i was curious as well. the new patch 8 recently came out and this being among the mods i used on a safe, my safe crashed and doesnt open. i hope there will be an update. I really would like it at least
Has anyone else had the issue where Godly Form doesn't work? I'm still enjoying the class, but it feels like I'm missing out on something important here.
Godly Form says that it only works as long as you have Temp Hit Points... so I guess if you don't have any Temp Hit Points active, it won't do anything. It's quite a weird condition to require when it doesn't seem to have any way of giving itself THP.
To "Godly Form" i can say, that it works for me. First it hadnt worked, but later (maybe after a few long rests, i dont know excactly), it just worked. Maybe it works for you too :).
(I have testet it again, there have to be people/monsters in the activation area. At least that is the only way it has worked for me.)
Hey! I love your mod. I'd like to be able to tweak it in the toolkit, though; would it be possible to make the project accessible? Thank you :)
Also, looking at what I can unpack with the multitool, it looks like the intended effect of Godly Form is to essentially cast Enlarge, give 26 temporary HP, give a 2d6 damage bonus and advantages on attacks and strength. I'm not too sure why it isn't working in game. Anyone has any idea? Could it be the target conditions for knocking enemies prone causing the issue?
Update: Can confirm that god mode works, but you need to have enemies in your radius for it to trigger, or you are just glowy.
Currently doesn't work, or at least it doesn't with some of the other mods I'm using.
When I select any of the subclasses and then pick my cantrips+spells, it still says "Choices Pending" even though I've chosen everything there is to choose. And the continue or level up button is greyed out.
Firstly really liking this mod really well done. I do think there are one thing that is missing aswell as a issue which has to do with greek mythology in general. 1. I do think we need to see a heir of poseidon. 2. The issue i see with the heir of artemis is the fact that Artemis does have no heirs. she is a virgin godess so her having a heir does not fit nor work at all. I do think what would have fit better would have been huntress of artemis as this would fit much better with the godesses story aswell as with the mythology this is about. Now ofc the hunters of artemis is not fully canon either (It is cannon that she hunted sorrounded by her nymphs) but i do think it would be a better fit than a heir because heir would be almost against everything the god was about. (This is in no way hate, just a thought on naming in general.) Really nice mod good job :)
The mod is not showing up again. I tried a bunch of different load orders and installing via vortex and via the mod manager and neither works. i made sure I have all the reuqired mods but nothing still. it used to work for me tho
Hello not sure if your aware of this but Ares still odes not use Wisdom for attack rolls. This bug is still persisting and it took me a long time to figurer out why I was underperforming compared to my other hirelings who are using the other god subclasses.
I was just about to bring this to their attention too haha I'm in a run where I just got Sharpshooter feat and it is not proccing Sharpshooter. Either it's a bug or intended because it could be quite overpowered on all three shots. But seeing as the class doesn't seem to get Extra Attack, might be okay to have it proc Sharpshooter.
Update: the multi arrows also don't seem to apply things like Drow Poison. So seems they just don't apply on hit effects which is quite disappointing. So far the only strong thing about Heir of Artemis seems to be that their Moonbeam also heals allies.
208 comments
Rose Thorns - you can cast this and spam it an unlimited number of times in one round until all in the AoE are dead.
Godly Form - when I activate this, it consumes the 3 Fate points and goes on cooldown until next Long Rest without doing anything.
First it hadnt worked, but later (maybe after a few long rests, i dont know excactly), it just worked.
Maybe it works for you too :).
(I have testet it again, there have to be people/monsters in the activation area.
At least that is the only way it has worked for me.)
Also, looking at what I can unpack with the multitool, it looks like the intended effect of Godly Form is to essentially cast Enlarge, give 26 temporary HP, give a 2d6 damage bonus and advantages on attacks and strength. I'm not too sure why it isn't working in game. Anyone has any idea? Could it be the target conditions for knocking enemies prone causing the issue?
Update: Can confirm that god mode works, but you need to have enemies in your radius for it to trigger, or you are just glowy.
When I select any of the subclasses and then pick my cantrips+spells, it still says "Choices Pending" even though I've chosen everything there is to choose. And the continue or level up button is greyed out.
1. I do think we need to see a heir of poseidon.
2. The issue i see with the heir of artemis is the fact that Artemis does have no heirs. she is a virgin godess so her having a heir does not fit nor work at all. I do think what would have fit better would have been huntress of artemis as this would fit much better with the godesses story aswell as with the mythology this is about. Now ofc the hunters of artemis is not fully canon either (It is cannon that she hunted sorrounded by her nymphs) but i do think it would be a better fit than a heir because heir would be almost against everything the god was about. (This is in no way hate, just a thought on naming in general.)
Really nice mod good job :)
This bug is still persisting and it took me a long time to figurer out why I was underperforming compared to my other hirelings who are using the other god subclasses.
Hope this helps!