About this mod
Are you a big fan of NPC's? Do you enjoy punching and kicking your enemies?
Requirements
Permissions and credits
Credits and distribution permission
Other user's assets
All the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permission
You can upload this file to other sites but you must credit me as the creator of the file
Modification permission
You must get permission from me before you are allowed to modify my files to improve it
Conversion permission
You can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permission
You must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being sold
You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation points
You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.07
Adjusted several cooldowns for spells and class actions while transformed.
Version 1.06
Added 1 additional Soul Point to all files.
Goblins summoned Worg can now climb ladders.
Added Hook Horror and Giant Eagle to all files.
Added Bulette and Dragon to Bosses file.
Version 1.05
Fixed a bug with the Goblin Bless spell.
Version 1.04
Potion Of Angelic Reprieve and Potion Of Angelic Slumber will now restore Soul Points.
Version 1.03
Multiple buffs to the Spectator transformation including higher ability scores and a new reaction. Nerfed Petrifying Ray, creatures can now attempt a saving throw each turn to remove the condition.
You now unlock the Redcap (5), Gnoll (6) and Myconid (7) earlier and the Spectator (8) later.
Spectator now cost 3 Soul Points.
Equipment that functions with Wildshape will now work with Soulshifting.
Soul Guardian upgraded Bite attack can now also cause Bleeding.
Added Aura Of Terror to Specter at level 12.
Added an upgraded form of Ray Of Sickness that creates 3 extra projectiles to Hag.
Fixed a tooltip that was inaccurate on summoned Necromite/Blood Skeleton's Elemental Weapon Cold spell. Displayed until long rest, now displays the accurate 10 turns.
Fixed a bug that was causing Saving throw proficiencies to not function properly.
Ghost now has 3 Counterspell charges.
Countermeasure now has 3 Deflect Missiles charges.
Version 1.02
Added Bane to Dark Justiciar and Mirror Image to Goblin.
Version 1.01
Adjusted Hit points for all transformations and summoned creatures.
Thank you for checking out my mod :)______________________________________________________________________________________ Known issues : Class/Subclass icons appearing too large at the level up screen and minor complications with the user interface when using a controller. Some features: - Custom action resource - Custom spells and passives Starting Hit Points - 8 Hit Points per level - 5 Primary ability - None Spellcasting ability - None Proficiencies - None Saving throws - Dexterity , Wisdom Tags - Druid , Monk Skill List - Acrobatics, Animal Handling, Athletics, History, Arcana, Insight, Medicine, Nature, Perception, Religion, Stealth, Survival Equipment - Monastic Robes, Drow Leather Gloves, Drow Leather Boots, Homely Clothes, Tasteful Boots, Underwear, Letterbox, Camp Supply Sack, Supply Pack, Alchemy Pouch, Keychain, Scroll Of Revivify, Potion Of Healing x2 (If Autosort Containers is installed - Scroll Case, Quiver, Potion Pouch, Grenade Box, Coating Vials)______________________________________________________________________________________ Main class (Soulshifter) level progression : Level 1 - Select 2 Skills to be proficient in Soul Points: 2 Passives - Communicate With Creatures (While in your original form you have Advantage on dialogue checks and have the ability to comprehend and speak to various creatures.) Unarmed Combatant (All of your abilities are hindered while wearing armour, using a shield, or holding a weapon.) Soul Thrower (You can use your Action to throw a Soul orb.) Non-Verbal Spellcasting (While Soulshifted, you can cast spells learned without the need for a vocal component. Cantrips learned through Soulshifting do not scale with your level.) Soulshift ( This entity is able to change its form by Soulshifting. ) Spells - Soul