A humble request to everyone who's going to post about how this mod got everything wrong. Please read the following Q&A, and post only if the answer is not already provided in the Q&A. This doesn't apply to constructive feedback, bug reports, and questions related to new/modified content. Thanks.
I uploaded the 1.6.0.0 version which is Patch 8 compatible. I briefly play-tested it, but only briefly. Use at your own risk, and please let me know of any issues.
I will try to maintain two branches for some time, one for Patch 7 and another one for Patch 8, because I think not everyone would be eager to upgrade immediately (as it may break your load orders). However, that probably won't last for longer than a month.
Hi, so there's this little problem, I changed shadowheart's hairstyle using another mod but when I initiate the sandcastle scene and she takes off her clothes, her hairstyle reverts back to the original, her hair color and everything else remains the same it's just that her hairstyle goes back to her original hairstyle. I did not have this problem before you extended the sandcastle scene. Could you possibly fix this in the future updates?
Ya I had this problem before too but then the game fixed it, but now it's happening again because of the extended sandcastle scene, hope it gets fixed.
The 'AppearanceEditEnhanced' and 'AppearanceEditOrigins' mods. These mods basically let you customize the looks, classes and races of origin characters.
I fear using this Appearance Edit mod broke Really Shadowheart for me, I no longer got the dialogue options to talk about previous stuff and her dating pop up appeared at our first trip to the grove. Probably shouldnt have used Resculp on her.
That's weird because I didn't have any of those problems with these appearance mods that I used with the Really Shadowheart mod, until now that I have installed patch 8 and got the latest version of the Really Shadowheart mod, play the new extended version of the sandcastle scene but somehow her hairstyle changes back to her act 3 original hairstyle.
I fear using this Appearance Edit mod broke Really Shadowheart for me, I no longer got the dialogue options to talk about previous stuff and her dating pop up appeared at our first trip to the grove. Probably shouldnt have used Resculp on her.
The appearance edit mod somehow changes the internal flags on a character that you resculpted. I actually use that mod to test my changes with different races. I resculpt my Tav a lot, and every time I do that, I always have some weird stuff going on in the dialogs. I always start form a fresh un-resculpted save though.
She loses her additional dialogue options and I can ask her out for drinks before tiefling party.
Did some testing and no matter how far back I load or if I remove the few small mods I added mid playthrough it doesnt work anymore. Started a new game, rushed to the beach got +3 from saving her not +10 but after talking to her about everything, full resting and talking again there was no option to talk about things we had talked before. I moved the mod from the middle of my load order to the bottom and now I can keep talking about the same things over and over again, every time I talk to her everything is back up like I never talked to her in the first place (there is no "talk about what she mentioned before" option though, like asking her about the artifact stays at the first option.
yes, the mod doesn't show up in installed mods because it is an override. However, it should show up in mod compatibility screen as "new mod detected". Also, depending on where you are in game, you will start seeing changes.
Do I understand correctly that, with the mod, the first possible romance scene with Shadowheart in Act 1 can only happen at the party? Even if I have 100+ approval with Shadowheart before the party, I still won’t be able to get the scene (the dialogue option won’t appear). I'm currently testing the updated version of the mod — I set Shadowheart's approval to 100 right after the shipwreck, but the dialogue that triggers the scene still doesn’t appear.
If you're using version 1.6.0.1 of the mod? Yeah, it's in the version update notes. "Fixed a bug in act 1 romance path: Shadowheart romance won't start before the party. The "truly connect" line will only appear after the party, as it was intended."
Yes, I'm using version 1.6.0.1. Yes, I read the patch notes, but they were unclear (I thought it was a mod bug, not a game bug, so I decided to double-check).
Yes, she doesn't jump on Tav like others do. You can ask her to a date at the party, or if you choose to date noone or someone else, you will have a backup option after the party. She is fine with double dating (as all other companions).
There's a bug though that I need to fix. If you manage to kill both the gobos and the tiefs, there will be no party and currently this will softlock her romance. So, avoid that (very rare) path.
