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Leyllara

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Leyllara

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About this mod

Adds some weapons and shields from Dark Souls series, with a few custom weapons within.

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  • Russian
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And here we are, Accord did it again, and braved death and despair to bring some new wares to Faerun. Shields and Weapons directly from the Dark Souls series, with 2 original weapons custom made with Bloodborne materials.

These can be found inside the Tutorial Chest, as always.


What's in it?


  • Black Knight Battleaxe: One of the custom weapons, made based on the Greataxe, which is also featured in this mod.
  • Black Knight Glaive: A fan favorite weapon from the old times of Dark Souls 1, with custom materials.
  • Black Knight Greataxe: This game needs more Greataxes, Karlach needs some more cool stuff to play. Where're the axes?
  • Black Knight Greatsword: This is not the original weapon from the Souls series, but rather a custom weapon with custom materials using parts of other weapons from Dark Souls 3.
  • Black Knight Sword: I'm sure you've been wrecked by this before, and now you can wreck stuff with it.
  • Dancer's Enchanted Swords: Signature weapons from the Dancer of the Boreal Valley, it's a pair of weapons with thematic VFX.
  • Claymore: Everyone's favorite sword, battered and aged from use, with a new lion emblem on the pommel.
  • Corvian Greatknife: Pretty big knife for a Rogue that wants to fight better. Effective against shielded opponents.
  • Firelink Sword: The infamous "Bonfire Coiled Sword", wielded by the very last boss of DS3, in your hands, still holding remnants of the First Flame.
  • Irithyll Straight Sword: One handed sword with Ice theme and VFX.
  • Izalith Staff: The catalyst of the Witch of Izalith herself, still holding the power of the Chaos Flame.
  • Saw Scythe and Saw Spear: Two custom weapons made from the Saw Spear weapon from Bloodborne.
  • 10 Shields: With highly detailed textures, with different sizes and shapes.


Most of the materials have been upscaled and heavily edited so they get their own unique details, with NMs and PMs made from scratch to better adapt with how BG3 looks graphically. Black Knight Weapons have had their gilded details restored to the best of my limited skills, metal parts look scratched, weathered and rough, some weapons have elemental VFX matching their original counterparts. There's a detail in everything


Unique Passives and Skills.


Those aren't exactly meant to be balanced like vanilla passives and skills, but I took special care to make them powerful, but not overly so. A few examples:

  • Shield Strike: You can now attack using your shield on your offhand, as if it was an offhand weapon, but only after you make a regular attack.
  • Dancer's Grace: A spinning attack that hits every enemy around you and can only be used when wielding both of the Dancer's Enchanted Swords in their respective hands.
  • Corvian Guardbreaker: When not wielding anything (shields included) on your Offhand, you get Advantage on attack rolls and deal extra damage to enemies that wield Shields. For those Rogues that don't want to dual wield, but still want to feel useful.
  • Embers of the First Flame: The power of the First Flame still burns, infusing your Fire and Radiant damage sources with the power to completely ignore Resistance and Immunity, just like Hellfire.
  • Chaos Bed Vestiges: Fireball on steroids, the resulting explosion briefly creates a small pool of lava.
What now?

There's a lot going on here. First, there's the Ultimate Tool for Amateur Modders, doing the heavy lifting of typing in all the .lsf with the proper templates while I just deal with what's important, the modifications.

Those assets do not belong to me, in fact they belong to FromSoft. I only take credit from the work done using them as a base. Meshes have been edited, Textures have been remade, Materials have been rebaked, but all of that is just work on something that already exist.

At first, I was gonna use materials from Dark Souls 1, and so I started working on them. Shortly after, I've managed to extract assets from Dark Souls 3, and scrapped everything and started anew. And then a few days later, I figured out and developed a few tricks I could make to vastly improve the overall quality of my materials, and then redid all of them. It took quite a long time, and I've scrapped many materials and meshes that didn't fit my quality standards, until I got satisfied with the 24 items I've got.

You reached the end, so if you want to, toss me some coin on Ko-fi? Accord needs to be paid for her delieveries, and Pizzas aren't free.