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ShadyDax

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ShadyDax

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15 comments

  1. Modderofmanyworlds
    Modderofmanyworlds
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    Is this obsolete? does it work with patch 8?
  2. Elyssaen
    Elyssaen
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    Is there some reason this is supposed to not work against Raphael's moves (e.g. Igniting Spark)? I tried both your mod and the other one, while fighting Raphael, and I'm only offered the reaction against stuff like Korrilla's Poison Spray. I've been careful to save my reaction for Raphael but Uncanny Dodge never comes up as an option when I'm about to take damage.

    I wondered if it was because it was working like tabletop and required an attack roll, but Poison Spray doesn't. And I think it's different to base game: I ended up uninstalling the mod and got the usual base game behaviour of it 'sometimes' working on Raphael's moves.
    1. ShadyDax
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      No idea, maybe they messed something up about his attacks. 
  3. Kshatry
    Kshatry
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    ShadyDax will you "transfer" this mod to "official" mod system?
    1. ShadyDax
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      At some point.
  4. choco1212
    choco1212
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    do you know if this works with patch 6? i'm hesitant on updating to patch 7 for noww.
    1. ShadyDax
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      Yeah it was made on patch 6, should work. Should work for patch 7 as well, I assume, but didn't test it yet.
  5. chizfreak
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    Thanks for this. Love your mods! If I may ask: as a novice modder myself, I'm curious why you portray the fact this version uses no scripts as something favorable. What are the disadvantages of using scripts?
    1. ShadyDax
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      Well, in this particular instance it's just not needed, and it should be more simple and reliable without it. A more clean use of interrupt/status.

      But the actual reason this is a better implementation, is because I made it work for the entire attack's damage, rather only the last part (like a 1d4 damage rider, or something); and that I added a check for Blindness/Invisibility, and made it work in WS. All that.

      So I'm not saying it's unfavorable per se - it's just better to handle stuff without scripts, whenever possible, I guess. And not all people use Script Extender, for whatever reason.


      The upcoming modding tools won't be supporting SE as well - and I'll be able to simply convert this mod there, without issue. Will work for consoles and such.
    2. chizfreak
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      Cool, thanks for the insights.
  6. TheInvoker
    TheInvoker
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    https://www.nexusmods.com/baldursgate3/mods/2808
    1. ShadyDax
      ShadyDax
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      How about you read the description first.
  7. Looks like a clean use of interrupt/status. Thanks for making this!

    It's weird how Larian went out of their way to mess it up.
  8. gameguy0101
    gameguy0101
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    one step closer to making bg3, 5e RAW. thank you.🙏🙏🙏🙏🙏
  9. Korakys
    Korakys
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    Makes sense.