idea of how it would differ from the Monk Avatar State mod ?
Thanks again for this, looking forward to seeing what you come up with next !
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Ive been loving this mod with my playthrough with friends and we are coming up on lvl 9 and seeing how that subclass feature isnt working I can see myself just wanting to switch to something else if i cant figure something out. (currently looking at editing the mod myself but idk where to start on that)
update; i've uninstalled the mod and i can now make a long rest and go to the camp.
what can i do?
Would you be open to the idea of making the Spell Sniper and Elemental Adept feats work with the monk spells ?
Also, I've noticed you wanted to add a monk "avatar" state for level 12, do you have an idea of how it would differ from the Monk Avatar State mod ?
Thanks again for this, looking forward to seeing what you come up with next !
:)