It's OP around Act 1 to Act 2 but begins to fall off in power from Act 2 - Act 3 just because the gear doesn't level up with you, and minions are relatively static as well. It's not ideal for solo, but you can solo. It will just take forever, and you'll be resting after every battle. It pairs well with another class that can buff you and your minions if you want to keep it minimalist.
Having a party of 4 with this set hasn't been tested by me, but I do feel like it is very doable... Cluttered and messy, yes but doable =)
robes should be in illyn toth's cellar with the necromancy of thay.
toth was an actual red wizard, finding red wizard robes on a red wizard would make the most sense.
the rest being with the drow in the spider cave is fine, you can say the thayan apprentice took it and then the drow recovered it. placement makes sense.
it should have upgrades, like the 2nd dark amethyst, and maybe something with Balthazar to upgrade the gear so its not late game gear you get in the first 15m.
but mystic carrion is the end of the game basically, at most he should have the final upgrade piece.
Hey man I already had a game going so getting the notes from the bag at SH is not an option, and I downloaded the tut chest but the armor was not in it. please help
If you haven't done it already, I just unpacked the mod real quick to get the UUIDs of the items to spawn the robe (which was missing for me as well). So use your favorite item spawner (I just used SE's console) and generate a robe for yourself. Robes - 2f2c0424-8fef-45c4-95ba-69a931c844cf Boots - 7feaea63-ebe0-4e9a-92f3-b73845b375d9 Gloves - fed36559-0d0a-4a1c-815f-599ee76af341 Staff - 2c6d250d-b52a-4db4-9289-bf0823b71589 Helmet - 2c3f1d18-57a4-474c-bdb2-def015349818
Do not use vortex. Manually download and utilize BG3 Mod Manager or drag the .pak file into AppData\Local\Larian Studios\Baldur's Gate 3\Mods
The Note should be the only thing in the thief's bag. It's a hint to find the other items. Were the other items now showing up in their designated spots?
Don't suppose its too hard for me to unpack the mod and change what model the staff uses, is it? Would love it to look like the Staff of Cherished Necromancy
To the west of the well entrance is a small workshop at X: -505 Y: -402 (which previously housed a high-elven Lolth fanatic, named Eliette. She has left behind four diaries, which describe her "transcendence" into the Phase Spider Matriarch.
Unfortunately, the same is happening to me. "Feel No Evil (Condition) -- Not found". I also double-checked the items and none of them have this condition listed among their effects (or maybe I'm blind).
Still, loving this set for a dedicated necromancer. Many thanks -- and endorsed. <3
I wonder if there was an update that changed where the code is... that'll suck cuz I suck at finding them to begin with. Did you use the cheat chest or found them normally? 5 days late ;_; i've Been busy
Loaded mod and satchel didnt appear near SHs containment. Searched the whole room. Loaded mod at end of load order and same thing. Other equipment mods are showing. Anyone able to get this to load?
Also, requesting as others that items be in Tut chest for access please.
The thief's bag isn't part of my mod. It is a well-hidden bag next to Shadowheart. Items appear in Nautiloid containers the moment a new game is started. In other words, if any mod adds items into any containers in the starting area, it would be auto-saved and would require a completely new reload (Summon Tut chest, for example) or a new game start.
But I'll work on the cheat when I get time tmw.
I worked so hard on the loot and immersion. 😭 Oh well..
Well I appreciate the mod and the fact we have to go look for the gear, the note is concise enough, although I'm getting frustrated at the cache's location on the Grove. Got the equipment in the spider hole pretty easy, but for my life I can't seem to find where on the Grove is the part.
You will need to get the tablet from Rath and enter their secret vault. https://www.thegamer.com/baldurs-gate-3-bg3-druid-grove-enclave-secret-vault-wolf-tablet-rath/
I absolutely adore this mod as someone who plays as a necromancer. Only problem I have is it doesn't seem to be compatible with Transmog Enhanced. Only armor mod I appear to be having the issue with too. Whenever I try to transmog the robes into a different appearance it freezes the game up or straight up crashes it. Not a deal breaker mind for me mind since I am using it for the bonuses ( I only have to deal with it on level ups since I have plenty of beautiful camp clothes) you but as someone who adores a pretty cutscene with a glamorous sexy vampire necromancer enslaving the dead into her army of saving the world because everyone else is too stupid and everyone being dead means a future supply and food issue it is a small setback.