Wow , what an incredible mod this is. Shadowheart has always been difficult, that said , reject Shar and it all turns out OK but your mod adds so much extra content, surprising the player. I was in Sharess Caress and Shadowheart suddenly insisted on me kissing her. Quite a surprise. I'm actually excited to see how Act three pans out , especially when we go and see Viconnia. Again , thanks and keep up the good work.
This is a great mod.its so great in fact that it makes me not even want to romance other characters anymore. Btw is it possible to get a really minthara mod sometime in the future?
how do i know if the mod is active in the game since it doesnt show inside game mod manager? it shows up in external mod manager in active mods but no way of knowing if it actually works ingame. anything i can do to confirm if it works?
It depends on where you are in game. In act 1, the first noticeable change, if your Tav saved her on the nautiloid, when you recruit her (on the ravaged beach), she will start with 3 approval, not 10. If you ask her "I want to know about you", she will be very sassy. Then, you will notice there's a new option in her dialog "I want to ask you about something you mentioned earlier", and you will find some of the topics that normally available only once. Also, if you ask her "What do you think of all that's happened to us so far?", she will respond, and then this question will stay and you will be able to keep asking her that. As you progress, her responses will change (according to the events in the game)
appreciate the answer thanks. as a suggestion this answer would probably be helpful in the description of the mod. testing it i did found out it worked ingame but would probably be useful to some people to know instantly how to test it.
I can write a simple installer for the mod, if that works.
Alternatively, you could manually edit modsettings.lsx in your local app data.
Steps: 1) Open your local appdata folder. Assuming your user profile is on disk C:, it should be "C:\Users\%USERNAME%\AppData\Local\" You can open a cmd.exe console and run "echo %LOCALAPPDATA%" to print this path
2) in the local appdata, open "Larian Studios\Baldur's Gate 3\PlayerProfiles\Public\"
3) you will find "modsettings.lsx" file there. Create a backup just in case.
4) open it in notepad.exe (or any other text editor)
2091 comments
Q&As are in the readme file: CLICK HERE
I uploaded the 1.6.0.0 version which is Patch 8 compatible. I briefly play-tested it, but only briefly. Use at your own risk, and please let me know of any issues.
I will try to maintain two branches for some time, one for Patch 7 and another one for Patch 8, because I think not everyone would be eager to upgrade immediately (as it may break your load orders). However, that probably won't last for longer than a month.
Probably shouldnt have used Resculp on her.
The appearance edit mod somehow changes the internal flags on a character that you resculpted. I actually use that mod to test my changes with different races. I resculpt my Tav a lot, and every time I do that, I always have some weird stuff going on in the dialogs. I always start form a fresh un-resculpted save though.
Did some testing and no matter how far back I load or if I remove the few small mods I added mid playthrough it doesnt work anymore.
Started a new game, rushed to the beach got +3 from saving her not +10 but after talking to her about everything, full resting and talking again there was no option to talk about things we had talked before.
I moved the mod from the middle of my load order to the bottom and now I can keep talking about the same things over and over again, every time I talk to her everything is back up like I never talked to her in the first place (there is no "talk about what she mentioned before" option though, like asking her about the artifact stays at the first option.
Is it working like this or not?
What act you're in?
Even if I have 100+ approval with Shadowheart before the party, I still won’t be able to get the scene (the dialogue option won’t appear). I'm currently testing the updated version of the mod — I set Shadowheart's approval to 100 right after the shipwreck, but the dialogue that triggers the scene still doesn’t appear.
"Fixed a bug in act 1 romance path: Shadowheart romance won't start before the party. The "truly connect" line will only appear after the party, as it was intended."
There's a bug though that I need to fix. If you manage to kill both the gobos and the tiefs, there will be no party and currently this will softlock her romance. So, avoid that (very rare) path.
