I played many hours of Trials of Tav with this mod and want to say: Darkmoon Longbow is by no mean legendary bow with it stats, it either need buffs with unique abilities or be lowered down to rare tier This just feels so bad when you finnaly get some legendary loot and it's this useless bow with no stats
Huh? I didn't include Darkmoon Longbow in the final version of the mod. It's probably leftover or placeholder data and you're using other mods that make them available.
Can you make "immersive" version where items are placed somewhere in world so there is progression? Like dancer daggers are drop from orin, all black knight weapon placed somewhere in grymforge and other things like this
The weapons aren't showing up in the tutorial chest. I am pretty sure I have all my mods installed currectly using the BGMM not vortex. Did I do something wrong with the installation or are they just not up to date for the latest patch?
The only thing that works properly is the script extender saying it is online other than that none of the other mods appear to be working need some help herre
Idk if I understood it entirely, you say other mods are also not working as well? Because this being the case, it is probably an issue with BG3MM, or how you're setting it up, lots of people have been reporting some of these issues. Try putting this command on the console, it adds the Firelink Sword to the inventory. If it doesn't, then the mod isn't active.
But again, if none of your mods are working, it's something to do with BG3MM, check your modsettings file to see if it's showing up all your mods or if it's empty, because if it is, it's something to do with your version of the manager, so try updating or rollbacking it.
All my mods are working, just your mod isn't. None of the weapons showed up in the chest.
Edit: Firelink sword showed up when I entered the console command. Just not getting items in just. Is there a way I can get a list of UUID's for the equipment?
I do, but I need to be able to afford the DLC first, and then after I beat it once, I can get to extracting stuff, don't want to get accidental spoilers while browsing game files ;3;
That one's also gonna be updated soon, I'm working on adjusting a better mesh for 2B's Eyemask, as well as better, higher resolution materials for it, Zero's Flower and the Lunar Tear.
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This just feels so bad when you finnaly get some legendary loot and it's this useless bow with no stats
Like dancer daggers are drop from orin, all black knight weapon placed somewhere in grymforge and other things like this
https://www.nexusmods.com/baldursgate3/mods/6326?tab=description
The only thing that works properly is the script extender saying it is online other than that none of the other mods appear to be working need some help herre
Osi.TemplateAddTo("b0a41666-14bf-463b-aaf4-e8c71de37004", GetHostCharacter(), 1, 1);
But again, if none of your mods are working, it's something to do with BG3MM, check your modsettings file to see if it's showing up all your mods or if it's empty, because if it is, it's something to do with your version of the manager, so try updating or rollbacking it.
Edit: Firelink sword showed up when I entered the console command. Just not getting items in just. Is there a way I can get a list of UUID's for the equipment?