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Nate Sheltry

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ForgottenGod

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21 comments

  1. mariana2amoeba
    mariana2amoeba
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    simple question:whats versatile weapon fighting for? we do have a dueling already D:
    1. MoltenSh4dow
      MoltenSh4dow
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      because dueling is for wielding a light or normal (one handed but not duel-wieldable, like rapiers) and nothing or a shield in your off hand. If you wield a versatile weapon with nothing in your off hand you wield the versatile weapon with both hands with no choice, and you don't get dueling, you need to wield a shield with a versatile, making it one handed but lower damage die to get dueling (which offsets the lower damage die with a +2 damage). Versatile weapon fighting style is for when you wield one versatile weapon with both hands. It adds to your attack roll, giving you an accuracy increase when compared to the damage increases of great weapon fighting and dueling, making it more unique.
    2. mariana2amoeba
      mariana2amoeba
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      3months, and finally an answer! thank you! qwq i always thought dueling would work when using a single versatile weapon
    3. honestRope
      honestRope
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      It's kind of a weird situation. "Dueling," for most people, is going to bring up ideas of a guy with one sword, which he mostly uses in one hand. But in tabletop 5e D&D, you don't ever want to do that. The way the rules are set up just makes it a stupid choice, using a shield or graduating to a glaive or greatsword is always better. So when they made "dueling" style they were like "I guess you can still use it with a shield or else no one will ever use it."

      And then I guess Larian figured "no one will ever use just a weapon in one hand, that's stupid, so we won't even let them in the first place" and made it so you can't even one-hand a longsword without a shield.

      So tabletop homebrewers often invent "versatile" style, to give you a reason to use just one versatile weapon and nothing else, because people want that aesthetic. But you still can't quite do that in BG3, so the homebrews get adapted a little.
  2. diecorr
    diecorr
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    Hi, I've found an interaction that I'm not sure if it's intended. While Monk and Tavern Brawler, if you get the unarmed fighting style, the damage bonus of strength gets added only once in standart action melee unarmed attacks while with flurry of blows and other abilities of the class it gets added correctly. Also the gear that adds damage dies to unarmed attacks, such as helldusk gloves, also get overwritten and don´t work anymore with the unarmed attack action.
  3. Bloodsender
    Bloodsender
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    Hello, thx for you mod.

    Would it be possible to use the mod ressource which give Blindsight implementation (https://www.nexusmods.com/baldursgate3/mods/3807 or https://www.nexusmods.com/baldursgate3/mods/4178?tab=posts) to modify accordingly the Blindfight Style to its 5e implementation  ?

    Best regards
  4. fitzxvii
    fitzxvii
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    Thank you for the great work. I'm a huge fan of the fighting styles from Tasha's Cauldron, and you implemented them well. I did try to look into creating a patch to enable the Blackguard class to use these, but I couldn't figure out how to get your passive list updating script to apply. Would you happen to have any quick tips on how to do this?

    Thanks again, regardless, you have already improved my game with this mod!
  5. AshlynnMods
    AshlynnMods
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    The description handle for the Fighting Initiate feat is invalid, causing the feat description to say "Not Found" ingame. You have "h1a4981f8gca10g4126g88f2g378768c436d7" when it should be "hffabad09gd4f3g47begb707gdabe12ba4875". Also, any chance you could remove the (MFS) from the feat name, so that it fits better with the rest of the feats in the list?
    1. ForgottenGod
      ForgottenGod
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      Done! It has been updated.
  6. Gamejocky23
    Gamejocky23
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    Quick question, Does a select fighting style also change how the characters utilize their weaponry during combat, Say for instance if you selected the monk as your class it would definitively change how your character's combat animations appear for all types, Or is it just stat boosts?
    1. ForgottenGod
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      its just stat boosts.
  7. BlueRaja
    BlueRaja
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    It also will reorganize Fighting Styles by Alphabetical Order
    Does this use scripting to organize ALL fighting styles (including ones added by other mods), or only the ones added by this mod?

    If it's the former, you should release that as a separate mod. We don't have anything like that yet, and it's really annoying.
    1. ForgottenGod
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      This uses scripting to add the fighting styles to the fighting style list in general then organizes it. I would recommend having this mod after any other mod that implements fighting styles.
  8. Charysma
    Charysma
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    To be clear: this is a standalone, but can be used with Additional Fighting Styles 

    You have 
    If you use Additional Fighting Styles with this mod, it needs to be loaded before it.

    But I'm not clear what "It" refers to. I'm assuming AFS is first then this? Thanks!
    1. ForgottenGod
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      If you use Additional Fighting Styles with this mod, it(Additional Fighting Styles) needs to be loaded before it (this mod). Will update description for clarity.
    2. Charysma
      Charysma
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      Thank you!
  9. weeaboojones696969
    weeaboojones696969
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    any possibility of adding the blessed warrior fighting style?
    1. weeaboojones696969
      weeaboojones696969
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      sorry thats kinda rude to see a mod just get uploaded and immediately ask for more.
    2. ForgottenGod
      ForgottenGod
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      You're all good.
      The reason I didn't implement those (blessed and druidic fighting styles) is because I don't know how to, I would have to do something similar to the Additional Fighting Styles mod and just pre-pick the cantrip, which I rather not, as I think that removes the whole point of the fighting style. If I learn how to implement it in a nice way, I'll go ahead and update this mod.
  10. peweeh
    peweeh
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    I was looking for something like this and installed Tasha's Fighting Styles RAW yesterday. Is there something problematic with that one? Because it seems to cover similar/the same fighting styles.

    edit: OK looks like you got a few more :-) That's cool, I think I'll swap to yours then.
    1. ForgottenGod
      ForgottenGod
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      should be compatible, I implemented Unarmed Fighting via base Unarmed damage, I'm not sure how Tasha's does it, but the original Additional Fighting Styles mod implemented it through a special attack instead.
      I mostly made this for myself, but figured enough people would be looking for something similar.