Guidance ( Guidance with a +1d6.) Soul Orb ( Throw a Soul orb.) Soulshift ( Soulshift into a creature of your choice. While Soulshifted your maximum Hit points cannot be increased or decreased by any means. You and your summoned creatures unarmed and weapon attacks become Magical. You lose all of your abilities and gain all of the abilities of the creature you Soulshift into. Stronger creatures require more Soul points. Reaching 0 Hit Points reverts you to your original form. When you Soulshift into a creature or return to your original form by any means, your Concentration is broken.) Soulshift: Goblin ( Transform into a Goblin.) Level 2 Passives - Soulshifted Prowess ( You gain a +1 bonus to Ability checks while Soulshifted. ) Additional Soulshift Form ( As your power grows you are able to Soulshift into a wider array of creatures. Some Soulshift forms will temporarily revert you to your original form for dialogue.) Spells - Unbreakable Soul ( When activated you can't be moved against your will by any spell or action and you deflect incoming projectiles.) Soulshift: Dryad ( Transform into a Dryad.) Level 3 Spells - Soul Guardian ( Summon your soul guardian that takes the form of a hamster. Its bite deals magical damage and it can be thrown to blind a target.) Soulshift: Ogre ( Transform into an Ogre. ) Level 4 Feat Spells - Soulshift: Hobgoblin (Transform into a Hobgoblin.), Soulshift: Giant Eagle (Transform into a Giant Eagle.), Soulshift: Hook Horror (Transform into a Hook Horror.) Level 5 Soul Points:1 Passives - Soulshifted Prowess ( You gain a +1 bonus to Ability checks and Attack rolls while Soulshifted.) Spells - Mist Stance Regain Soul Points (Regain 3 Soul Points ) Soulshift: Redcap (Transform into a Redcap.) Level 6 - Passives - Soul Empowered Strikes ( Your unarmed attacks and Soul Orbs count as magical damage. ), Destroy Objects ( When this entity strikes an item or object with a Melee unarmed attack it will always be a Critical hit.) Spells - Soulshift: Gnoll (Transform into a Gnoll.) Level 7 Spells - Soulshift: Myconid (Transform into a Myconid.) Level 8 Feat Passives - Soulshifted Prowess ( You gain a +1 bonus to Ability checks, Attack rolls, and Damage rolls while Soulshifted.) Soul Improvement (Forms that cost 1 Soul Point receive an increase to their ability scores and an increase to maximum Hit points. This buff is also applied to any summoned creatures.) Spells - Soulshift: Spectator (Transform into a Spectator.) Level 9 Soul Points:1 Spells - Elemental Fist (Imbue your body with elemental power. Your unarmed attacks and Soul Orbs deal an additional 1d4 damage of your choice.) Soulshift: Mummy (Transform into a Mummy.) Level 10 Passives - Body and Soul ( You can't be affected by disease. ) Spells - Soulshift: Djinni ( Transform into a Djinni. ) Soul Resistance (Resistance with a +1d6. ) Commanders Strike Level 11 Passives - Tranquility, Soul Thrower ( You can use your Action to throw a Soul orb. Soul orbs will create an explosion in a 2.5m/8ft. radius around the target, dealing 1d4 Bludgeoning damage to nearby enemies.) Soulshifted Prowess ( You gain a +1 bonus to Ability checks, Attack rolls, Damage rolls, and Saving throws while Soulshifted.) Soul Improvement (Forms that cost 1 or 2 Soul Points receive an increase to their ability scores and an increase to maximum Hit points. This buff is also applied to any summoned creatures.) Spells - Soulshift: Mindflayer (Transform into a Mindflayer.) Level 12 Feat Spells - Soulshift: Ghost (Transform into a Ghost.) Level 13 Soul Points:1 Passives - Shining Soul Guardian ( Your Soul Guardian gains the following improvements: Can now use Dash, Disengage, and Hide as a Bonus action. Gains extra attack and its bite can cause Gaping wounds (Constitution save). Also gains Soul Aura protecting itself and nearby allies from being Stunned.) Spells - Elemental Fist (Imbue your body with elemental power. Your unarmed attacks and Soul Orbs deal an additional 1d6 damage of your choice.), Virulent Rebuke ( Grant yourself a vengeful