because dueling is for wielding a light or normal (one handed but not duel-wieldable, like rapiers) and nothing or a shield in your off hand. If you wield a versatile weapon with nothing in your off hand you wield the versatile weapon with both hands with no choice, and you don't get dueling, you need to wield a shield with a versatile, making it one handed but lower damage die to get dueling (which offsets the lower damage die with a +2 damage). Versatile weapon fighting style is for when you wield one versatile weapon with both hands. It adds to your attack roll, giving you an accuracy increase when compared to the damage increases of great weapon fighting and dueling, making it more unique.
It's kind of a weird situation. "Dueling," for most people, is going to bring up ideas of a guy with one sword, which he mostly uses in one hand. But in tabletop 5e D&D, you don't ever want to do that. The way the rules are set up just makes it a stupid choice, using a shield or graduating to a glaive or greatsword is always better. So when they made "dueling" style they were like "I guess you can still use it with a shield or else no one will ever use it."
And then I guess Larian figured "no one will ever use just a weapon in one hand, that's stupid, so we won't even let them in the first place" and made it so you can't even one-hand a longsword without a shield.
So tabletop homebrewers often invent "versatile" style, to give you a reason to use just one versatile weapon and nothing else, because people want that aesthetic. But you still can't quite do that in BG3, so the homebrews get adapted a little.
Hi, I've found an interaction that I'm not sure if it's intended. While Monk and Tavern Brawler, if you get the unarmed fighting style, the damage bonus of strength gets added only once in standart action melee unarmed attacks while with flurry of blows and other abilities of the class it gets added correctly. Also the gear that adds damage dies to unarmed attacks, such as helldusk gloves, also get overwritten and don´t work anymore with the unarmed attack action.
Would it be possible to use the mod ressource which give Blindsight implementation (https://www.nexusmods.com/baldursgate3/mods/3807 or https://www.nexusmods.com/baldursgate3/mods/4178?tab=posts) to modify accordingly the Blindfight Style to its 5e implementation ?
Thank you for the great work. I'm a huge fan of the fighting styles from Tasha's Cauldron, and you implemented them well. I did try to look into creating a patch to enable the Blackguard class to use these, but I couldn't figure out how to get your passive list updating script to apply. Would you happen to have any quick tips on how to do this?
Thanks again, regardless, you have already improved my game with this mod!
The description handle for the Fighting Initiate feat is invalid, causing the feat description to say "Not Found" ingame. You have "h1a4981f8gca10g4126g88f2g378768c436d7" when it should be "hffabad09gd4f3g47begb707gdabe12ba4875". Also, any chance you could remove the (MFS) from the feat name, so that it fits better with the rest of the feats in the list?
Quick question, Does a select fighting style also change how the characters utilize their weaponry during combat, Say for instance if you selected the monk as your class it would definitively change how your character's combat animations appear for all types, Or is it just stat boosts?
This uses scripting to add the fighting styles to the fighting style list in general then organizes it. I would recommend having this mod after any other mod that implements fighting styles.
If you use Additional Fighting Styles with this mod, it(Additional Fighting Styles) needs to be loaded before it (this mod). Will update description for clarity.
You're all good. The reason I didn't implement those (blessed and druidic fighting styles) is because I don't know how to, I would have to do something similar to the Additional Fighting Styles mod and just pre-pick the cantrip, which I rather not, as I think that removes the whole point of the fighting style. If I learn how to implement it in a nice way, I'll go ahead and update this mod.
I was looking for something like this and installed Tasha's Fighting Styles RAW yesterday. Is there something problematic with that one? Because it seems to cover similar/the same fighting styles.
edit: OK looks like you got a few more :-) That's cool, I think I'll swap to yours then.
should be compatible, I implemented Unarmed Fighting via base Unarmed damage, I'm not sure how Tasha's does it, but the original Additional Fighting Styles mod implemented it through a special attack instead. I mostly made this for myself, but figured enough people would be looking for something similar.
21 comments
And then I guess Larian figured "no one will ever use just a weapon in one hand, that's stupid, so we won't even let them in the first place" and made it so you can't even one-hand a longsword without a shield.
So tabletop homebrewers often invent "versatile" style, to give you a reason to use just one versatile weapon and nothing else, because people want that aesthetic. But you still can't quite do that in BG3, so the homebrews get adapted a little.
Would it be possible to use the mod ressource which give Blindsight implementation (https://www.nexusmods.com/baldursgate3/mods/3807 or https://www.nexusmods.com/baldursgate3/mods/4178?tab=posts) to modify accordingly the Blindfight Style to its 5e implementation ?
Best regards
Thanks again, regardless, you have already improved my game with this mod!
If it's the former, you should release that as a separate mod. We don't have anything like that yet, and it's really annoying.
You have
But I'm not clear what "It" refers to. I'm assuming AFS is first then this? Thanks!
The reason I didn't implement those (blessed and druidic fighting styles) is because I don't know how to, I would have to do something similar to the Additional Fighting Styles mod and just pre-pick the cantrip, which I rather not, as I think that removes the whole point of the fighting style. If I learn how to implement it in a nice way, I'll go ahead and update this mod.
edit: OK looks like you got a few more :-) That's cool, I think I'll swap to yours then.
I mostly made this for myself, but figured enough people would be looking for something similar.