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koboldJuno

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koboldJuno

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About this mod

Change starting equipment of companions to be more useful and correct with character story. available both common and uncommon (enchantment +1) version

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Changelogs
It started with I was irritated that Lae'zel starting weapon is normal long sword, not a Gith great sword. so I made this mod.

Only work on whole new playthrough. Not working on existing saves. You need to start with new character

What's change on each characters
  • Shadowheart now wields spear, Dark justiciar shield (common variation, no special ability or passive), and short bow. She also has extra 2 Potion of Greater Healing
  • Lae'zel finally gets her Gith great sword and heavy crossbow (I made new version with no enchantment at all). She has extra camp supplied since gith outside Astral Plane required a lot of food
  • Gale has his staff as usual, metal shield, and light crossbow. He has feather fall scroll
  • Astarion now wields 2 short swords and long bow instead of 1 tiny dagger and short bow. He has extra thieves' tool (now 2) and I add trap disarming toolkit
  • Wyll gets extra shield and short bow. He also has soap and some alcohol. He's son of grand duke after all
  • Karlach finally gets heavy crossbow. Our girl hits thing hard. her inventory has extra 2 bottles of water.

What's different on uncommon version
  • every weapon has +1 enchantment

This mod will not be compatible with other mods that change starting equipment of companions (for now)

Exception: Wyll Terpichore edit. Check optional file

Credit:
I would like to thanks Aimryax for helping me through testing and finding errors. Without them, I would still stuck with my code.