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CunningShrike

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CunningShrike

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About this mod

Invisible or hidden casters cannot be counterspelled. Blinded creatures cannot cast counterspell. v1.1: Stealthy spells including Subtle Spell cannot be counterspelled.

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This mod tweaks Counterspell to be more in line with the 5e rule that you must be able to see a creature casting a spell to be able to counterspell it. In particular, Counterspell will now no longer work if:
  • Target caster is invisible or hidden
  • Counterspeller is blinded
  • Target spell is stealthy (e.g. Minor Illusion, Darkness). Update v1.1: This also applies to spells cast using Subtle Spell metamagic. I could not get this to work by checking the same flag that innately-stealthy spells use, so instead Subtle Spell now applies a status on the target caster that Counterspell checks for. This should work since all spells are eligible when Subtle Spell is active, but please report any issues that you see.

I believe this adds more counterplay against creatures with counterspell. Ideally, the mod would check for line-of-sight so you can't counterspell through walls, but I haven't figured out how to do that.

Installation:

Install via the usual methods. If you install mods manually like I do, add the .pak file to your Mods folder and add these lines to your modsettings.lsx after the GustavDev entry:

<node id="ModuleShortDesc">
<attribute id="Folder" type="LSString" value="CounterspellFixes"/>
<attribute id="MD5" type="LSString" value=""/>
<attribute id="Name" type="LSString" value="CounterspellFixes"/>
<attribute id="UUID" type="FixedString" value="d65d1212-363b-44d5-892c-aa21147db57c"/>
<attribute id="Version64" type="int64" value="36169534507319296"/>
</node>


Compatibility:

This mod should be compatible with other mods that modify Counterspell and Subtle Spell, as long as it's loaded after any mods that redefine the Counterspell and Subtle Spell objects.