aura that deals 2d4 Force damage to anyone who hits you with a melee attack. The attacker is also pushed back 6m/20ft. and knocked Prone.) Soulshift: Cambion ( Transform into a Cambion. ) Level 14 Passives - Soulshifted Prowess ( You gain a +1 bonus to Ability checks, Attack rolls, Damage rolls, Saving throws, and Spell save DC while Soulshifted.) Soul Improvement (Forms that cost 1, 2 or 3 Soul Points receive an increase to their ability scores and an increase to maximum Hit points. This buff is also applied to any summoned creatures.) Spells - Soulshift: Dark Justiciar (Transform into a Dark Justiciar.) Level 15 Spells - Soulshift: Countermeasure (Transform into a Countermeasure.) Level 16 Feat Spells - Soulshift: Slayer (Transform into a Slayer.) Level 17 Soul Points:1 Passives - Soulshifted Prowess ( You gain a +1 bonus to Ability checks, Attack rolls, Damage rolls, Saving throws, Spell save DC, and Initiative while Soulshifted.) Soul Improvement (Forms that cost 1, 2, 3, or 4 Soul Points receive an increase to their ability scores and an increase to maximum Hit points. This buff is also applied to any summoned creatures.) Spells - Elemental Fist (Imbue your body with elemental power. Your unarmed attacks and Soul Orbs deal an additional 1d8 damage of your choice.) Soul Empowerment (Infuse your allies with powerful energy derived from your soul. They gain 20 temporary Hit points and deal an additional 2d6 damage of your choice with Weapon attacks until they lose their temporary Hit points.) Soulshift: DeathKnight (Transform into a DeathKnight. )Level 18 Spells - Rejuvenate ( Emanate a soothing aura that heals any nearby allies for 1d4 Hit points at the start of your turn.) Level 19 NothingLevel 20 Feat Passives - Soulshifted Prowess ( You gain a +1 bonus to Ability checks, Attack rolls, Damage rolls, Saving throws, Spell save DC, Initiative, and attackers cannot land Critical hits on you while Soulshifted.) Soul Improvement (Forms that cost 1, 2, 3, 4, or 5 Soul Points receive an increase to their ability scores and an increase to maximum Hit points. This buff is also applied to any summoned creatures.) ______________________________________________________________________________________Subclass (Specter) level progression : Level 1 Passives - Deft Strikes (Unarmed attacks deal 1d4 Bludgeoning damage.) Bonus Unarmed Strike (You can make Unarmed attacks as a Bonus action. ) Spectral Sight (Can see in the dark up to 18m/60ft. ) Naturally Stealthy (Has Advantage on Stealth checks.) Level 2 Passives - Spectral Movement ( Your movement speed increases by 3m/10ft. ) Level 3 Passives - Deft Strikes ( Unarmed attacks deal 1d6 Bludgeoning damage.) Mobile: Evade Opportunity Attack (If you move after making a melee unarmed attack, you don't provoke Opportunity Attacks from your target. The effect still works if your attack misses.) Spells - Hide (As a Bonus action. ) Spectral Knock (Unlock any object that is being held shut.) Level 4 Spells - Minor Illusion Level 5 Passives - Tavern Brawler Spells - Speak With Dead Menacing Howl Cloak Of Shadows Level 6 Passives - Spectral Movement ( Your movement speed increases by 4.5m/15ft. ) Land's Stride ( You are an expert at moving through Difficult terrain, it no longer slows you down and you can jump an additional 6m/20ft.) Defence ( You gain a +1 bonus to Armour class. ) Spells - Shadow Step ( Teleport from shadow to shadow. Afterwards, you have Advantage on your next melee unarmed Attack roll. Shadow Torrent (Call on the darkness to drag your target 9m/30ft. towards you.) Vampiric Shout ( Vent a malevolent shout. Wound nearby foes and heal the same amount as damage dealt. Does not affect Constructs or Undead.) Level 7 Passives - Evasion Spells - Vile Oblivion ( All nearby targetable light sources get extinguished.) Level 8 Passives - Spectral Scales ( All incoming damage is reduced by 1. ) Dungeon Delver: Resist Traps Spells - Stunning Gaze ( The target is stunned until the end of its next turn. ), Throat Punch (Execute a devastating