The Thayan's Curse Debuff seems too heavy. Also it activates when doing necrotic damage and/or using necromancy spells. Pretty sure it isn't intended for that to happen. Also using any other spell and it causing your HP to drop to nil feels too heavy, especially late game where a Gith can just one hit you.
I can not replicate your issue. I tested the curse again, and it works as intended using the latest update.
I got caught up in other things as I was attempting to make a Necromancer class since the latest I saw on Nexus hasn't been updated in a while (I can see why—making a class requires an f ton of testing—and it's my first time).
The ingame Necromancer specialty doesn't offer a lot for evading but the use of this gear set's high Spell DC should make disabling enemies easier. It isn't "necromancy-y" buffing your minions with Abjuration and Transmutation, but due to limitations, this is all we have right now (unless I can make a necromancer class).
If playing solo with any class, you will definitely want Alert to give you that edge to plan first. Having ghastly form and haste should keep you far away from harm. Hitting low-health enemies with Bone Chill, with the intention to make them die next round, is a great way to replenish your minion count.
Also, this gear does require the forbidden tome knowledge to buff your minions making them resistant against physical damage. You can further protect them with Counterspells (well-rested if playing solo).
40 comments
It's OP around Act 1 to Act 2 but begins to fall off in power from Act 2 - Act 3 just because the gear doesn't level up with you, and minions are relatively static as well. It's not ideal for solo, but you can solo. It will just take forever, and you'll be resting after every battle. It pairs well with another class that can buff you and your minions if you want to keep it minimalist.
Having a party of 4 with this set hasn't been tested by me, but I do feel like it is very doable... Cluttered and messy, yes but doable =)
toth was an actual red wizard, finding red wizard robes on a red wizard would make the most sense.
the rest being with the drow in the spider cave is fine, you can say the thayan apprentice took it and then the drow recovered it. placement makes sense.
it should have upgrades, like the 2nd dark amethyst, and maybe something with Balthazar to upgrade the gear so its not late game gear you get in the first 15m.
but mystic carrion is the end of the game basically, at most he should have the final upgrade piece.
well do it tmw.
Done! =)Thanks for the help man, its a really cool armour that will go perfect with my necro run :) nice job
Robes - 2f2c0424-8fef-45c4-95ba-69a931c844cf
Boots - 7feaea63-ebe0-4e9a-92f3-b73845b375d9
Gloves - fed36559-0d0a-4a1c-815f-599ee76af341
Staff - 2c6d250d-b52a-4db4-9289-bf0823b71589
Helmet - 2c3f1d18-57a4-474c-bdb2-def015349818
Attempting to unpack it in the modder's multitool causes a "No valid signature found in package file" error.
The cheat version works when I use Vortex, but still gives the same error in the multitool.
The Note should be the only thing in the thief's bag. It's a hint to find the other items. Were the other items now showing up in their designated spots?
To the west of the well entrance is a small workshop at X: -505 Y: -402 (which previously housed a high-elven Lolth fanatic, named Eliette. She has left behind four diaries, which describe her "transcendence" into the Phase Spider Matriarch.
Still, loving this set for a dedicated necromancer. Many thanks -- and endorsed. <3
Did you use the cheat chest or found them normally?
5 days late ;_; i've Been busy
Sorry for the wait.
Thanks for the Endorsement =)
Also, requesting as others that items be in Tut chest for access please.
But I'll work on the cheat when I get time tmw.
I worked so hard on the loot and immersion. 😭 Oh well..
You will need to get the tablet from Rath and enter their secret vault.
https://www.thegamer.com/baldurs-gate-3-bg3-druid-grove-enclave-secret-vault-wolf-tablet-rath/
Srry for the super late response.
I got caught up in other things as I was attempting to make a Necromancer class since the latest I saw on Nexus hasn't been updated in a while (I can see why—making a class requires an f ton of testing—and it's my first time).
The ingame Necromancer specialty doesn't offer a lot for evading but the use of this gear set's high Spell DC should make disabling enemies easier. It isn't "necromancy-y" buffing your minions with Abjuration and Transmutation, but due to limitations, this is all we have right now (unless I can make a necromancer class).
If playing solo with any class, you will definitely want Alert to give you that edge to plan first. Having ghastly form and haste should keep you far away from harm. Hitting low-health enemies with Bone Chill, with the intention to make them die next round, is a great way to replenish your minion count.
Also, this gear does require the forbidden tome knowledge to buff your minions making them resistant against physical damage. You can further protect them with Counterspells (well-rested if playing solo).