i know it works on patch 8 and patch 6 or 7 (don't remember which patch i ask this lol) when i ask this question, the question was is the author still working on the mod which my guess is no lol
Hey sir , may i know your MOD can compatibility with those MODs? " Encounters Overhaul - Additional Enemies and Encounters " " Death March - Enemy and Combat Encounters Overhaul " " Many More Monsters " " Combat Extender " " Absolute Wrath "
And can you show where's you add on the map , that will be great , you doing the excellent job keep movine : )
It should be compatible with all other mods. No base game files were changed. These are just additions. It may overlap with all other added monster mods. I filled as many empty spaces on the map as I could without interfering with base game encounters. Working on images and a map guide currently. Enemies do give normal xp.
Lurking and waiting desperately for that location guide...
In particular wondering if this populates anything in the cliffside beach area (near Astarion, where you can find the Harper chest, on the south side of the nautiloid crash). I'm running into some issues at that location, but I've got so many monster/encounter/enemy buff & spawn mods running I'm not sure which ones I need to troubleshoot (too many mods trying to spawn too many things at the same spot?)
No idea why, but I've found that mods that add enemies don't react the same to combat openers. In this and Many More Monsters, it's really hard to get a surprise attack off on them because they refuse to start combat until they can see you. Maybe it's the way they are positioned or something? I'll attack them repeatedly and they'll just spam heal to full like combat has ended, but there was never a stealth check or anything like there normally would be.
I've been looking for something like this just to have more resource dump. Since I feel that I can easily clear act 1 on honor mode comfortably with around 5-6 long rests so just hoping for more fights all around
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" Encounters Overhaul - Additional Enemies and Encounters "
" Death March - Enemy and Combat Encounters Overhaul "
" Many More Monsters "
" Combat Extender "
" Absolute Wrath "
And can you show where's you add on the map , that will be great , you doing the excellent job keep movine : )
also, Mithras666's Enemy Stats/Spells/Smarter AI/Champions {an MCM-based CX alternative},
and maybe Valkrana's Undead Encounters & Skeletal Challenge?
Also: do trash mobs give XP?
(Hoping yes... but that's just my multi-classing / over-leveled cheating self, ymmv)
Working on images and a map guide currently.
Enemies do give normal xp.
In particular wondering if this populates anything in the cliffside beach area (near Astarion, where you can find the Harper chest, on the south side of the nautiloid crash). I'm running into some issues at that location, but I've got so many monster/encounter/enemy buff & spawn mods running I'm not sure which ones I need to troubleshoot (too many mods trying to spawn too many things at the same spot?)
In this and Many More Monsters, it's really hard to get a surprise attack off on them because they refuse to start combat until they can see you. Maybe it's the way they are positioned or something? I'll attack them repeatedly and they'll just spam heal to full like combat has ended, but there was never a stealth check or anything like there normally would be.
i wish i had any idea why some new mods are p6 compatible but most of them clear the mod list automatically. really frustrating