OK, here for a fedback again. It seemms like the No treasure table version doesen't work for me with Trade with Withers. But the other one works just fine. :)
From memory no treasure table meant no traders had the items added and you had to spawn the items, honestly i never use that version and havent updated it.
Hello there, I found the Cloak of Night and whatever ability it was supposed to have, it instead says "Not Found". Not sure if a mod conflict could cause it. Otherwise, the only other thing I did was send it through the REL generator.
With Withers I can get a bag with 51 items and another with 87 items, I tested a few and they are working (the summon statues/drums/wizard tower thing/medic thing etc. have some items that didn't showed up or couldn`t interact. From what I can see, the items that are showing "not found" are conflicting with other mods I guess, using the REL GEN, I got some "duplicated errors", like on: UNI_UND_RingOfMindShielding ARM_Ring_Gold_Summon_Shovel ARM_Ring_Gold_Traps ARM_Ring_Gold_Rez ARM_Ring_Gold_swapplaces ARM_Animated_Shield_MIP
The mods I'm using that gives me Items (Found by REL): 5e Spells AlfiraJoinsTheParty Community Library DeathsongSet ElvenBladeWeaponry Elven_Weaponry_Bladesinger Ilithid Dominion Ilithid Emporium MagicItemsPlus (121 Items) - Yours Myrkul_Weaponry_Scythes Mystic Class Path of Undeath Extra Gear More Mage Gear Smart Containers The Treasure Trove UnlockLevel Curve Valkrana's Skeleton Crew Valkrana's Spellbook Valkrana's Undead Encounters Whispers of the Divine: Aasimar Wands and Weave: Wizard Equipment
Sooooooo Probably, the guy that comment and me are facing some mods conflicts, Ill try to find out which mods are altering the same item code. Your mod is working fine I guess, and thank you for the response and mod upload!
I have been testing with this mod on patch 7 (no mod fixer) and its been working. In my WIP version i have changed it so all the items go into a backpack into the traders inventory so things are much easier to find.
How do I uninstall this? I mainly got it for silvery barbs, but then I saw all the merchants with clogged up inventories and decided that the silvery barbs in this mod wasn't as elegant as I wanted and wasn't really worth it. But, when I turn off the mod, my game crashes
Absolutely. You can try adding the mod and talking to Withers (bottom left choose trade). If that doesn't work bc your in act 3 you can spawn the items with script extender console.
Using SE Console to Spawn items (use UUID of item)Switch to SE console windowPress EnterPaste Osi.TemplateAddTo("fe2e100d-2135-41bc-bc66-909b48b030f5", GetHostCharacter(), 1, 1)Press EnterType Exit, Press EnterTab back into game (dont close the console)
Thanks for the mod, it's a lot of fun! One small question, would it be possible to update the "magicitemsplus_No-Treasuretable" version to 1.23? I'm using the Illusion Bracers from this version and since it's on 1.22, it doesn't have the 1.23 fix. If it's a bother, don't worry, I'm still having a lot of fun with my Warlock, so thanks again!
I have been tracking and following this mod for a while now. I have questions if see the screens and read the despription.
1) Is it compatible ith Trade with Withers and Rich Merchants? 2) In screenshot 38 it looks like there is a bedroom of sorts? in the Camp for Tavs and Drak Urges? Where did you get that? :D
1) I have never used or tested for compatibilty for those mods. So the answer is "maybe" 2) I had a ring that could be used to summon all different sort of items
Ok, i have two of the addons as well. One that lets Wither's inventory reset after each Long rest and the other makes Wither's sell certain items. What about those two?
Maybe its because warlocks can only have spell slots of a certain level All their spells are automatically cast using their highest level of spell slots?
Since installing this mod killing some NPCs during fight (the githyanki merchant into the mountain pass for example) soft locks the game in a state were i can't end the turn nor execute any other action even if the game don't actually freeze (voices keep goin and i can give command, they just don't do anything apart from triggering secondary dialogues and voices). The only way to end this is to kill the game process from task manager and avoid the fight at all.
Any clue? (it does this with both the versions of the mod, not installed togheter and removing the mods crashes the game on 75% of save loading)
Update: oodly enough, using non lethal damage on them seems to solve the problem, at least with the non treasure table version, haven't tried the other)
Agonizing blast should work, pls check the combat log. And empowered evocation, does this work for EB? If it does then it should work on the BA EB attack.
