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Mave

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101 comments

  1. LoveFlame
    LoveFlame
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    I'm looking for a mod that allows me to stack "extra attacks" from two martial classes multiclassed, and judging by description, this mod is the closest i can get to achieve that. I don't  really care that much if casters could double cast with it installed, or if some enemies would become stronger (in that case it's perfect actually). Some questions though:
    -How do i make this mod work on patch 7?
    -How would this work with fighter's 11lvl improved extra attack?
    -What about Haste and action surge?
    -Are there by any chance any other simple mods that could let me stack extra attacks without extra trouble?
  2. thekavseklabs
    thekavseklabs
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    Does this still work with patch 7?
    1. DovahkiinLite
      DovahkiinLite
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      Nope
    2. AngriestBox
      AngriestBox
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      do you know an alternative?
  3. arcanatra
    arcanatra
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    this is awesome mod! i plan to play way of the element monk and find out disappointed with how cost hungry 4 element qi is and also it doesnt trigger extra attack. with this mod, 4 element is more viable now
    1. ckx777
      ckx777
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      +1 So true!
  4. dchj94
    dchj94
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    Great mod for extra variety, giving more variety to action usage (Hold Person + An extra attack for instance).
    Still, I regret installing it because now you can also choose to do 2 spell casts (if you have extra weapon attack) which makes it a bit too strong. Spells should be hardcap to once per turn unless Haste Potion/Action Surge imo.

    Also, it effects mobs making some fights feel very unfair. Remember the Githyanki encounter in Act 1, where one of the Fighter Githyanki usually completely destroys one of your companions through Action Surge? Well, with this mod Myrkul apparently does that every turn now (3 melee swings + 1 spell, instead of 1 spell + 1 melee swing). With no difficulty mods installed, I can say this felt a lot harder than my first run where I oneshot him with +100% enemy HP and additional proficiency/AC scaling. I'm going to assume every mob with the "Extra Action" passive feature will act in this manner.

    After getting wiped 3 times at around 60% HP (something which has never occured to me before), I uninstalled the mod. However, Myrkul still retains his 4 actions per turn, and for some reason my party (those who have extra attack) are now permanently hasted. Meaning I have 4 attacks per turn without Haste Potions, Action Surge or anything of the kind.

    Luckily I found a way to uninstall it:
    1) Download + Enable https://www.nexusmods.com/baldursgate3/mods/5931?tab=description
    2) Disable this addon
    3) Launch game, make a new save with the mod from step 1 installed
    3b) You'll notice you won't have extra attack options at all, this will resolve itself on next step
    4) Uninstall mod from step 1
    5) Re-launch the game and things appear working as normal again

    ___

    If anyone knows a mod that allows for one spellcast + extra attack (strictly melee only), I'd love to hear it. It would make hybrid classes like Elemental Monk, Blade Warlock or Valour Bard a lot more interesting decision-wise. I want to be able to use my toolkit and not be pigeon-holed into pure melee/bow attacks for the majority of cases.
  5. DovahkiinLite
    DovahkiinLite
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    Does this mod still work?
    1. HappyBell92
      HappyBell92
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      Yep still works for me
  6. olesyagodlike2
    olesyagodlike2
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    Could you make a version that just makes extra attack proc only once per round? That cuts broken synergy with getting additional actions. Simply slapping extra action instead doesn't sits right with me..
    1. Irishguardian07
      Irishguardian07
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      Cool Down Reduction, https://www.nexusmods.com/baldursgate3/mods/2642?tab=files has options for changing cooldowns. you could go with the short rest resets after combat and action surge would be usable once per battle.
  7. alterNERDtive
    alterNERDtive
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    probably the only reason why it's done this way is to stop tabletop casters from double casting something stupid by multiclassing into
    physical class.
    It’s funny how you say that and then proceed to list other things that would be quite broken if extra attack gave an extra action instead :)
  8. LelouchLan
    LelouchLan
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    Great Mod
  9. atotalpony
    atotalpony
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    my characters are keeping their extra actions even after i disable the mod, is there any way to fix this or do i have to back to a save before installed the mod?
  10. Geariko
    Geariko
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    This mod is great. I'm using it with LethalAI mod and enemies do behave more "interesting". But githyanki tho... Somehow they attack 3-4 times in single turn. Sarth Baretha at mountain pass attacks even 5 times. Don't know why. Does anyone there encountered same problem?
    1. Geariko
      Geariko
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      Some animal enemies also do attack 3 or more times. No idea why.
    2. TalosofAtmora
      TalosofAtmora
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      Having the same issue. Gith getting extra attacks for some reason.

      Edit: I think i figured it out, so those githyanki at the mountain pass may have "githyanki war magic passive", which gives them the ability to do a weapon attack as a bonus action after casting a cantrip or spell. Could be the issue?
    3. TalosofAtmora
      TalosofAtmora
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      SOLVED: Those NPC;s have passives that give them extra attacks. Crossbow guys get 3 attacks because of Githyanki War Caster passive if they cast a spell (ensnaring strike). Sarth CHADretha gets 2 main hand attack because she has extra attack passive, she gets action surge which gives her another, then she has great weapon master so she can use main attack as a bonus if she crits or kills someone (4 total attacks). Hope this helps. Amazing mod btw.