all bodies with no stubs should be in Unique tav loose files i uploaded recently. I think you can try just removing the file of the tail and tail model should not appear
i'm not sure how approval for consoles work, but someone managed to port my mod, so it got added to modio https://mod.io/g/baldursgate3/m/tailless-tieflings-fixed#description if it gets approved further, then it could also appear on consoles i guess so we'll see how it goes
I think I'm going to need help trying to figure out what is happening here and if I am doing something wrong ;; I am attempting to use this mods loose files for Variety Framework instead of Unique Tav by putting the body and tail stub in the correct folders. That part works fine. The issues arise when I am using alternate tiefling tails with this mod. The stub I think is somehow interfering with the other tail mod? If I don't have the tail stub in the folder the normal tiefling tail will layer on top of the other tail mod as one so I need the stub as of right now. Then the real fun begins when I try and use a replayable romance scene or just a kiss the tail stub starts acting very strange and extends out into a really long point! I'm not sure what is causing this and I think maybe something to do with the other tail in its place? I tried the next best option of using your asmodeus subrace to try and then just rename the folders later if it worked and while the tail stub was gone with that subrace mod and the other tail fit perfectly it turned the tail and wing flame color blue for some reason? I could not figure out where this blue was coming from or why ;;
Is there a way to use a stubless gr2 to replace the stub gr2 file since that was the only gr2 in the loose files? That's all I can think of to fix it right now but I hoped you maybe had some more insight. I included some screenshots to show you the issues! Thank you so much for your time c:
i've never used the mod you mentioned, but if it's any similar to unique tav, can you just remove the file of the tail? i've looked at mod's "generated" folder structure and it has files like "VARIETY_M_TieflingAsmodeus_Tail.GR2" would just removing/renaming this file(so mod doesn't see it) remove the tail? and if so then you won't need the stub
It is not similar in that regard to Unique Tav. If there is no gr2 file in the Tail folder path it defaults to normal tiefling tail. The same is done if a gr2 file is there and not named correctly. So that is where my dilemma lies with needing something there to remove the default tail but for some reason the stub is just acting up and I'm not sure why :c
Edit: I had an epiphany and I think it may have something to do with the tail bones and or the weights in blender!
I finally managed to get it to work by a lot of troubleshooting omg ;;
I tried the dream guardian pak and I got a stub peaking through my guardian's armor. Is that normal? I have ETOB and Unique Tav, I loaded the pak before those mods.
i think i've added stubs to each guardian after removing their tails. since people seem to mostly prefer tieflings tail-less and stub-less i can just remove the stubs too and reupload the file with guardians
Load orderWait no, ahh sorry! When I have no tail then the wings vanish xD
In case the image doesn't work bc im not tech savy lol Load order: Half Demon Tailless_Tieflings - Half Demon (Cambion Patch) HaldDemon- smooth body - wings Tailess_Tieflings [fixed]
This mod doesn't work for Tiefling Dream Guardian? because mine still has its tail even though I select the no tail option on the tail tab, is there a way to fix this? Thanks.
Hey, any chance you could change the folder structure of the loose files so they work out of the box with mod managers like Vortex/MO2? Loose Files for Unique Tav-11761-1-0-1728453730\Generated\Public\Shared\Assets\unique_tav
i can't view the picture, but i know what you mean. the "dark spot" comes from the dds texture files that happened to have dark coloration in the butt area (butt crack if you will). and that exact spot is not really visible on characters that have no tail, like humans, elves etc because, well, they have a butt crack but the way i mended tiefling butts made it rather smooth and crack-less. i didn't edit any textures, so that's why the dark spot is so visible i've got a bit better at blender though, so later i may see if i can make the butt look a bit better
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heres the files to delete for anyone with the same trouble i had
https://mod.io/g/baldursgate3/m/tailless-tieflings-fixed#description
if it gets approved further, then it could also appear on consoles i guess
so we'll see how it goes
I am attempting to use this mods loose files for Variety Framework instead of Unique Tav by putting the body and tail stub in the correct
folders. That part works fine. The issues arise when I am using alternate tiefling tails with this mod. The stub I think is somehow interfering with the other tail mod? If I don't have the tail stub in the folder the normal tiefling tail will layer on top of the other tail mod as one so I need the stub as of right now. Then the real fun begins when I try and use a replayable romance scene or just a kiss the tail stub starts acting very strange and extends out into a really long point! I'm not sure what is causing this and I think maybe something to do with the other tail in its place? I tried the next best option of using your asmodeus subrace to try and then just rename the folders later if it worked and while the tail stub was gone with that subrace mod and the other tail fit perfectly it turned the tail and wing flame color blue for some reason? I could not figure out where this blue was coming from or why ;;
Is there a way to use a stubless gr2 to replace the stub gr2 file since that was the only gr2 in the loose files? That's all I can think of to
fix it right now but I hoped you maybe had some more insight. I included some screenshots to show you the issues! Thank you so much for your time c:
https://imgur.com/a/wUnxRNw
i've looked at mod's "generated" folder structure and it has files like "VARIETY_M_TieflingAsmodeus_Tail.GR2"
would just removing/renaming this file(so mod doesn't see it) remove the tail? and if so then you won't need the stub
It is not similar in that regard to Unique Tav. If there is no gr2 file in the Tail folder path it defaults to normal tiefling tail. The same is
done if a gr2 file is there and not named correctly. So that is where my dilemma lies with needing something there to remove the default tail but for some reason the stub is just acting up and I'm not sure why :c
Edit: I had an epiphany and I think it may have something to do with the tail bones and or the weights in blender!
I finally managed to get it to work by a lot of troubleshooting omg ;;
since people seem to mostly prefer tieflings tail-less and stub-less i can just remove the stubs too and reupload the file with guardians
if you mean other mod, then no
Thank you <3
*****
When I have no tail then the wings vanish xD
In case the image doesn't work bc im not tech savy lol
Load order:
Half Demon
Tailless_Tieflings - Half Demon (Cambion Patch)
HaldDemon- smooth body - wings
Tailess_Tieflings [fixed]
gonna make a file for them soon
Edit: Done ;D
Loose Files for Unique Tav-11761-1-0-1728453730\Generated\Public\Shared\Assets\unique_tav
I am not using unique tav or any other body types.
I ma wondering why there is a dark spot where the tail used to be?
https://ibb.co/h1dV45nt
but the way i mended tiefling butts made it rather smooth and crack-less. i didn't edit any textures, so that's why the dark spot is so visible
i've got a bit better at blender though, so later i may see if i can make the butt look a bit better