215 comments
V1.00 is just the start to add back in magic items that I made during early access. I plan to gradually add some back over time.
From memory no treasure table meant no traders had the items added and you had to spawn the items, honestly i never use that version and havent updated it.
Is there a fix or workaround?
UNI_UND_RingOfMindShielding
ARM_Ring_Gold_Summon_Shovel
ARM_Ring_Gold_Traps
ARM_Ring_Gold_Rez
ARM_Ring_Gold_swapplaces
ARM_Animated_Shield_MIP
The mods I'm using that gives me Items (Found by REL):
5e Spells
AlfiraJoinsTheParty
Community Library
DeathsongSet
ElvenBladeWeaponry
Elven_Weaponry_Bladesinger
Ilithid Dominion
Ilithid Emporium
MagicItemsPlus (121 Items) - Yours
Myrkul_Weaponry_Scythes
Mystic Class
Path of Undeath
Extra Gear
More Mage Gear
Smart Containers
The Treasure Trove
UnlockLevel Curve
Valkrana's Skeleton Crew
Valkrana's Spellbook
Valkrana's Undead Encounters
Whispers of the Divine: Aasimar
Wands and Weave: Wizard Equipment
Sooooooo Probably, the guy that comment and me are facing some mods conflicts, Ill try to find out which mods are altering the same item code.
Your mod is working fine I guess, and thank you for the response and mod upload!
Cheers!
I don't think I have added some of those items to withers bc they were not working, not updated or only for testing.
Do you have a mod that uses SE to search for items in other mods?
I'm using Randomized Equipment Loot Generator to search for the items and randomize on drops.
https://www.nexusmods.com/baldursgate3/mods/8811
I have been testing with this mod on patch 7 (no mod fixer) and its been working.
In my WIP version i have changed it so all the items go into a backpack into the traders inventory so things are much easier to find.
I always recommend start a new game, test the mod, and if you dont like it just start a new game.
I havent tested this mod
https://www.nexusmods.com/baldursgate3/mods/12509
But apparently it removes modded items from traders.
Absolutely.
You can try adding the mod and talking to Withers (bottom left choose trade).
If that doesn't work bc your in act 3 you can spawn the items with script extender console.
Using SE Console to Spawn items (use UUID of item)Switch to SE console windowPress EnterPaste Osi.TemplateAddTo("fe2e100d-2135-41bc-bc66-909b48b030f5", GetHostCharacter(), 1, 1)Press EnterType Exit, Press EnterTab back into game (dont close the console)
And he stays with you for the whole game.
Easy to acquire.
1) Is it compatible ith Trade with Withers and Rich Merchants?
2) In screenshot 38 it looks like there is a bedroom of sorts? in the Camp for Tavs and Drak Urges? Where did you get that? :D
1) I have never used or tested for compatibilty for those mods. So the answer is "maybe"
2) I had a ring that could be used to summon all different sort of items
2) Where was the ring from?
V1.25 Add: Ring to summon equipment (eg bed, globe, drums)
I opened the pak, realised it wasnt in the treasuretable, added, and updated mod!
Magic! Mystra would be proud!
It looks like that base mod just uses SE to add gold to Withers, therefore compatible.
Youll have to test and let me know!
Thanks for testing and letting us know!
Enjoy!
Thanks.
Is shadowheart a warlock?
Maybe its because warlocks can only have spell slots of a certain level
All their spells are automatically cast using their highest level of spell slots?
Since installing this mod killing some NPCs during fight (the githyanki merchant into the mountain pass for example) soft locks the game in a state were i can't end the turn nor execute any other action even if the game don't actually freeze (voices keep goin and i can give command, they just don't do anything apart from triggering secondary dialogues and voices). The only way to end this is to kill the game process from task manager and avoid the fight at all.
Any clue? (it does this with both the versions of the mod, not installed togheter and removing the mods crashes the game on 75% of save loading)
Update: oodly enough, using non lethal damage on them seems to solve the problem, at least with the non treasure table version, haven't tried the other)
Not sure why that would be.
The mod adds magic items, well im glad you found a solution!
Agonizing blast should work, pls check the combat log.
And empowered evocation, does this work for EB? If it does then it should work on the BA EB attack.
V1.23 Fix: Illusionists Brace- Agonizing Blast added for BA EB