Baldur's Gate 3
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Digineaux

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kodaxmax

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Alters Wild Magic chances with or without tides of chaos. various versions

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Wild Magic is a woefully mundane DC 20(5%), with tides of magic DC 11(45%). A miserable washout, wanting for modification.

We made wonderous modifications, with minute waffling:
  • Wacky Wild Magic: DC15 (25%)
  • Wacky Tides of Chaos: DC5(75%) after using tides of chaos
  • Wacky Wild Magic and Tides of Chaos: the above 2 combined
  • Wackiest Wild Magic: dc2(95%), tides of chaos DC1(100%)


Checkout Wild Magic D100 Table: https://www.nexusmods.com/baldursgate3/mods/2967
Which adds a tonne of new effects to the wild magic table. If you want to use their tides of chaos changes than make sure you arn't using the ones from my mod. it wont cause any issues, just one mod will overwrite the others. My mod is 100% compatible with wildmagic table.

Checkout my other mods: here or here