Thank you
As for the Minthara mod, if you have good ideas what to improve, tell me. I am not saying I am going to do this, but I might.
it shows up in external mod manager in active mods but no way of knowing if it actually works ingame.
anything i can do to confirm if it works?
testing it i did found out it worked ingame but would probably be useful to some people to know instantly how to test it.
Alternatively, you could manually edit modsettings.lsx in your local app data.
Steps:
1) Open your local appdata folder. Assuming your user profile is on disk C:, it should be "C:\Users\%USERNAME%\AppData\Local\"
You can open a cmd.exe console and run "echo %LOCALAPPDATA%" to print this path
2) in the local appdata, open "Larian Studios\Baldur's Gate 3\PlayerProfiles\Public\"
3) you will find "modsettings.lsx" file there. Create a backup just in case.
4) open it in notepad.exe (or any other text editor)
5) You should see something like this:
<?xml version="1.0" encoding="UTF-8"?>
<save>
<version major="4" minor="8" revision="0" build="10"/>
<region id="ModuleSettings">
<node id="root">
<children>
<node id="Mods">
<children>
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSString" value="GustavX"/>
<attribute id="MD5" type="LSString" value="180daa208a8a447d4ea7f6b4a47e93f1"/>
<attribute id="Name" type="LSString" value="GustavX"/>
<attribute id="PublishHandle" type="uint64" value="0"/>
<attribute id="UUID" type="guid" value="cb555efe-2d9e-131f-8195-a89329d218ea"/>
<attribute id="Version64" type="int64" value="145241152413957217"/>
</node>
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSString" value="HonourX"/>
<attribute id="MD5" type="LSString" value="a7986aa127818dab105e831b095419ef"/>
<attribute id="Name" type="LSString" value="HonourX"/>
<attribute id="PublishHandle" type="uint64" value="0"/>
<attribute id="UUID" type="guid" value="767d0062-d82c-279c-e16b-dfee7fe94cdd"/>
<attribute id="Version64" type="int64" value="36028797025713249"/>
</node>
... more stuff here ...
</children>
</node>
</children>
</node>
</region>
</save>
6) Add a section for this mod, so that it looks like this:
<?xml version="1.0" encoding="UTF-8"?>
Note that the "Version64" should be equal to the current mod version. I recommend using BG3 modding multitool to compute it<save>
<version major="4" minor="8" revision="0" build="10"/>
<region id="ModuleSettings">
<node id="root">
<children>
<node id="Mods">
<children>
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSString" value="GustavX"/>
<attribute id="MD5" type="LSString" value="180daa208a8a447d4ea7f6b4a47e93f1"/>
<attribute id="Name" type="LSString" value="GustavX"/>
<attribute id="PublishHandle" type="uint64" value="0"/>
<attribute id="UUID" type="guid" value="cb555efe-2d9e-131f-8195-a89329d218ea"/>
<attribute id="Version64" type="int64" value="145241152413957217"/>
</node>
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSString" value="HonourX"/>
<attribute id="MD5" type="LSString" value="a7986aa127818dab105e831b095419ef"/>
<attribute id="Name" type="LSString" value="HonourX"/>
<attribute id="PublishHandle" type="uint64" value="0"/>
<attribute id="UUID" type="guid" value="767d0062-d82c-279c-e16b-dfee7fe94cdd"/>
<attribute id="Version64" type="int64" value="36028797025713249"/>
</node>
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSString" value="ReallyShadowheart_e49a2415-9dda-48ad-84c9-0abd35686529"/>
<attribute id="MD5" type="LSString" value="d41d8cd98f00b204e9800998ecf8427e"/>
<attribute id="Name" type="LSString" value="Really Shadowheart"/>
<attribute id="PublishHandle" type="uint64" value="0"/>
<attribute id="UUID" type="guid" value="e49a2415-9dda-48ad-84c9-0abd35686529"/>
<attribute id="Version64" type="int64" value="36873221949095937"/>
</node>
... more stuff here ...
</children>
</node>
</children>
</node>
</region>
</save>
https://github.com/ShinyHobo/BG3-Modders-Multitool