blow that will leave the target unable to speak.) Level 9 Passives - Relentless Spirit ( Once per Short rest when you drop to 0 Hit points you regain 1d12 Hit points instead of being Downed.) Deft Strikes ( Unarmed attacks deal 1d8 Bludgeoning damage.) Unarmed Fighting ( When you roll a 1 or 2 on a damage die for a melee unarmed attack that die is rerolled once. ) Level 10 Passives - Spectral Movement ( Your movement speed increases by 6m/20ft. ) Defence ( You gain a +2 bonus to Armour class. ) Level 11 Spells - Dreadful Release ( Unleash a burst of terrifying energy. ), Disarming Blow ( Force a creature to drop its weapon.) Level 12 Passives - Isolated Prey ( This creature has Advantage on Attack rolls against targets that do not have an ally within 1.5m/5ft. Activates if the targets allies are Incapacitated.) Dungeon Delver: PerceptionSpells - Aura Of Terror (Enemies have Disadvantage on Attack rolls and Saving throws while within 3m of you.) Level 13 Spells - Draining Jab ( Absorb a creatures abilities by striking at their meridians. ), Brand Of Bludgeoning ( Mark a target making them Vulnerable to Bludgeoning damage unless they are Immune to Bludgeoning damage. If the target is Resistant to Bludgeoning damage, remove their Resistance for the duration of the spell.) Passives - Sentinel: Vengeance Sentinel: Opportunity Advantage Savage Attacker (When making melee unarmed attacks you roll your damage die twice and use the highest result.) Level 14 Passives - Defence ( You gain a +3 bonus to Armour class. ) Level 15 Passives - Perfect Sentry Level 16 Nothing Level 17 Passives - Brutal Critical (Reduce the number you need to roll a Critical hit by 1. When you land a Critical hit with a melee unarmed attack you roll an extra damage die as well as the normal additional critical die.) Level 18 Passives - Mage Slayer: Saving Throw Advantage Mage Slayer: Attack Caster Mage Slayer: Break ConcentrationLevel 19 Passives - Expert ( Your talents are unmatched. When toggled on you gain the following Passives: Durable, Sentinel: Snare, and Athlete: Standing Up.) Level 20 Nothing ______________________________________________________________________________________ Soul Guardian Abilities: Hit points : Initial - (10 ), Upgraded - (19 ) Weight : 1 kg/2 lb Abilities : Initial - [ STR (8 ), DEX (18 ), CON (8 ), INT (4 ), WIS (10 ), CHA (4 )] Upgraded - [ STR (10 ), DEX (20 ), CON (10 ), INT (6 ), WIS (12 ), CHA (6 )] Darkvision Range : 12 m/40 ft Spellcasting Ability : Dexterity Unarmed Attack Ability : Dexterity Ranged Unarmed Attack Ability : Dexterity Proficiencies : None Saving throws : None Personal Status Immunities : None Base Armour Class : 15 Resources : ActionPoint :1 , BonusActionPoint :1 , Movement :9 m/30 ft., ReactionActionPoint :1 , Resistances : None Spells : Hide, Dash, Disengage , Jump , Bite Passives : Darkvision , Opportunity Attack , Blinding Throw (When this creature is thrown, the target is blinded for 1 turn.) _____________________________________________________________________________________ Shining Soul Guardian Abilities : Spells : Dash (Bonus Action), Disengage (Bonus Action), Hide (Bonus Action) Passives : Extra Attack ( You can make an additional free attack after making an unarmed or weapon attack.), Aura Of Unflinching ( Protects itself and any nearby allies from being Stunned.), Bite can now cause Gaping Wounds and Bleeding (Constitution save). _____________________________________________________________________________________ There is a Dummy level at 21 . Enjoy! _____________________________________________________________________________________________________________________________Other mods made by me : Kith'rak Class and Gish Subclass & Increased Difficulty & Arachnid Potion & Immersive Gear & Nephalem Class with Order Heritage and Chaos Heritage Subclasses Mods I use: Autosort Containers , Better Character And Party Panels , Dice Set Expansion , Extra Dyes , Normal Half Illithid , Normal Volos Eye If you like this mod please consider endorsing it.