Question about the Dark Dancer ability does it function like the war clerics war priest ability or does it act as extra attack. Example- would my level 12 character 6 level Sword Dancer and 6 levels Swords Bard be able to make 3 attacks or 2?
I'm not sure if I'm doing something wrong, but it seems like none of the spells are working for this mod, Magic Missile, Eilistraee's Moonfire: Hurl. I just started playing as this class (literally on the nautiloid), so I'm not sure if I need to level up first or what. There is no effect being shown or damage being done. I'm using the CHA-based mod if that helps.
Even though the description says the subclass version is still in the works, this mod does in fact as a cleric subclass. Althought this does seem to be unintentional on the modder's part
Not sure if this is a bug or not but Dark Dancer only lets you use a bonus action and does not let you use another action point from a source like haste instead of a bonus action for an attack.
I noticed there seems to be an issue with the moonfire blade ability. It shows up but its greyed out and I can't seem to use it. So far all of the other abilities seem to be working.
having a weird glitch with this, its glitchily giving 2 bonuses to stats in creation (adding +2 and +1 to stats twice) giving double the spell slots/channel divinities and show all spells from spell list (even modded spells) twice.
I'm sorry if this is a silly question - since I've never used a custom class / subclass before, I was a bit intimidated by the different other mods this one requires. To have this mod work properly, I'll need all the mods listed as required, right? Like the Compatibility Framework etc.?
I mainly use cosmetic mods for hairstyles etc. that don't really require anything, so I wanted to make sure I do everything right with this one.
Yes, that is what the requirements tab is for, which i've pictured for you here above! When you download a mod, you need to check requirements first. The requirements need to usually be ABOVE your intended mod in the load order, and will not work without the required mods unless otherwise specified.
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Although - having the extra attack with a bonus action stops you making additional attacks with action points if hasted, which kinda sucks.
I'm sorry if this is a silly question - since I've never used a custom class / subclass before, I was a bit intimidated by the different other mods this one requires.
To have this mod work properly, I'll need all the mods listed as required, right? Like the Compatibility Framework etc.?
I mainly use cosmetic mods for hairstyles etc. that don't really require anything, so I wanted to make sure I do everything right with this one.
Yes, that is what the requirements tab is for, which i've pictured for you here above!
When you download a mod, you need to check requirements first. The requirements need to usually be ABOVE your intended mod in the load order, and will not work without the required mods unless otherwise specified.
Good luck!