Baldur's Gate 3

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LostSoulman

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lostsoulman

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Adds magic items and changes magic items
V2.05 Adds Sorcerer Ring, Moon Druid Ring, Blood Price Weapons (short sword and handcrossbow)

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V2.05 Adds Sorcerer Ring, Moon Druid Ring, Blood Price Weapons (short sword and handcrossbow)

V2.04 Adds Lightning Hammer (for throwing), Blood Sacrifice Ring (unlocks spell to you take 50%+1 HP), Magic HandCrossbow (sharp-shooter- toggle).

V2.03 Adds a Paladin , Rogue and Assassin rings. Grymforge weapons are now +1. The armors have a damage threshold (Note: not the same as how heavy armor master works). Grymforge armor: for slashing, bludgeoning and piercing damage- if the dmg is <5= take no damage. If =>5 take full damage. Helmet gives 2 damage threshold for psychic damage. The shield gives 2 damage threshold for fire, cold, lightning and thunder damage.

V2.02 Add a Fighter Ring (action surge, second wind), Barbarian Ring (rage and reckless attack) and Warlock Rings (spellslots, EB, agonizing blast, darkness and hex spells).

V2.01 Add +1 longsword, spear, quarterstaff and battleaxe that can be toggled to/from 2handed mode (sold by Skelly trader). NOTE: sometimes the icon in character sheet screen doesnt change until you equip the icon, but the dmg has been changed.

V2.00 update for patch 6 - only includes the Enchanting Ring (more items to test and then add).

Enchanting Ring: allows you to add 1d4 elemental damage to the weapons you are holding. Simply choose your range weapons and they will get the damage bonus. Can swap dmg types and can remove dmg types. There is limited visual effects (best seen with the weapon on the characters back).