This mod, (using patch 6 "beta test" albeit), breaks mod load orders and the game doesn't recognise any mods installed with it when installed through bg3mm
It sounds odd that this would happen, and it sounds like you might have been experiencing some conflict, which can result in modsettings.lsx being wiped. I can confirm that as of v4.1.1.5932596, this is not true, and while I did have a strange crash the first time I launched with the mod, it seems to have been a fluke, as the mod now plays nice with my other 48 mods with seemingly no issue.
And the mod seems to be working as intended; testing it on the first fight aboard the Nautiloid, my monk scored a 24 on Initiative, which would normally be impossible.
Yes, absolutely. Dex bonus and Alerts +5 still apply, they just aren't the gigantic gamechangers anymore that they were in the basegame. Alert's +5 almost guaranteed you were going first every time, now it's a good bonus, but far from a guarantee, freeing you up to take more interesting feats.
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I can confirm that as of v4.1.1.5932596, this is not true, and while I did have a strange crash the first time I launched with the mod, it seems to have been a fluke, as the mod now plays nice with my other 48 mods with seemingly no issue.
And the mod seems to be working as intended; testing it on the first fight aboard the Nautiloid, my monk scored a 24 on Initiative, which would normally be impossible.