adding and seconding requests: barcus' inventory in act 2 (automoton gloves), mattis' stock from act 3 (corvid token, pugilist circlet), and the duelist's prerogative in act 3 from the saving vanra quest.
Thank you so much for the mod. It really improves the evil playthroughs in my honest opinion and I hate that you get penalized for playing for playing the evil route in the vanilla game.
Thank you! I'm on Act 2 in my evil playthrough and this came in at just the right time. Who'd have thought that obliterating the grove would have caused so many problems?
Oh boy, you solved such a big problem with evil playthoughs, THANK YOU.
And if you are looking into more itens to add to vendors, i don't know if its possible to add, but the Shadow Blade Ring is another item we lose in an evil playthrough.
First of all, you're a treasure for making this. Second of all, in Act 2, the strange ox drops Hat of Fire Acuity. If you kill the tieflings this item becomes unobtainable :( Is there a chance you could add this also? :O
Is it possible you could also move the Gloves of Soul Catching from requiring you to save Hope? I had an evil Durge monk run and needing to save her really grated on me. If you were looking for more items evil folk miss out on, Mattis sells the Corvid Token and the Scabby Pugilist Circlet in Act III only assuming he lives that long.
Oh, but regardless of that, I'll definitely be using this on my next evil run!
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barcus' inventory in act 2 (automoton gloves), mattis' stock from act 3 (corvid token, pugilist circlet), and the duelist's prerogative in act 3 from the saving vanra quest.
And if you are looking into more itens to add to vendors, i don't know if its possible to add, but the Shadow Blade Ring is another item we lose in an evil playthrough.
Oh, but regardless of that, I'll definitely be using this on my next evil run!